Darkest Dungeon®

Darkest Dungeon®

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Size 2 Chevalier
   
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22 Aug, 2020 @ 2:01am
25 Aug, 2020 @ 1:44pm
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Size 2 Chevalier

Description
I'm sure I'm not the only one who noticed the severe overlap issues the Chevalier has going on with other units; my guess is that originally he was meant to be a size 2 enemy but during development he was turned into a size 1 for some reason. I personally was quite bothered by this and so decided to help the Chevalier fulfill his secret wide dreams. Now he can be widechevalierhappy peacefully.

To compensate for the increased size the following changes were made:

- +1 action per round :)
- +30% hp
- Subterranean Skewer has lowered accuracy
- AI adjusted slightly
- Buried Blast rank requirement 2,3,4 -> 3,4 (essentially changes nothing, the rank requirement was just adjusted for size 2)
- All the relevant mashes were adjusted to make sure every party composition is valid (usually removing the weakest party member or a second Chevalier)
- Baron fight cocoons had a chance to turn into Chevaliers (2nd and 3rd phase). I'm not sure if the increased size would have caused any issues but it could have potentially crash the game, maybe. Just to be safe the Baron fight now spawns Manservants or rarely Courtesans instead.

Feedback is quite welcome, I'm unsure whether he is too weak or too strong

Probably would conflict with courtyard overhauls, but I could make patches if there's a demand for such a thing.

If you are playing Hunting Slime's Courtyard Plus mod then there's a compatible version here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2210319377

Popular Discussions View All (1)
1
18 Feb, 2021 @ 1:29pm
Potential feedback?
phantasmal
21 Comments
Normalbike 16 Feb @ 2:10am 
is this an ultra-kill reference?
BoneMagician 4 Apr, 2024 @ 2:28am 
There a patch for virulent overhaul?
phantasmal  [author] 31 Jul, 2021 @ 7:17am 
As far as I can see there isn't actually a serious conflict between the two, as long as my mod is above his.
He didn't actually edit anything about chevaliers, the only thing that gets overwritten is the encounter rates in regular dungeons (crypt, warrens, etc); some encounters are more and some are less likely in his mod.

Def could upload a mod to address that but imo the impact on gameplay would be minimal.
Helena Redgrave 30 Jul, 2021 @ 11:46pm 
Any chance for a patch for Niko_KV's Crimson Court: New Vision? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1851455246
phantasmal  [author] 25 Feb, 2021 @ 1:09pm 
Well, this wasn't meant to be a nerf mod, but a flavour tweak.
Tho as far as I remember the ACC was lowered quite a bit and HP is less than 2x base HP. So he should be a bit weaker than 2 vanilla Chevaliers.

I may tweak it a bit more if I ever come back to DD, am currently taking a break from the game.
Svyatoslav28 18 Feb, 2021 @ 1:27pm 
I like the idea of Chevalier being size 2 , since they were the strongest size one enemies, but adding one action makes him just as devastating, if not even more than he was before, this pretty much identical to having 2 chevaliers, i suggest making him much more harder to stun(Probably +30% on champion and +20% on veteran) since it is the best way to counter them in vanilla game, and remove or reduce accuracy debuff for the subterranean skewer.I think this could compensate 1 turn, and make make them much less annoying and broken, and more in par with other size 2 enemies.
skrubmen 15 Feb, 2021 @ 10:22pm 
Yeah I feel like those things are too damn strong for a 1 size. Like, there's a few room fights in CC where there's four I believe. And even ONE enemy with a double stun move that also gives -50 dgd is stupid
Evocatari 7 Oct, 2020 @ 2:09pm 
Perfectly balanced, as all things should be. No feedback for the discussion because it's perfect. Size 2 but having 2 actions per round makes them a perfect threat akin to the templars of the darkest dungeon, without the revelation BS
phantasmal  [author] 1 Sep, 2020 @ 3:24am 
I actually have a patch for Courtyard+, I just didn't have the time to test it yet but theoretically it should work just fine.
SB312 31 Aug, 2020 @ 3:20pm 
the only problem with this mod is that i guess it lacks compatibility with the courtyard + mod , so i can't had him