Stormworks: Build and Rescue

Stormworks: Build and Rescue

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BBW Conjurer (up to 4 player adventure rescue boat)
   
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1.998 MB
17 Mar, 2021 @ 4:53pm
25 May, 2022 @ 4:04pm
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BBW Conjurer (up to 4 player adventure rescue boat)

In 1 collection by Brygun
Brygun Brain Works Boats
23 items
Description
BBW Conjurer

Concept: Rescue Adventurer with parcel storage

Why use this boat?
= You want to go on diverse adventures without hauling shipping containers
= Multi-player ready with four (4) beds, gear and crew stations
= Long range and arctic capable
= Durable against damages and disasters including recovery from inverted with an upper cabin flooded
= Diverse systems provide solutions to many encounters
= Various storage locations and methods

>>

Mass: ~14,000
Cost: ~$197,000
Fuel: ~27,000
Total: ~$224,000 to spawn fully fueled
Requires a medium dock such as Creative Island or North Sawyer to spawn.

Top speed: ~42 knots
Gear alpha off, gear beta on

Fast Cruising: ~405+ nm at ~34 knots
Both gears engaged. Plenty for a long multiplayer session or trip to arctic

Extreme winds: ~15-20 knots
situation dependent example 100+ kmh wind speed from stern quarter;
80% power with both gears engaged
Pitching ~20 degrees occasional higher spikes

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Locations:

= External: Bow deck; Sun deck (by mast); Stern deck
= Upper Compartments: Bridge; Seating (with medical);
= Lower Compartments: Bow; Berths; Galley; Shower; Head; Engine Room; Stern Locker (with laundry, workshop and spares)
= Belly Compartments: Berth bilge; Galley fuel tanks; Engine fuel tanks; Stern fuel tanks

>>

Key Features list:

= Multiple working crew stations with relevant tasks (details below)
= Four (4) beds each with basic gear and arctic clothing for multiplayer use
= Stern deck capable of a small vehicle, cargo tie downs or short containers
= Two fire fighting turrets each with handheld hose diverts
= Aft fluid turret double mounted for 360 coverage
= Flare mortars on Sun Deck: 8 illumination, 2 red smoke, 2 green smoke
= Working anchors, various styles and sizes with spare in stern locker
= Righting thrusters in case of being inverted (details of use below)
= Bow and stern side thrusters controlled at pilot seat for precision docking
= Damage control board
= Well supplied handhelds and outfits (various locations including stern locker)
= Enjoyable decorations in galley and simple elsewhere
= Passenger seats (Stromlink compatible): Upper Seating #1-7; Lower Galley #8-13; Toilet #14; Shower #15; Sun deck #16-20. (?pcap 15 for heated internal or 20 if in safe weather)

>>

Main Working crew positions:

= Pilot Station
This is the main single player position with many functions reachable from here including steering; bow fire turret; spotlight/camera turret; heading hold autopilot; waypoint selector; waypoint map; weather station; fog horn controls; radio set #1 and radar.

= Navigator Station
Port side of bridge with waypoint monitor; path autopilot monitor; beacon trilateration locator system; radio set #2.
Turning the path autopilot on/off is on the front dash to co-ordinate with the pilot

= Spotter by Camera Station
Starboard side of bridge can take over the top side turret with camera and large searchlight turret. Also here is the electrical switches; allow fuel intake and pump fuel out controls.

= Aft fire turret 360
On the top deck the aft fire turret is set to rotate 360, though no pass through, so that it can hose fires on either side of the ship. It also has a divert to manual handheld hose.

= Spotter by visual seat
External top side by searchlight handhelds such as a flare gun for marking a target

= Fuel balance board
In engine room to balance port/starboard fuel levels to reduce roll as tanks empty

>>

Procedures and schedules for:

= Four man fire response plan:

Pilot steers ship in initially using forward fire turret. Second ship keeper uses aft fire turret 360 to also douse fire. Boarding party of two in fire suits equip one portable fire extinguisher and one defibrillator. Boarding fire extinguisher clears way for boarding medical to recover downed civilians. As fire comes under control second ship keeper, in fire suit, switches to a handheld hose fed at either bow or aft turret for deeper fire fighting. Pilot assists in recovery of civilians monitoring their medical states, assigning to medical beds and occasional checks on the ship’s relative position.

= Multi-crew search:

Pilot is steering vessel using binoculars. Navigator uses Trilateration system if there is a transponder signal setting waypoints the pilot can accept. If spotter camera station operates camera independently may choose to split arcs of scanning, such as port vs starboard, with pilot. Fourth crew member either acts as relief for spotter and pilot or could take position in the spotting chair on the vessels top. If spotting chair sees an object or person in the water they have a flare gun to mark position for others.

= General Cruise:

Watch-on/Watch-off each of two persons. On duty pilot watching for hazards. Second on duty using navigator radio to monitor station 16, run visual scans and assist as needed. If civilians are on board the medical attendant chair is in the upper seating cabin. Off duty crew roleplay in various locations or attend to real life bio breaks and snacks.

= High speed bow collision ~50+ knots

Stay calm. Ship is durable against a flooded bow compartment. One crew to don SCUBA and get underwater welder, both available in bridge cabin, to weld bow exterior. One crew to repair inside of bow compartment which may be doable with a welding torch. If only one crew is repair all of either exterior or interior to stop flooding before proceeding to the other.

= Survival of inverted plus with single compartment flooding:

Using fluid spawner the seating cabin, upper cabin aft, was filled 100% with sea water. High speed over steering was used to force her over into static inversion. Then with her righting thrusters it was found that ~50% wind and the compartment still heavily flooded that enough tilt was gained to engage the main propeller. It was powered by the now high side engine getting air from the side roll intakes. With righting thrusters in normal, not reverse gearing, use “a” steering to point propeller to fully add rotation. Vessel then righted. Once righted hatches could be opened to drain the compartment rapidly and one-way-drains have been added. Pilot accomplished this from within the cockpit.


>>

Workshop links:

As steam limits how much text can be in the description please see Arctic Pike ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2391908238 ) additional microcontrollers & monitor credits

From Brygun:

= Boat Pitch Advanced PID w Speed (3 pitch settings)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2422064930

= (Optional) Tender small electric craft is the BBW Loki
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2398462214

= Anchors from BBW Appearance Anchor Mk 3 which also links to the other types on board
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2403969010


From others:

= Sawyer Package Package
Though not required it provides the handheld parcels rather than shipping containers the ship’s cargo cage is designed for. Taking a cluster of parcels to/from the arctic is quite profitable and an adventure each time.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2356198646

= RM Mobile Emergency Beacon Locator M.E.B.L. by Rifleman
(workshop now invalid with version in this boat being functional)

= Waypoint Autopilot by hostbanani
(this is the path system at the navigator’s station)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2067506616

= Heading Hold Microcontroller by Mr. Leonard
(this is the on-this-course system)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1812041566

= Automatic fog horn
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2290371452

= Depth Under Keel by draeath
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2074249750

<end>
10 Comments
Brygun  [author] 25 May, 2022 @ 4:05pm 
Update:
Updated filters as new entries added to base game.
Corrected helm limited by speed to handle both directions properly.
Brygun  [author] 4 Apr, 2021 @ 6:20pm 
Note:
When away from shallows I'm not sure the depth under keel is working right.

Update:
Various minor changes based on play.
= Bow tweaked again for the combination of easy swim-jump on vs sea performance
= Rear side ladders no longer have gaps for easier grab in rough seas
= Front ladders still spaced as there in things on the other side in those gaps
= Stern adjusted to have swim-step-jump platforms though may affect stern dock if the docked item is flat wall on its bow
= Each engine has its own circuit breaker. More of role-play for repair allowing one to be off for "maintenance"
= Fuel balancing board got a label to help explain it
= Extra side search lights primarily for better views when on docks

As always I am interested in hearing stories and suggestions of my workshop items.
Brygun  [author] 27 Mar, 2021 @ 10:12pm 
Added screenshots of going through an arctic hurricane of 140 kmh winds (87 mph). Category 1 Hurricane. Conjurer is able to survive side rolls and inversions. Its pretty intense being in a hurricane though.
In these conditions you >may< wish to stop normal course and path waypoints to steer with the wind, possibly under heading hold autopilot. The weather sensor is specifically in view on the bow for the pilot to align it to have the ship either running with or against the wind for safety.
Brygun  [author] 27 Mar, 2021 @ 8:57pm 
Update
1) added name to an indicator on bridge for master power
2) fixed range on a dial, engine room roll indicator
3) added small steps in the bridge so you can look out without being in seats
Brygun  [author] 26 Mar, 2021 @ 9:04pm 
Update minor:
= Stern deck stores adjusted to include on each side flare gun and flare reloads as another means for light when diving
= fixed stbd diving flares missing logic electrical
Brygun  [author] 26 Mar, 2021 @ 4:24pm 
Update:
Added diving flares. Controls are on the stern deck. These fire illumination flares downward at max velocity which doesnt really get them to far before they start floating up. The system should still provide helpful light to divers in the water making it consistent with the "adventure" nature of the ship.
This is in addition to the topside illumination and smoke flares.
Brygun  [author] 23 Mar, 2021 @ 10:39pm 
Update:
Handheld radios added. Originally was thinking that these days multiplayers will probably be on a discord or other chat service. Decided to include handheld radios. 3 in bridge color coded to the stations (gold, blue and white), 1 red in seating area by medical attendant so there can one for each of 4 multiplayer. Additional 2 added in the stern locker as replacements.
Briefly had taken out the handheld oxygen in the seating area but them back in. They are there if you some how flip the boat or are otherwise sinking to evac crew and some passengers.
Brygun  [author] 19 Mar, 2021 @ 9:27pm 
Commentary:
If you have strange helm behaviour especially when docking/undocking a common cause is a user error, I've done it too, where you left the heading hold autopilot on. Remember when coming in to dock or launch make sure the autopilots are both off or they will start cranking over the helm.
Brygun  [author] 19 Mar, 2021 @ 5:27pm 
Update:
= Bridge to bow door flipped to open on the other side. This is as, as least myself, come out of the pilot chair on the port so having it open the original way was slowing movement. It still opens inward but now to starboard for a smoother flow. This is also an example of level of operational detail that go into my designs.
= Switches for external crew and work lights given or adjusted names
Brygun  [author] 18 Mar, 2021 @ 12:09pm 
Commentary:
One playtester asked about the this.
At low speeds it is capable with the usual A-D steering to get a lot of turning power. This involves the azimuth style mounted propeller. It will get into a roll angle. This powerful turning is for "adventure" steering like position amid a rescue ship in powerful storms or emergency avoidance of terrain. In those situation getting the turn rate is more important than crew comfort.
In calm conditions, like docking, the bow thrusters (seat #3 and #4) and stern (#5 and #6) can smoothly pivot in place or shift sidewise.
If you want an even more powerful turn you can add the thrusters in diagonal pairs 3&6 or 4&5 and that can be done in addition to the A-D azimuth steering.