Project Zomboid

Project Zomboid

3,523 ratings
Dynamic Traits and Expanded Moodles [B41 & B42]
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File Size
Posted
Updated
2.687 MB
16 Apr, 2021 @ 6:13pm
10 Apr @ 6:48pm
136 Change Notes ( view )

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Dynamic Traits and Expanded Moodles [B41 & B42]

In 3 collections by PepperCat
Alexa's Collection B41 - 41.78 - Snake compatible - 'Alexa Unleashed'
378 items
Alexa's Collection B41 - 41.78 - Snake compatible - Runners
325 items
Alexa's Collection B42 - 42.3.1
137 items
Description
Features

  • The player will be able to gain or lose both positive and negative traits during the game based on different conditions.
  • New traits, some dynamic, some statics.
  • Vanilla traits cost rebalance.
  • New moodles and new effects for vanilla moodles such as: fractures by being overloaded or possibility to pass out if too tired for too much time, etc.
  • Vanilla professions rebalance.
  • Some new funtionalities such as overdose.


WIP Documentation - Outdated, this is B41. For B42 there's nothing yet.

High level guide of Dynamic Traits (Still a work in progress but already with a lot of details) [docs.google.com]

Other Traits mods Compatibilities

Other Compatibilities

My mods :)

If you wish to support the development of my mods you can do it through Paypal:

[www.paypal.com]

Copyright 2022 [PepperCat]. This mod doesn't have authorization to be published in Steam, except under the account name PepperCat.

Thanks to Aurora for the poster imagen <3

Workshop ID: 2459400130
Mod ID: DynamicTraits
Popular Discussions View All (81)
29
18 Jun @ 10:56am
PINNED: Overdose Mechanic explanation
PepperCat
7
2
26 May @ 4:48am
A humble request for options
homeworld
1
16 Jul @ 12:42am
Food sickness level
Limanad
2,717 Comments
666 17 Jul @ 11:19am 
Neh, that mod is crap. It has no constant or active support. The modder pretends that comments here don't exist. The idea of Dinamic is to offer realistic progress. If I wanted to die of fever from camping one night, I would have preferred to commit suicide by car at 100km. It's about being consistent, not a bundle of nerves, and water killing the character. This mod is unbalanced. It's a shame the modder who corrected this mod has not made his own version. DO NOT INSTALL THIS. It's not difficult, it's UNFAIR.
dark_trex_ 16 Jul @ 10:39am 
Que mod tan genial :steamhappy:
Cada partida se siente única!
cznorton2 15 Jul @ 7:13pm 
nerf the fever holy shit
Pulgar 15 Jul @ 2:30am 
Hi, congratulations for your great work!

I would like to ask you a question:
I have seen that for B42 there is an option to disable the overdose and the "nervous wreck" state, is it possible that this option can be added to the B41 version? I am playing on a multiplayer server and we would love to add your great mod to our game.

Thank you very much in advance!
TK 10 Jul @ 2:40am 
this is a great mod but will there ever be a fix for the fever and queasy i can have infection set to saliva take one scratch from a zombie and die within the next hour or two due to a fever can there be any kind of fix for this?
qtica 8 Jul @ 6:39pm 
How do I remove sleepyhead? Is it Dynamic with this mod? This is starting to piss me off. QQ
Yyyman 5 Jul @ 3:51pm 
The fever issue in b42 still hasn't been fixed. I can't play this mod if every time I get a cough I'm going to get a fever and die.
Le_BarnOwl 16 Jun @ 10:05am 
I myself am having an issue with the trait nervous wreck. I originally took it along with paranoia, panic attacks, and schizophrenia for a decent challenge, and using the trait purchase system removed all the above; however, nervous wreck always comes back, and stress rapidly builds to the max, even when doing nothing that would make one stressed. It comes back instantly when I remove it, and has only gotten worse since I removed smoker.
Le_BarnOwl 16 Jun @ 10:01am 
@Seth Wulfstone A previous comment found that the mod "Added Bites for those that doesn't play with zombie infection. (Bites are much worse than the other wounds and triggers infection at the moment, so treat them ASAP or they will kill you." in the game files.
Le_BarnOwl 16 Jun @ 9:59am 
@Francisconov That being hidden is a major low, I wouldn't have minded it but had it been mentioned but I've lost a few characters in single and multiplayer because of this. Correct me if I'm wrong but I think this isn't configurable either, as I haven't seen any options. So how in the world do you treat it? I disinfect the wound and apply a sterile bandage asap, and once I got just at the sick moodle I took antibiotics, stayed well fed, clean, no gear, indoors, warm, dry, and resting but still quickly died. There seems to be no way to treat it, even with "Everyone's Infected."