Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Unfortunately, building a mod on another non-essential mods can create many issues, such as when game or the other mod updates, or for people who do not use the other mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1158737832
Good to know. Then it shouldn't be table id conflict.
The knightly order mod was really old, probably before Repanse DLC. Maybe that is the cause.
That is weird. Sounds like a rare table id conflict with the recruiting mod. If you unsubscribe that mod, do you get the foreign units back? (which can be checked in building browser on turn 1 as Couronne or Reikland)
If that works, let me know the name of that mod; then I can get them compatible.