Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Description
Mods that add Military Policy Cards.
Items (6)
Strategic Mercantilism
Oil is nowhere to be found while Nitre sits useless in your Armory? The only Nitre deposit is under your allies' city and you cannot find any useful use for Iron? Say no more! Your merchants are ready to help you with it. This mod adds new Civic Policies t...
Trader Mercenaries - Protect Traders Policy Card
Tired of protecting your Traders? The game does not even have a mechanic to let your military units to follow a Trader! Now for some costs, the Mercenaries will ensure that no one can disrupt your cash flow. Add a new Military Policy Card "Trader Mercenari...
Expansionism - Goverment Culture Bomb Policies
Add 6 Military Policy Cards that make districts Culture Bomb. All of the following policies grants Culture Bomb upon completing all Districts, grant +20% production toward some districts but apply -20% production penalty to all other districts and some yie...
Citadel - Walls and Encampment Policy
Add a new Citadel Policy Card at Diplomatic Service. The card combines effects of Veterancy, Bastions and Limes: +30% Production towards Encampment districts (and Harbor districts with Gathering Storm) and buildings for these districts. +6 City Defense Str...
Military from Population
Ever asked why combat units come from nowhere while you have to pay a population for your Settler? This mod makes every combat units (land, naval and air) costs a population to produce, similar to Settler. This also nerfs early war civilizations and early ...
Better Recon - Policy Cards
Make Recon class better. This mod is one of the collection that changes every aspect of Recon class. Designed to work together but can be used independently. This mod adds Policy Cards to enhance Exploration and Recon units. New Policy Cards This mod adds ...