Prison Architect

Prison Architect

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Murgh CombiPack Bucket
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27.093 MB
27 May, 2020 @ 2:02am
21 Jun, 2020 @ 3:36am
14 Change Notes ( view )

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Murgh CombiPack Bucket

Description
Tired of loading tons of mods which sometimes also collide? Try this CombiPack!
It contains a huge spritesheet to have 80+ mods in 1.


Compatible with 'The Bucket' and Cleared for Transfer.

START WITH THE ADVANCED ROADS GRANTS.


COMBINATION PACK OF MY MODS:
Advanced Roads 2.0
Arcade Games
Border Changer 2.0
Anti Tunnel Toilets
Branch Library
Cemetery 2.0
Chinook
Circuit Isolator 2.0
Clearer Needs Icons (with Evacuation / Barber)
Customizable Control Booths
Explosive SmartPhone
High Efficiency Condensing Boiler
Limo Garage 2.0
Manufactury 3.0
Many Materials 2.0
Metro Stations 2.0
Modern UI 3.0
Murgh DevTools
Prison Fire Brigade
Prison Lottery
Prisoner Forestry
Prisoner Sorter
Real-time Basketball 3.0
Recycling 3.0
Road Sensors (Compact Edition)
Sauna
Servers and more (you might need Chief for Execution)
Small Road Gate

Solar Power (you can override with Default Power Station mod) REMOVED FOR COMPATIBILITY
You can upgrade with Solar Power or Solar Power XL
Staff Food Profit
Street Lights 2.0
Tesla-Matic 3.0
Vending Machines 2.0
Visitor Booths
Workshop Storage Racks
Zones


INCLUDING OPTIMIZED 3RD PARTY MODS:
16 More Floor Textures
add bars wall/jail panels
A lot of new skins! Only Normal skins
Andrew's Carpets
BarberMod 3.0
Better Clock
Better Contraband 2.0
Better Pipes
Better CCTVs
Blast Door
CCTV Camera Arrows (changed to LED)
Centered Office Chair
Chad's DrinkMod
Circuit Isolator
Colored Walls
Controlled Demolition
Creative Trainer Mod
C.U.R.B.
Deployment Lines
Developer (dev) Utility Mod for Prisoner/Gang/Objects
Electric Radiator
Husky dogs
Materials+
Mental Architect (wall+floor only)
Metal Detector Fix
Modern UI
Money Laundry
Manufactury
More Materials
Mugshot Pets
No Desk Security Room
Neo's Grassy Fence Mod
No Size Requirements for Rooms
Outhouses
Perimeter Servo and Statuslight
Ping-Pong
Planning Tools
Pretty Garden
Prison Boxing
Roll Call
Sellable Dummy/Treestump
Stock Sprite Fix
The Snitch Sorter
Total Chaos
Turkish Drains
Workers On-Call
Zone Designator
Plus at least 15 different mods for all the vehicles!


Disable all of the above mods if you want to use this CombiPack. This mod offers better compatibility, less lag, and is more stable due to various code optimizations.


INCLUDING BONUS OBJECTS:
Various lights, indoor outdoor and hidden
Cigarette Machine (undefined object in game files)
Church objects
Crematorium
Coffee Vending Machine
EEG
Exit sign
Oak Officedesk
Hidden Door made in a BookShelf
Playable Arcade Cabinet
Small Sink/Table/Bench/IroningBoard (fully functional)
Wall Sink (usable in various cell types)
Coloured Solitary Doors
Coloured Staff Doors with transparent windows
Various fences with paving stone, tiles and grass
Many flowers and plants to decorate
A huge amount of floors
All campaign room items
All vehicles can be bought for eye candy
TrafficLight, MailBox, Hydrant, Bus Stop...
...and many more items, just check it out!


DEMO MAP:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1917167967

NEW:
- Vehicles now have headlights to spot them during the night.
- Added Headquarters, where your Chief, Accountant, Lawyer, Foreman and Psychologists work
- Changed Chief, Accountant, Lawyer, Foreman and Psychologists into modded staff members who can do jobs
- Changed research, all research is now done by Warden

- Modern UI with extra icons for the new rooms.
- Optimized Bureaucracy screen.
- Helvetica Neue font for better reading.
- Black Planning Walls, ideal for snow maps.

- Barbery: you can put a WallSink(dry) in cells of prisoners who don't have access to a Barber Shop. This will settle their need. Barbers will perform hair cuts in the Barber Shop, carry hair strands to the Wig Production and produce wigs as well.

- Planning Tools: added all available rooms with new icons; research Planning Tools to enable (you need a Warden, research done in 1 minute), afterwards you can edit the save-game to disable the extra icons by setting PlanningTools to 0.000000

Cold Storage Room:
- This room can store ingredients and staff meals as well.

Infirmary:
- Changed Medical Bed -> Superior Bed
- Changed original Medical Bed -> Medical Bed Large
- Infirmary can have Medical Bed / Medical Bed Large
- Reform will be done at Infirmaries with Medical Bed only (not on Medical Bed Large)

Security:
- OfficeDesk and FilingCabinet are likely objects

Smart Phone Factory:
- The only thing smart about this workshop is probably making expensive gadgets from licence plates...

Staff Toilets:
- A new room for your staff to wee and poo.

Yoga Room:
- An alternative for the Chapel, can be indoors and outdoors and needs a Yoga Mat instead of a Prayer Mat. A Yoga Master will lead the reform (needs office).

Added cell grading for Family Cells.

New quickbuilds:
- Grade 0 to 10 cells with normal toilets and showers
- Grade 0 to 10 cells with Turkish Drain and WallSinks (these cells don't require plumbing). NOTE: when using cells without plumbing, set Regime to something else than Shower time, because prisoners will not use these items during Shower time to settle hygiene needs. But they do when you set regime to Lockup or Freetime instead of Shower.

Utilities:
- Power Switch, PipeValve and DoorTimer can be placed on walls

Snitch Sorter:
- The most advanced sorter can sort anybody to any level you want.
- When using Chinooks, the Intake Terminal acts as a sorter as well.

Changes to materials:
- All materials now cost $5
- Carpets: normal walking speed and indoors (used to be a mix),
- Tiles: fast / indoor / outdoor (used to be a mix),
- Mosaic: fast / indoor / outdoor,
- Wood: normal / indoor,
- Stone: mostly indoor / outdoor and fast except Cobble and Loose Stone,
- Deployment lines: fast / indoor / outdoor (used to be indoor only).

Changes to contraband:
- Needle -> narcotics, metal
- Booze -> narcotics, luxuries, smelly
- MobilePhone ->luxuries, metal
- Lighter -> luxuries, metal
- Toothbrush -> weapons, tools, improvised, smelly



NOTES:
TURN OFF ATTRACT SCREEN IN OPTIONS / EXPERIMENTAL

Loading prisons made without this mod might CTD,
due to many modifications / enhancements made by this mod.

If you are using another mod which is touching one of these files:
complaints.spritebank
interface.spritebank
objects.spritebank
complaints.png
objects.png
tileset.png
ui.png
then items show up incorrectly.
If this is the case then put this mod on top or disable the interfering mod.


DOES NOT SUPPORT SLOW DELIVERY MUTATOR!
Too many things depend on teleportation.


Please don't forget to press the Like button if you like this mod.
Feel free to check out my workshop with tons of handy mods!

Non-Steam users: follow this guide to download manually.
Popular Discussions View All (4)
58
24 Jun, 2020 @ 8:45am
Known bugs / issues
murgh
0
29 Jan, 2021 @ 3:20am
COMPATIBILITY
murgh
0
27 May, 2020 @ 2:08am
Troubleshooting
murgh
154 Comments
murgh  [author] 26 Jun, 2020 @ 10:28am 
This CombiPack version is no longer maintained.
It will stay for archive reasons, but you should disable/remove it and sub to CombiPack Rock.

CombiPack for Rock (compatible with all DLC as well) can be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2142924351
murgh  [author] 26 Jun, 2020 @ 9:35am 
I just noticed that, and I also noticed something new is buggy with the renderdepth so spawned cargo trucks don't show up correctly...
Trust37 26 Jun, 2020 @ 9:31am 
You can update it now game has been updated :D
murgh  [author] 26 Jun, 2020 @ 2:46am 
A new version which is compatible with The Rock and all DLC is ready for release:
- added new room icons to the UI,
- updated objects.spritebank so the objects in the menu don't have mismatched sprites,
- added some new properties to various objects/floor materials.
- opening lottery safe to store the cash is made high priority
- removed recycling research, so you can start immedtiately with setting up the garbage chain.

...but it's useless to upload it, since zoning any custom modded room will CTD the game.
Please be patient and wait for a hotfix from the devs to fix the game engine.
iyvee_023 26 Jun, 2020 @ 2:34am 
Thanks @Observer, quite understandable. @Murgh I did read the comments and I read your patchnotemessage as if it was already available, I now realize that it isn't. Just think of it as over-excitement to use the mod?
murgh  [author] 26 Jun, 2020 @ 1:22am 
Why does nobody care to read the comments before posting...
Observer 25 Jun, 2020 @ 4:15pm 
Also, this happens every time there's an update (even a small one) and we still have confirmed bugs that need fixing, so the next update that restores the graphics might not be for awhile...
Observer 25 Jun, 2020 @ 4:11pm 
@YorGers Unfortunately, the update changed around the data structure of the game so the graphical data has been rearranged. Until murgh dives into the data to find where everything is (which is time consuming and tedious, things are at a standstill).
iyvee_023 25 Jun, 2020 @ 4:57am 
What's going on here? https://imgur.com/a/yKPG8uM These are the only 2 mods running (combipack & solarstation), disabled attract screen. Tried installing both through workshop aswell as manually, but instantly upon enabling the mod the graphics start acting up and females start identifying as laundry baskets. (I realize the attract screen is enabled in the screenshots, I've disabled it and reinstalled the mods after taking the screenshots)
lilMobStick 25 Jun, 2020 @ 2:06am 
What Nimrod said, the new helicopter delivery system probably breaks the delivery network that's implemented in this modpack