ENDLESS™ Legend

ENDLESS™ Legend

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Items (24)
Complete Skill Tree Overhaul
Created by MelodyFunction
This mod modifies every Hero skill, with especially many changes in the Faction trees. Aim of the mod is to diversify skill-tree choices while keeping a balanced experience. Almost every Faction will have actual merit as a Governor now, too. Most Governors...
Dust-Powered Items
Created by ninakoru
1.0.1: Small adjustments in texture mapping for compatibility with re-items and some fixes on unique blades models. This mod adds Dust-powered Glassteel/Titanium weapons and armor, improved versions of normal Glassteel/Titanium with higher industry cost an...
Dynamic Game Speeds
Created by Zen Tractor
This mod adds three new game speeds that let time go slower, but keep construction costs the same! The idea is to create a more interesting game by 'freeing' up production to spend on building more units. I always liked how quickly you could get things bui...
Empire Technologies
Created by Vacuity
This is intended as a companion mod for the mods Twelve, Fifteen, and Eighteen Techs per Era, but can be used separately. There are two significant problems with extending the game purely through requiring extra techs per era: the first is that, particular...
Endless Faction Traits
Created by Gentleman Mudkip
Adds numerous new faction traits, allowing you to specialize toward a certain empire or victory type, weild abilities previously only faction specific, and experiment with a few game changing traits. All new traits are included in the "various" category, a...
Eighteen Techs per Era
Created by Vacuity
Increases the tech count required to ascend to a new era to eighteen. Note: some factions (Broken Lords and Necrophages, cough, cough, cough) are unable to progress through the eras properly with this mod active. If you use this mod, I highly recommend usi...
ENDLESS™ Leveling
Created by kertu71
Units have no more level caps....
Expanded Hero Market - ELCP Edition
Created by Vacuity
Increases the hero market to 25 slots: 18 shared and 7 exclusive. Also increases the rate of turnover for exclusive heroes. This version is for the Endless Legend Community Patch v2.6.0....
FreeformCustomFactions
Created by GATC
Features: -Removing of mandatory faction trait. -Possibility to get any trait. -All quest are available to your custom faction, as well as any Starting, Era 1 and 2 units, Heroes, Militia, Settlers and (with Inferno) Eclipse powers! -Capacity to use Minor ...
Harmonious Difficulties
Created by ninakoru
This is a difficulty mod designed for Improved AI and/or ELCP (community patch). TL DR: Removes free approval with Hard diff. and upwards, no more doubling down with buyout discounts on already cheaper units due to industry cuts, better scaling with bonuse...
Heroes of Auriga
Created by Vacuity
This mod makes 85 new heroes available to the marketplace pool. These heroes are classified as: erals: leaders of armies, and sometimes formidable combatants. ernors: skilled at leading, growing, and developing cities. satile leaders: capable of helping a ...
Increased District Levels Updated
Created by Friedrich
Increases maximum district levels by 1 level to level 3 for most factions and 4 for cultists....
Settler mobility on first turn
Created by Xumuk
Adds global event, that doubles vision and movement of settlers during first turn. Doesn't affect embarked settlers (Morgawr). If you want to add flavour text for any localization (English can be done better too), feel free to post a comment or start a dis...
Mightier and Magicker
Created by Hokath
This mod aims to make the hero skill trees more exciting. It does this in the following ways: - Merges or adds extra function to niche skills - A pass on skill positions and pre-reqs with the aim of avoiding having to spec into governor skills while trying...
Military Revolution
Created by ninakoru
V1.6.0: - Various changes to Merged Tier 1 techs, regarding compatibility and loot. - Tier 2 Rare Alloys and Armor (Mytrite/Hyperium) now cost 25% more research cost. - Advanced Metal Foundry cost from 5 to 10 Hyperium, still 5 Mitrite. - Wyrm Farm, Era IV...
National Building Rebalance
Created by Iceberg
Adjusts values for "once per empire" buildings: Center for Minerology +2 sc per pop +10% sc on empire Husbandry Center +2 fd per pop +10% fd on empire Canal Locks +2 ind per pop +10% ind on empire Defensive Wards +100 fortification +20% fortification on em...
Oceans Restored
Created by Iceberg
For ELCP: - Oceanic facility FIDSI bonuses have been restored to vanilla values. - Turns required per stockpile from facilities unnerfed to 10 down from 14. (Scales with game speed) For all: - Resource gains scale by era (Thanks LeaderEnemyBoss) - Accumula...
Re-Items
Created by ninakoru
Re-Items: Items rebalanced. 2.1.1 - Some AI changes and minor tweaks. The quest "A Relic of the Past" may reward the new Era I Uniques. More details on the change notes. 2.0 Removed the Dust Powered items from the mod, but now is a separate mod. In order t...
SaltingBegone
Created by Mors
Salting the Earth takes a number of turns equal to half the population plus one, and all settlers increase empire scale. Based on Xumuk's mod, found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1867342023 Why does this mod exist? While the ...
Tradable Cities
Created by GreyFerret
Small mod that restores diplomatic ability to trade cities without treaty restrictions. Feel free to use my work with link or mentioning this mod. Have fun!...
Vanilla Hero Labels
Created by Vacuity
Adds tags to the heroes' names to indicate their intended purpose (as defined by the internal game files). This is principally useful for sorting through heroes in the market, and telling at a glance which heroes are good for what. Tags include: ernors, er...
Vanilla Hero Rebalance
Created by Vacuity
Warning: This mod does make the game slightly harder for human players (reasons described below) This mod rebalances the vanilla heroes to match their designated functions better. Many of the vanilla heroes are of extremely limited use, while others are ex...
World Generator Full Customization
Created by Enchanteur
- This Mod give you a total freedom to do what you want with the world generation process, unlock all parameters, even some hidden ones. - Breaks down all basic vanilla options into component parts, for precise adjustements, and expand available ranges. - ...
Zujajun Revised
Created by Iceberg
Magtay Zujajun unit's capacity disease 2 reduced to disease 1. Additionally, I've made the Magtay assimilation bonus add to your cities' fortification by 10% per village instead of adding 10 points of fortification per village. Both of these changes are pl...