Total War: SHOGUN 2

Total War: SHOGUN 2

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Shogun 2 Enhanced
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991.814 KB
30 Sep, 2020 @ 12:22am
2 Oct, 2020 @ 1:13am
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Shogun 2 Enhanced

In 1 collection by nobubblegums
Shogun 2 Enhanced & Friends
15 items
Description
S2E seeks to improve the gameplay without resorting to drastic changes that change the feel of Shogun 2. It's a compilation of the mods I've done so far, but also includes some other tweaks I haven't released yet, either because they were too small in scope or very similar mods were already on the Workshop. You can click on the submods to see the changes in better detail. All changes are represented in the in-game tooltips (not in the encyclopedia though, that's not moddable through Workshop).

This is the first part of S2E, the more considerable changes are included in S2E Units Module, while I recommend using both, the parts do not need each other and can be used separately.

Highlights:
AI: Includes an updated version of HedgeKnight's UAI and Yarki's Reduced Cheating, for an AI that better manages its armies, invasions and building orders while cheating less.

Autoresolve: Improved calculation of army strengths for less lop-sided results, with the goal of providing a reliable and reasonable autocalculation, so that you don't have to play every little skirmish by yourself. AI autoresolver bonuses in hard difficulty are removed, those in very hard are reduced to hard levels. New garrisons have increased morale, this represents defender's advantage in autoresolve (inspired by TROM3).

Arts (Technology): Slight balance tweaks to boost weaker arts, mostly on the civil line. Town growth bonuses of the later tiers moved up to earlier ones to make them actually useful.

Battles: All unit movement is slowed by %15, engagements also last around ~15% longer (no changes to unit ranges in this mod). Includes Freelancerx's Better Ambush Deployment that makes ambushing units deploy closer, making ambushes much more dangerous. (Also includes the Hattori Fix)

*If you want reduced ranges for bow units without the other changes of S2E - Units module, you can use the Minimal Tweaks for Longer Battles submod (linked above) with S2E.

Buildings: Market upgrades do not consume food, finally making them viable. Town growth bonus of roads and ports are increased as in RotS, but to a smaller number.

Campaign: Increased zone of control for armies and navies, while minimum unit strength requirement is also increased, making it easier to destroy units. High & very high tax levels are slightly less damaging to town growth. Sons are guaranteed to reach adulthood (and become generals) earlier.

Diplomacy: Alliances become more important in time and can stick with after the Realm Divide. This effect is less pronounced than the other diplomacy mods in the Workshop, I thought they made alliances a little bit too secure, considering the Sengoku period was full with shifting alliances and backstabbing. Marriage with enemies have a lasting effect.

Fixes: All bow ships gain Flaming Arrows ability (as in RotS). This used to be reserved to Bow Kobaya only, made no sense and made Medium&Heavy ships ineffective. Yari Samurai gain spear square ability.

Garrisons : Increased garrison sizes of lower tier Castle buildings to improve AI survivability, dojos also provide one unit per level.

Compatibility:
Should be compatible with almost everything out there. As S2e doesn't include any interrelated redesigns or radical changes, even if some part of it is broken by other mods, it wouldn't alter the balance or have a large effect on your game. I've done what I can to make this mod load earlier, but this sometimes works and sometimes doesn't. It's anyone's guess whether S2E would overwrite other mods or would get overwritten by them, mod loading order is basically random.


If you enjoy this mod, rate it! Rating brings more subscribers and (hopefully) more feedback, which'll lead to better mods. Check my workshop for similar mods that enhance the vanilla game.

Works well wit Seasons for All


Credits & Thanks:
I learned modding by studying older mods on Total War Center, TROM3 and S2TR were particularly informative and inspiring. If you're interested in a mod with more profound changes, be sure to check them.

TheHedgeKnight for UAI[www.twcenter.net]
Yarkis de Bodemloze & TROM3 team for Yarki's Reduced Cheating, also inspirations for fort bonus in autoresolve and unit movement speed modifiers[www.twcenter.net]
FreelancerX for Better Ambush Deployment[www.twcenter.net]
Destin Faroda for S2TR[www.twcenter.net]

Possible Issues:
The "arrows sounding like muskets/cannons" issue is a general problem with modding Shogun 2, i.e. it is not related to this mod and the CA should've fixed it a long, long time ago. You can get a community fix here
Arrowcannon_sound_fix by EnglishBob
Popular Discussions View All (1)
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1 Oct, 2020 @ 3:21am
Changelog
nobubblegums
52 Comments
xeron_ab 30 Apr, 2024 @ 12:44am 
does this make the game harder or easier?
Milosz0pl 28 Dec, 2023 @ 4:35am 
-Unofficial Patch is replaced by its submods until it gets fixed

Was it ever fixed or is it still better to use separate mods?
AVE 22 Feb, 2023 @ 3:59pm 
FUCK WRONG ENHANCED MOD
AVE 22 Feb, 2023 @ 3:59pm 
Does the extra slot for gun batteries affect strongholds of the samurai? I didn't see any changes on the maps with the towers.
DeeDrick 17 Nov, 2022 @ 7:42pm 
Not sure if this is good or bad cai, but after annihilating the daimyo and his general, the Ito were hurting for years and have not attacked me since. I'm now forcing their army to sally out to fight me from their last settlement and they got double the men haha! Time to show them why Shimazu samurai are the best (:
DeeDrick 17 Nov, 2022 @ 11:56am 
Bruh, the daimyo dismounted and started climbing the walls! Im ded XD
DeeDrick 17 Nov, 2022 @ 11:08am 
Also, I burnt one gate and now they're all open? Is that how it is in vanilla?
DeeDrick 17 Nov, 2022 @ 11:06am 
It's actually a half stack but still pretty cool that they consolidated their forces, and I think they only chose to attack because of the broken gate
DeeDrick 17 Nov, 2022 @ 10:15am 
incredible ai! I love many of the changes brought by this mod + units module, but it really blew my mind that the turn after taking Osumi (as the Shimazu), I get hit with a full stack Ito army! I spent many turns before wondering where the Ito army was (they're usually by the border) and ig they were building a secret army haha

Weird how they chose to attack same turn. Are they that confident that their full stack could beat my full stack (with garrison)? I think ima tear em to shreds and pummel their daimyo to deaf
diessa 30 Oct, 2022 @ 4:26pm 
Thanks for this mod. It's a good combination of things without being too much or too buggy, which afflicts a lot of Shogun mods. I've been playing around with combining it with the Expanded Map, specifically the Wiid update. I imagine the diplomacy will be buggy, but I'm curious to see how it goes overall. Anyway, thanks for this mod!