Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Grand Campaign on Updated Map 2 TPY
   
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Tags: mod, Campaign
File Size
Posted
12.056 MB
12 Aug, 2020 @ 6:52am
1 Change Note ( view )

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Grand Campaign on Updated Map 2 TPY

Description
This mod migrates the Grand Campaign to the updated Emperor Augustus/Empire Divided map. I was inspired to make this mod by some other attempts to migrate the Grand Campaign to the IA/ED Map - this version is just my personal variant of that concept. The work present in this mod, while inspired by others, is entirely my own, built through the Assembly Kit. For the most part, I've kept this mod almost entirely faithful to vanilla. For better balance, however, I decided to add in some factions from other campaigns in some of the new regions added in by the updated map. These include the Massyli, the Corieltauvi, the Carpetani, the Helveconae, the Vindelici, and the Lexovii. I've also moved a few armies and navies of some factions to account for border changes and the positioning of ports. For instance, I moved Rome's navy to near Brundisium, as there is no longer a port in peninsular western Italy, and I moved one of Parthia's starting armies a bit south so that it starts within Parthian territory. This version of the mod is 2 turns per year, but I also have 1 and 4 TPY versions. This will not be compatible with any mod that changes the startpos of the Grand Campaign.

This mod leaves all other campaigns unchanged aside from a few localization changes - I renamed Kelheim in IA to Alcimoennis, since the German name is anachronistic (prochronistic specifically), I renamed Sleaford to Ratae in IA and ED and Stanwick to Eborakon in IA and Eboracum in ED as the Anglo-Saxon names are also anachronistic, and I renamed Bavay to Bavacum in IA, as again, the modern French name is an anachronism. I also corrected some of CA's typos and inconsistencies between campaigns - Vesonto is now properly Vesontio in IA, Elbana is now Eblana in IA and ED like in the GC, and Eilodon is now Eildon in IA and ED like in the GC.

1 TPY Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2195189189

4 TPY Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2195189287
19 Comments
Techpriest Enginseer 27 Apr, 2024 @ 10:30pm 
If the settlement names go blank, it is likely because you are not using the English language.
Peiper 15 Jan, 2024 @ 9:39pm 
when ever i use this mod all the settlement names go blank... same to me
hallmackers1a 28 Mar, 2023 @ 6:47pm 
when ever i use this mod all the settlement names go blank is there any soloution?
♬♫~Joe Blaze~♫♬ 12 Dec, 2021 @ 3:00pm 
Without debuffs.
♬♫~Joe Blaze~♫♬ 12 Dec, 2021 @ 3:00pm 
24 TPY?
flawlessbldrs 27 Aug, 2021 @ 2:27pm 
Thank u so much for this Polbork!! I don't know y CA didn't do this a long time ago. It's modders like you that make this dam game so replayable all these years later. Really enjoying this. To those thinking about subscribing to this, DO IT!!! Mod does everything the author says it does, works great!!! THANKS again!!
TheMorales 31 May, 2021 @ 8:26am 
i dont see any thing different?
miklu39 23 Dec, 2020 @ 8:05am 
ak by niekto chcel CZ_lokalizaciu na tento mod, viem poslat... nakopiroval som original nazvy do prekladu... to znamena ze Řím sa bude volat Roma a podobne... nie su tie nazvy prelozene, ale lepsie ako nic...
RECKLE$$ 9 Oct, 2020 @ 7:27am 
thats true but i have a bunch of mods active that are for older versions that still work and with this too, ave_roman_generals is the only one that breaks the game with it
Polbork  [author] 9 Oct, 2020 @ 6:59am 
ave_roman_generals was made for patch 17, this mod was made for the most recent patch