Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

86 ratings
Increased Tower Rate of Fire (Realistic)
   
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Tags: mod, Battle
File Size
Posted
Updated
1.405 KB
6 Nov, 2013 @ 5:10am
10 Dec, 2015 @ 12:35pm
5 Change Notes ( view )

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Increased Tower Rate of Fire (Realistic)

In 2 collections by Peel
Increased Tower Rate of Fire
2 items
Peel's Projectile Mods
5 items
Description
Decreases the base reload time of arrow towers and scorpion towers to about half their original values.

The image is of my insane version, as it is almost impossible to show with a screenshot the effects of this mod.

This is my first mod, and my first use of in game movies, so please don't rant - constructive criticism is needed.

Should only conflict with mods that alter tower projectiles.

The original Idea came from Charsi, the creator of a very similar mod for Shogun 2 (highly recommended).
His mod can be found here.

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This mod will appear as out of date because it does not need updating - it will still work...
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106 Comments
i cant feel the broken 10 Jan, 2023 @ 11:56pm 
Thanks for the swift reply, i seen the mod was inactive for awhile so was wondering if i was even gonna get a reply!

It might be conflicting with something else i have but i didn't think so and just wanted to check, i will check later and maybe see if i can get it working. Thanks again!
Peel  [author] 10 Jan, 2023 @ 11:53pm 
That's strange, there should be basically no conflicts (except with the other version of course).

I also don't remember fortified armies getting towers? If they do then great! I suppose I never stood an army around - I either defended with a city or was attacking...

Unfortunately I haven't been modding in years, and even uninstalled this game many years ago so checking if something is wrong would be a pain. My only suggestions are to make sure out of date mods are enabled, and to try one mod on its own to see if it's a conflict with a different mod you're using.
i cant feel the broken 10 Jan, 2023 @ 8:04pm 
Tried both this and the insane version on a fortified army defence battle and on a custom siege battle and neither worked in either situation

Unfortunate, only mod like this i can see on the workshop that doesn't make the towers too OP
atarashiiwatashi 30 Apr, 2019 @ 9:46pm 
I love your wrorks and your idea on R2.
Felixdogdog1314 21 Jul, 2018 @ 4:13am 
ok thank for telling me the way to do that, thx bro!
Peel  [author] 20 Jul, 2018 @ 1:39pm 
Open up the mod in pack file manager, change the rate of fire so that it's really slow, then save as your own mod. There may be more to it, but I haven't touched modding in years.

However, I urge you to instead appreciate the defences for what they are. Cities are meant to be hard to storm...
Felixdogdog1314 19 Jul, 2018 @ 6:47pm 
may i ask how can i make the tower weaker.. it cost too many loss when i attack the city
Peel  [author] 8 Jan, 2018 @ 10:13am 
If you want OP, go for the 'Insane' version...
Cioletti 8 Jan, 2018 @ 9:50am 
This mod is OP. I love it
SphereWorld 6 Jan, 2018 @ 4:33am 
Though a human player could contrive to catch towers before it causes too much damage. As AI has been very stupid when leading a siege battle, these towers could easily slaughter AI units.