Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Fixed Eras (Historical)
   
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Items (6)
Slower Techs x2
Created by R2D2 3
Doubles the cost for all techs, modded in included. This is meant for a greater experience in building and warfare, effectively allowing for larger ancient empires and world wars. Note this effectively increase the strategical value of Eurekas and other te...
Slower Civics x2
Created by R2D2 3
Doubles the cost for all civics, modded in included. This is meant for a greater experience in policy strategic, allowing for more meaningful policy choices and wonder rushes. Note this effectively increase the strategical value of Inspirations and other C...
Fixed Eras (Historical)
Created by R2D2 3
As for June 2019 update, this mod is not working as intended because the game's bonuses and penalties for being behind or ahead the current era just doesn't work. Take this one with a HUGE grain of salt, ¿si? ___ Fixes the length of the Global Era to last ...
Expensive Great People
Created by R2D2 3
Doubles the cost for all GP. This is meant for almost never running out of the excitement of competing for the GPs. Note this effectively halves GP points strategic value and somewhat it's gold and faith patronage costs. If you wanna show some appreciation...
2x Slower Global Warming
Created by JNR
Slows down global warming by requiring more CO2 to be emitted for each degree temperature rise. 100% more CO2 required with this mod (half speed). This mod is a standalone component of the "Climate Balance" mod collection and requires Gathering Storm (link...
Crazy Barbarians (support GS)
Created by KCucumber
Crazy Barbarians NEW verison barbarian will not leave their camp, and camp will provides 10 combat strength to unit in camp ===================================== more barbarians more barbarian camps This is Barbarian VI!!! Increased the generate rate of ba...