Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Mutation Mode
   
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Description
Mutation Mode mods that make (sometimes stupid) change of rules of the game.
Items (4)
Mutation Mode: Civilizations and Leaders Abilities
This mode changes the default Abilities (Traits) of the game. By default, without doing anything, the mod will assign random abilities for your Leader and keep the Civilization's abilities, just like the old version. Note that if you are using this version...
Random Promotions
Most units will get random promotions upon leveling up instead up picking from the tree. You choose one out of three random promotions similar to Spies or Apostles. There is no level requirement now meaning you may get good promotions at early level if you...
Mutation Mode - Random Policy Card from Civics
A Mutation mode for Civ 6 game. When you start a game, all Policy Cards unlock Civics are randomly swapped. No OP or uselessness or balance guaranteed. There is no era limit, you may receive a Future Era card instead of Agoge for unlocking Craftsmanship. E...
Random Governor Promotions
Bored of the same Governor strategy every game? This mod will rock your decision making. Everyday, all the Governor will have a whole new set of promotions! Every player in the game will have the same set of promotions so it's OP or useless to everyone. Ch...