Space Engineers

Space Engineers

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Items (51)
Vas's Spawn Vehicles
Created by Vas
So, I decided to redesign the spawn ships since they kinda sucked, and fail to work with speed mods and even contained useless things like atmo thrusters on the moon rover. Now for every spawn location you get a drivable vehicle with a cargo container and ...
(DX11)Hyperdrive
Created by Darth Biomech
Description: Big brother of the JumpDrive, hyperdrive is a more powerful (and thus larger) version, designed for mothership use. Specs: Recharge speed: 120Mwh Jump energy: 30Mwh Jump Distance: 512 000 km Max mass: 25 600 000 kg Powerup: ~20 min Check my th...
MA Designator Turret (obsolete)
Created by AutoMcDonough
This turret does no damage, it is for painting targets and scouting. Update: This same model is featured in my "MA WeaponCore Weapons" mod as the PDT Anti-Missile turret. When locked on target, it uses green laser pointer. Great for PMW turrets! Large grid...
Cloaking Device (Updated)
Created by jonn19
*** Unfortunately I no longer have time to tweak or update any of my SE mods; in fact I'm on a complete SE break. As always, 100% of my work is totally free to share/change/republish, any other author whose content is inside my mods should be consulted sep...
VCZ Modular Cockpits with Dashboard Indicators
Created by Vicizlat
Two Cockpits with LCD, Cargo and Boost modules with fully working dashboard indicators for: Power Oxygen and Hydrogen levels Cargo fill levels Thrusters and Gyros overrides Connectors and Landing Gears lock status Speedometer Boost status, charge and multi...
Nanobot Build and Repair System
Created by Dummy08
Nanobot build and repair system for small and large ships/stations (automatic welding/grindig/cleanup system) Features This system could repair damaged, build projected and grind marked/enemy blocks within range around the system. It also could collect flo...
Azimuth Overclocked Ore Detectors~(DX-11 Ready)
Created by SEModder4
Azimuth industries presents the Over-clocked Ore Detector Mod. It's been bugging me for a while, I needed a ore detector for my ship build so here it is. It is very strong compared to the original (250m) and has 5000m range for large ships. The small ship ...
NPC-AI+++
Created by LORIC
Many thanks to Dorimanx for mode editing and modifying https://steamhost.cn/steamcommunity_com/profiles/76561198008608773/...
Modular Encounters Systems
Created by Meridius_IX / Lucas
Meridius_IX has retired from modding. Click Here for more details. What is Modular Encounters Systems? This mod was designed to be a flexible framework that will handle nearly all spawning of NPC grids in your game world. It also includes a behavior system...
NPC Weapon Upgrades
Created by Meridius_IX / Lucas
Meridius_IX has retired from modding. Click Here for more details. Introduction The aim of this mod is to increase the challenge in your PvE worlds by turning your advantages against you. This mod will randomize the weapon loadout of NPC grids, and can eve...
NPC Programming Extender
Created by Meridius_IX / Lucas
Meridius_IX has retired from modding. Click Here for more details. Description This mod adds several new custom methods that NPC owned drones can use to expand their functionality. This includes the ability to assign itself to a custom faction, get all nea...
Planet Reach
Created by Cryptic
9/15/2019- Remastered and redone, as well as updated to work with wind turbines! "..our fortress among the stars." - Dr. Catherine Halsey Reach was once a great colony world in the Eplsion Eridani system, a mere 10.5 lightyears from Earth, and was the main...
[Obsolete] RivalAI
Created by Meridius_IX / Lucas
This mod is now Obsolete. Please use Modular Encounters Systems instead....
Midspace's Ship Speed 500 mod (skybox friendly)
Created by Screaming Angels
A max ship speed mod with a difference. It is custom skybox friendly. You can use it with any Skybox. It does not modify the Environment.sbc file, so any custom environment settings are safe. Maximum Small and Large ship speed are set to 500 m/s. Additiona...
Text HUD API
Created by DraygoKorvan
Allows modders to add text to the players screen. This mod must be loaded along side any other mod that uses it. Graphics update note: Post-Processing causes all HUD API text to be dark and blurry unless it uses the PostPP blendtype. Common Issue: If the m...
Automatic Ore Pickup
Created by Gwindalmir
Summary Tired of floating ore slowing you down and giving you concussions? Phoenix Manufacturing is back with something to take care of that! Now your drills all include a micro gravity generator* which will cause it to collect all floating ore nearby. In ...
Atlantis - Skybox
Created by Wonkatoad
One of my favorites so far! Artwork by Starkiteckt http://starkiteckt.deviantart.com/ All I did was stitch things together using blender & photoshop.. Enjoy :D ...
Frontier Economy (Adds money and Trade)
Note: It is difficult and/or unlikely that I will be able to make any significant changes to this workshop item at this point. It still works, although the sound effects seem to be unsupported now. This is due to a variety of factors - 1: Failure of my mai...
Airtight Force Field Hangar Doors
Created by Hannobal
A couple of hangar door blocks of different length that can be switched between airtight but permeable to characters, ships, etc. (open, green) non-permable (closed, blue) off but unfortunately still airtight :( Additional features force field length of 1 ...
S - HangarDoor - DX11
Created by Sektan
S - HangarDoor - DX11 These blocks I made on request Airtight HangarDoor 3x - 32x blocks DX11 - DX9 Survival ready My workshop Sektan www ...
Less Hydrogen Consumption - Jetpack
Created by Gaston LeGume
Current version made for: 1.187.207 STABLE Fairly simple mod that reduces the jetpack fuel cost from 250 per G to 25 per G and also increases the maximum capacity to 200. Just something I wanted on survival and figured I'd share it with anyone who wants it...
Drop pod fix (increased parachute deploy height)
Created by Digent
Changed parachute deploy height of prefabs to be working with speedlimit mod. RespawnPlanetPod.sbc (earthlike pod) Increased <DeployHeight> from 300 to 800 Container_MK-1-19.sbc (drop containers) Increased <DeployHeight> from 200 to 800 1.189...
Build Info
Created by Digi
Displays more information about the block you're holding or aiming at, along with other features listed below. Air leak finder was moved to a standalone version! This means you can use that without all the other stuff this mod provides. Highlight features ...
[Mexpex] MWI - Homing Weaponry (24)
Created by Mexpex
MWI - Homing Weaponry https://imgur.com/4LsjcYn.gif This mod was made using Darkstars WeaponCore (required mod) Blocks Included: Weapon Description Grid Range M-12 Swarmer Fires a swarm of smaller missiles with low damage. S 2,000m M-2 Destroyer Launcher F...
HoverEngine
Created by Takeshi
First: please leave feedback, its frustrating to get nothing back (thumb up). This Mod contains hover engines for large and small grid. The behavior is the same for Planets and Moons (environment has to support atmo thrusters). Two Military Blocks + two Ci...
Jump Drive Disruptor Turret
Created by Meridius_IX / Lucas
Description This mod adds a turret that fires an energy beam at its target. When the beam makes contact with a target grid, it will drain energy from any of the Jump Drives on the target grid. A successful hit will drain 0.190MwH worth of stored energy fro...
Tractor Beam
Created by nukeguard
Ntech brings you Large and Small Grid Tractor beams! Does not currently work with weapon core active A special thanks to Leto for writing the script for the UI and grid.Physics.AddForce Thank you also to Cythons Energy Weapons script which was used in part...
Whip's Railgun Weapon Framework
Created by Whiplash141
Description This is a framework that mods can use to extend the functionality of the Revived Large Ship Railguns and Small Ship Railguns to other modded weapons. A full guide will be out eventually once I finish testing and ironing out bugs when I stop pro...
Small Ship Railguns
Created by Whiplash141
Description This is a small ship railgun that uses my Railgun Weapon Framework. You can find a large grid version here. Railgun rounds have a damage pool of 5000 points and will penetrate through blocks until that pool is expended. 5000 damage equates to: ...
Easy NPC Takeovers [Retired]
Created by Meridius_IX / Lucas
Meridius_IX has retired from modding. Click Here for more details. This mod is now retired. Check out the successor to this mod, Hostile Takeover by Thraxus! Introduction Capturing NPC grids can be an exercise in frustration - having to grind down all the ...
Kill Feed
Created by MysterD
Displays a chat message when a player destroys all enemy cockpits on a grid announcing the kill. Also exports kill information to a XML file in case the server owner wants to incorporate it into a website or database. For an example of this look at https://...
UPDATED Star Wars Systems Astromechs (Animated!) with radiation detection radar
Created by jonn19
*** Unfortunately I no longer have time to tweak or update any of my SE mods; in fact I'm on a complete SE break. As always, 100% of my work is totally free to share/change/republish, any other author whose content is inside my mods should be consulted sep...
Auto-loading NPC Behaviour
Created by jonn19
Just a couple of scripts to make SPRTs a little more challenging, and add a tiny bit of flair. Firstly, NPC ships will have a particle effect when they spawn, to give the impression they've jumped in. You can make this "flash" jump in, or "warp" jump out, ...
Imber Corporation
Created by Meridius_IX / Lucas
Meridius_IX has retired from modding. Click Here for more details. Introduction Imber Corporation adds several NPC Grid Encounters to your game. This includes Space and Planetary Cargo Ships, Random Encounters, and Planetary Installations. Encounter Inform...
Independent Contractors
Created by Meridius_IX / Lucas
Meridius_IX has retired from modding. Click Here for more details. Introduction Independent Contractors adds several NPC Grid Encounters to your game. This includes Space and Planetary Cargo Ships, and Planetary Installations. Encounter Information This ta...
Suppress Vanilla Cargo Ships
Created by Meridius_IX / Lucas
Meridius_IX has retired from modding. Click Here for more details. Description This mod will attempt to suppress the appearance of Vanilla Cargo Ship Encounters. It sets their spawning frequency to 0.001 (the default values are usually between 1-5), so it'...
Suppress Vanilla Encounters
Created by Meridius_IX / Lucas
Meridius_IX has retired from modding. Click Here for more details. Description This mod will remove all vanilla Random Encounters (mayday signals, etc) from the Spawning Roster in MES. If another mod adds the vanilla encounters back however, this mod will ...
Energy Shields
Created by Cython
NEWS: All new models have been contributed by Shaostoul! Description: This mod adds fully functional shield generators to the game that protect the whole grid from incoming damage! You can also upgrade them with special modules to boost their stats, or cha...
[Mexpex] MWI - Weapon Collection 1 [WeaponCore](21)
Created by Mexpex
MWI 1.0 - WeaponCore Edition A classic reworked to work to support Darkstars WeaponCore Used WeaponCore Features New Turret AI and targeting system Projectile Visuals Block pentration (im looking at you coil gun) Damage Multipliers vs Large/small grid and ...
RB - Compact Weapon System 2.0
Created by Ravenbolt
Description: NOW WITH SMALL GRID FIXED VARIANTS! This is my new project, the R.C.W.S. or Ravenbolt Compact Weapon System. A series of compact turrets and weapons. I based it on the RCWS (Remote Control Weapons Station/System). It is a WORK IN PROGRESS. Fix...
Better Stone v7.0.12
Created by DranKof
Welcome to the official Better Stone for Space Engineers mod page. Mod ID: 406244471 ================== SUMMARY ================== This mod fixes these problems: 1) Real life ores rarely come in their pure forms. Usually ores are a mixture of many elements...
The Lightning Raycaster - Fast Firing Variant (fixed on 20 aug 2020)
Created by -=KptKosmit91=-
The Lightning Raycaster was a Robocraft April fools 2016 joke but was not useable in that game. With this mod you can finally use it! In a different game... but still. This version deals less amounts of damage than the regular, but only has a 30s reload ti...
Gea - Desert Planet
Created by Dragozenov
Gea is another desert Planet, it is partially terraformed with some vegetation in the mountains. This planet does not have ice since it was evaporated in the terraforming process. In Gea there are signs of life, but it is still beginning. Recommended size:...
Default Character H2 and O2 x5 - NO INV
Created by Annastasya
Simply the default character file edited to allow for 5 times the H2 and O2 capacity. This should provide you the ability to move more freely. Now includes a slight increase in backpack thrust power (about 10%), slight increase in jump force (about 40%) an...
Nanite Control Facility v2.2(11) - Automated Construction
Created by nukeguard
Nanite Construction System V2.2! Automated floating object cleanup, mining, welding, and grinding. So you're free to do other things! ==================================================== Guide for Nanites - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetail...
Slower Cargo Ship Spawn Rate
Created by Meridius_IX / Lucas
Description This mod changes how often Cargo Ship Events will trigger near the player. Specifications - First Spawning (Game Start): 30 min (Default: 5 min) - Minimum Spawn Time: 60 min (Default: 13 min) - Maximum Spawn Time: 90 min (Default: 17 min) Compa...
MWI - Weapon Collection 2 (9)
Created by Mexpex
-MWI - Weapon Collection 2- Mexpex Warfare Industries is back with a new line up of weapons! This time MWI will supply you and your enemies with energy weapons! Energy weapons in this pack will draw energy from the grid while generating ammo. Current weapo...
Big2 Respawn Ship
Created by EtanchMouMout
Personnal ship for exploring survival world - "air pressurized version"- Work with SE v1.189.043 and respawn near Earth-like planet -1 refinerie, 2 assembler, 5 little container, 2 pilote seat, 2 seat, 1 medic bay, a gravity engine, antena, beacon, laser a...
PVP Dynamic Tracking Beacon, Thermal Signatures
Created by Brisket
Adds a Tracking Beacon to the game, an alternative requirement for Beacons on servers that use them as ship identification. The tracking beacon broadcast radius is not fixed, but based on the ships **current** thermal output. Stations are ignored from the ...
Reavers: Terror of the Verse
Created by Meridius_IX / Lucas
Meridius_IX has retired from modding. Click Here for more details. Description Reavers is a PvE mod that adds hostile encounters to your game world. Encounter Information This table provides information about what to expect with the encounters in this mod....