Darkest Dungeon®

Darkest Dungeon®

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(Heroes) Marks last for rounds, not turns
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General: Gameplay Tweaks
Class Mods: Class Tweaks
Tags: Mark, marks
File Size
Posted
Updated
38.357 KB
28 Jul, 2021 @ 12:18am
3 Aug, 2021 @ 2:41am
9 Change Notes ( view )

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(Heroes) Marks last for rounds, not turns

Description
Soo... I was seriously surprised that this hasn't been made yet. Or perhaps it has, and I'm just too blind. Wouldn't be the first time. Anyways.
Edit: It seems Cho's Hero Reworks did do this, whoops. Go check it out if you want some spiced up heroes! This mod is just the marks, however. All else is vanilla.

This will make all of the offensive marks from the Arbalest/Musketeer, Bounty Hunter, Houndmaster and Occultist last for actual rounds and not action turns by making them tick down in duration at the start of the next battle round instead of after each action turn, making it a viable strategy against enemies with multiple turns such as the Hag, Crocodilian and Countess.

This only changes the mark duration from these heroes and not enemies nor any self-marking skill.
If you're looking for something that changes all of the vanilla marks to work this way (aswell as some modded heroes as a side effect) this newer version by me will do this. It is recommended that you only use one of these mods at a time and not the two together, as it would be redundant.

Not compatible with mods that makes changes to the marking skill effects of the heroes, meaning it should be compatible with most mods that change these heroes unless they touch the "*** Mark" skill effect.
Does not change mark duration on added hero/class or trinket mods unless they use any of the marking skill effects used by the standard heroes mentioned above.

You can apply this on your own by simply copying the following rule:
.buff_duration_type after_round
into the .effects.darkest file, which was made possible after the patch of May 27th, 2020.
17 Comments
libero2711 26 Oct, 2023 @ 8:55am 
yes, i did eventually come across some situation where buffs per turns would make the game too easy so perhaps its actually best if there isnt a mod who does that :p, marks were very needed tho!
Puben  [author] 26 Oct, 2023 @ 3:25am 
@libero2711 Another late reply, sorry, but no, unless someone else has made such a mod. I'm not an active modder at the moment, but I remember thinking about doing buffs and debuffs. It would need some balance changes though since it would make the game really easy.
libero2711 2 Sep, 2023 @ 7:38am 
hi, love this mod, is there a version of this but for debuffs? i find it very annoying when i debuff, for example, the shrieker's dodge, but then he instantly removes the debuff by playing 3 times :(
Puben  [author] 20 Jul, 2022 @ 12:21am 
@76561198931656022 Sorry for the late reply, did not see the comment until now. First off, you'll probably want to create a new mod yourself in order to make changes to the game without needing to modify the game's original files, a basics guide is found here .
I'm not sure if I understand what you're asking, but I don't think I know how an effect would need to be written in order to make it last for 9 specific moves (as in certain skills). The duration type for effects is by default set to after every turn (not round), meaning you would only have to add .duration 9 to the line of an effect if that's what you want, but this guide lists what parameters are possible for effects and buffs.
Aside from that, you'd be better off asking in either the official or the Moonlit Dungeon Discord server as I am not very experienced at modding.
76561198931656022 4 Jul, 2022 @ 10:23pm 
hello please tell me exactly how to change the file in D:\steam\steamapps\common\DarkestDungeon\effects\ base.effects ?
A search for *.buff_duration_type* yielded 52 results. Tell me in detail, please, how to measure this file point by point? Is it possible to change not to rounds, but to 9 moves?
Suskun 5 Oct, 2021 @ 12:50pm 
This is a life changer and really useful
Puben  [author] 2 Aug, 2021 @ 9:03pm 
Glad this could help, and thank you all for the appreciation!
JunkTheViking 2 Aug, 2021 @ 3:42pm 
Just got back into darkest dungeon and man ive wanted something like this forever thanks!
Puben  [author] 31 Jul, 2021 @ 6:00pm 
Disregard the last statement I made if you saw it, this mod works properly. I made a mistake in assuming Occultist used his own marking effect. This will be fixed. Whoops!
PotaDOH 31 Jul, 2021 @ 11:25am 
This opens up a whole lot of options with multi-action bosses.