RimWorld

RimWorld

76 ratings
Farming Expansion
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
970.669 KB
15 Oct, 2020 @ 1:21pm
5 Jul @ 8:18am
11 Change Notes ( view )

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Farming Expansion

In 1 collection by Mlie
Developed by me
109 items
Description


This mod adds events and chemicals to the farmers of RimWorld.

Events added
  • Pests - Insects that eat up all your crops
  • Weeds - Quick growing plants that destroy your crops

Chemicals added
  • Pesticide (Tribal) - Prevents the Pests-event
  • Herbicide (Tribal) - Prevents the Weeds-event
  • Fungicide (Tribal) - Prevents the vanilla Blight-event
  • DDT (Industrial) - Prevents all events but lowers yeild
  • Chemical Spray (Spacer) - Prevents all events and increases yield and growthspeed

Will use resources from these mods if they are loaded

Its based on StoneWolfs Pesticides-mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1261250346
and Nandonalts Pests-mod:
https://ludeon.com/forums/index.php?topic=29596.0

[dsc.gg]
[github.com]



Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: chemicals, agriculture
26 Comments
Mlie  [author] 9 Jun, 2024 @ 8:50am 
@AAA Sure, if you do some I can replace them. I have no gfx skill
thesoupiest 9 Jun, 2024 @ 8:03am 
New graphics would be nice, these look a little off
Mlie  [author] 2 Nov, 2023 @ 2:02pm 
@Kaspider Should work better now, thanks for the report!
Kaspider 2 Nov, 2023 @ 7:55am 
Using any kind of chemicals on vanilla plants is impossible as pawns ignore the order and the pawn tasked with it freezes when its done through natural job priority order. When the pawn freezes, most of the ui turns invisible and the map turns gray whenever the game keeps moving, pausing makes it disappear for the duration of the pause. Ensuring the pawn isnt tasked with using chemicals on plants fixes the issue. https://gist.github.com/HugsLibRecordKeeper/328a45c477c3239f092b8b80133b78c8
The Ducktor 13 Aug, 2023 @ 12:27pm 
Nah I solved it, I figured maybe it patches megafauna stuff after since plant mods need to be put relatively high up in the list. I put it there and it fixed everything.
Thank you still for the ready reply though.
Mlie  [author] 13 Aug, 2023 @ 10:57am 
@The Ducktor If you are having issues please follow the steps described under Reporting Issues.
The Ducktor 13 Aug, 2023 @ 10:31am 
Where should I place this in the load order? I put it somewhere after Megafauna but thats kinda low in the modlist and seems it broke how plants and plant work is done, or maybe it doesnt work with other mods splitting work types?
kaczorski 8 Aug, 2023 @ 5:56am 
Yes! Just what I needed to spice up my food production. Thanks a lot for this mod :)
Catamine 19 Jul, 2023 @ 11:50am 
Should get less pests if you plant a polyculture :-D
Mlie  [author] 26 Apr, 2023 @ 3:39am 
@engine_oil There should be an extra button on the growing-zone