Sid Meier's Civilization VI

Sid Meier's Civilization VI

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p0kiehl's Better Aqueduct
   
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22 Apr, 2019 @ 2:26pm
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p0kiehl's Better Aqueduct

In 1 collection by p0kiehl
p0kiehl's Buffs to Tall Play
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Description
p0kiehl's Better Aqueduct

This mod buffs the Aqueduct district to make it more worthwhile to build and boost Tall play a bit.

Mod Effects
  • Great People Points: +1 Great Engineer Point
  • Adjacency: Minor Food adjacency bonus for other districts, and a standard Food adjacency bonus for Rivers and Oases.
  • Housing: Extra +1 Housing if placed on a tile with at least Charming appeal.
  • Effects: +1 Food to farms over resources in its city.
All buffs are also applied to the Bath and any modded unique Aqueduct replacement district.

What about Specialists and Trade Routes?
To keep my projects modular and avoid code redundancies, I've not included Specialist or Tradee Route changes in this mod. I've already made mods that buff these aspects of the Aqueduct:

Credit
This mod was partially inspired by Butter's Improved Aqueduct District mod which you can find here.
45 Comments
Jarms 1 Sep, 2024 @ 6:46pm 
Is it possible to mod chaining aqueducts? Like place one and then place a second one to reach fresh water in the 3rd ring?
Apollo702 15 Feb, 2024 @ 9:24pm 
Aqueducts as-is were barely worth building. This gives them just enough of a boost to be worth it- without overpowering them.

Good job.
STuRoK 29 Apr, 2023 @ 11:50pm 
Could you please remove the need for the Aqueduct to be next to the City Center ?!

Anyone know how to change this?
H.Humpel 14 Jul, 2022 @ 5:24pm 
Hi p0kiehl,
your mod has been translated by Junky into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
nerd 5 Jul, 2021 @ 12:00pm 
@pixysmom I think he means mod that changes aqueducts to cisterns, to which this is not compatible.
pixysmom 2 Jul, 2021 @ 2:40pm 
@cypman: From JNR's Fresh Water page regarding this mod: "With both mods active, Aqueducts no longer provide +1 Housing with charming Appeal by default. Instead, only the Appeal-based Housing from this mod, which unlocks with the Urbanization civic, will be active. All other changes are not affected and will work together fine."
cypman 26 Jun, 2021 @ 12:11pm 
Is this compatible with JNR’s district expansion mods?
mattmmclain 28 Apr, 2021 @ 2:47am 
When paired with the Baray mod for Khmer, it shows Housing instead of Food adjacency. Could you change it so it shows the Food adjacency like it used to, please?
Sint Holo 31 Mar, 2021 @ 6:41pm 
When you say adjacency bonuses, where are those applied? To farms placed near districts/rivers, or to the aqueduct? Sorry if dumb question lol
thecraftybee 13 Feb, 2021 @ 4:04pm 
Any chance of creating a mod or amending this to allow for Aqueducts to be placed outside the first ring of tiles? Or an alternate like an Iranian Qanat underground aqueduct from further out?
Or maybe a new tile feature like a Yucatani Cenote similar to geothermal that acts as a water source, that a builder can create so you can guarantee an aqueduct. Probably outside the scope of this mod. Thanks for all your wonderful mods.