Avorion

Avorion

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Larisa Naval Yard
   
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Description



Collection of single sections and complete ships based on human designs from the Sword of the Stars game. From destroyers as starter ships, to cruisers and later on dreadnoughts for the core area.

More ships will be added as soon as they are completed.

Complemented with turrets from the Human designs collection
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2720490206



We're not alone in this universe. Humanity has always dreamed of distant stars, of the far and unknown, unexplored worlds. Calling out to them in hopes of one day receiving an answer. To see new things, meet other races, uncover endless possibilities.
We're much wiser now.

We are not alone in this universe. That much became clear when an unexpected and unprovoked attack almost destroyed everything we created. The Nova Maria, our very first colony ship, carrying hopes and dreams of billions of people. Obliterated in an instant by an enemy many times her size. Planetary losses were catastrophic, orbital defenses rained down like so many falling stars. We barely survived the invasion as a species.
But we did survive.

Per Ardua, Ad Astra. Through Hardship, the Stars.

So all you out there, from your hives to your cities. To the darkest depths of the universe you crawled out of. I have only one thing to say to you.


Repensum est Canicula



Items (18)
(SotS) X-103 Raytracer (4 sockets)
Created by [SDY] Wist
Re-designed as a starter/picket ship. Dropped from 5 to 4 sockets for better scale with larger ships. Kept the potential firepower (20-24 combat points) intact, even on the smaller frame. Statistics for titanium tier: System sockets 4 Block count 4349 Carg...
(SotS) X-105 Striker (9 sockets)
Created by [SDY] Wist
Basic titanium / naonite cruiser based on the designs from the Sword of the Stars game. Slow and heavy, but relatively sturdy with decent shield strength. Requires 3-4 turret control systems, leaving 5-6 open for other upgrades. Small cargo hold allows for...
(SotS) X-105 Mjolner (10 sockets)
Created by [SDY] Wist
X-105 Mjolner is the first human ship to be equipped with the Antimatter engine and new Hammerhead command section. Vastly improved performance alloved engineers to also install the heavy version of the standard mission section. Better speed than the earli...
(SotS) Armored mission section (cruiser, human)
Created by [SDY] Wist
Mission section for Human cruisers. Standard Armored mission section offers limited combat capability and shielding. Includes 2 medium turret hardpoints on each broadside and a single large hardpoint. This armor section is designed as a cheap option for th...
(SotS) Heavy Armor mission section (cruiser, human)
Created by [SDY] Wist
Mission section for Human cruisers. Heavy version of the Standard Armored mission section. Expands every aspect of the base design, adding more shields and weapons. In addition to existing 4 medium and 1 large turret mount, includes 4 extra medium hardpoin...
(SotS) Standard command section (cruiser, human)
Created by [SDY] Wist
Command section for Human cruisers. Standard command section offers basic combat capabilities. Includes 3 medium turret hardpoints with good firing arcs and additional 3 point defense hardpoints. Requires mission and engine sections to complete the ship. A...
(SotS) Combat command section (cruiser, human)
Created by [SDY] Wist
Alternative version of the standard command section for Human cruisers. The Combat command section swaps the top medium turret for a large mount, allowing for much heavier armament without additional cost. By leaving both the medium mounts and the point de...
(SotS) Strafe command section (cruiser, human)
Created by [SDY] Wist
Strafe command section for Human cruisers. The Strafe command section is a modification of the standard design. It's focused on bringing as many medium turrets as possible, while still keeping the ship protected from torpedes and fighters. Designed primari...
(SotS) Hammerhead-3 command section (cruiser, human)
Created by [SDY] Wist
Hammerhead command section for Human cruisers. The Hammerhead command is an attempt to spread the frontal turrets to the sides, thus improving their firing arcs. Thrusters placed at the ends of installed wings also provide additional turning force, increas...
(SotS) Hammerhead-4 command section (cruiser, human)
Created by [SDY] Wist
Hammerhead command section for Human cruisers. The Hammerhead command is an attempt to spread the frontal turrets to the sides, thus improving their firing arcs. Thrusters placed at the ends of installed wings also provide additional turning force, increas...
(SotS) Hammerhead-5 command section (cruiser, human)
Created by [SDY] Wist
Hammerhead command section for Human cruisers. The Hammerhead command is an attempt to spread the frontal turrets to the sides, thus improving their firing arcs. Thrusters placed at the ends of installed wings also provide additional turning force, increas...
(SotS) Hammerhead-6 command section (cruiser, human)
Created by [SDY] Wist
Hammerhead command section for Human cruisers. The Hammerhead command is an attempt to spread the frontal turrets to the sides, thus improving their firing arcs. Thrusters placed at the ends of installed wings also provide additional turning force, increas...
(SotS) Fusion engine section (cruiser, human)
Created by [SDY] Wist
Engine section for Human cruisers. As the first in line, the Fusion powerplant is slow and offers only basic maneuverability. Requires mission and command sections to complete the ship. All command and engine sections are designed to snap to the mission se...
(SotS) N-Path Fusion engine section 1 (cruiser, human)
Created by [SDY] Wist
Engine section for Human cruisers. Heavier version of the Fusion engine, the Node Path powerplant trades speed for improved durability. Requires mission and command sections to complete the ship. All command and engine sections are designed to snap to the ...
(SotS) N-Path Fusion engine section 2 (cruiser, human)
Created by [SDY] Wist
Engine section for Human cruisers. Heavier version of the Fusion engine, the Node Path powerplant trades speed for improved durability. Includes additional 2 medium turret hardpoints. Requires mission and command sections to complete the ship. All command ...
(SotS) N-Path Antimatter engine section (cruiser, human)
Created by [SDY] Wist
Antimatter engine section for Human cruisers. While heavier than the basic Fusion engine, it provides vastly better performance. Improved powerplant allows installation of a large turret mount, in addition to multiple medium and small ones. Designed for fr...
(SotS) Hammerhead-2/1 command section (cruiser, human)
Created by [SDY] Wist
Hammerhead command section for Human cruisers. The Hammerhead command is an attempt to spread the frontal turrets to the sides, thus improving their firing arcs. Thrusters placed at the ends of installed wings also provide additional turning force, increas...
(SotS) Hammerhead-4/1 command section (cruiser, human)
Created by [SDY] Wist
Hammerhead command section for Human cruisers. The Hammerhead command is an attempt to spread the frontal turrets to the sides, thus improving their firing arcs. Thrusters placed at the ends of installed wings also provide additional turning force, increas...
Linked collections (1)
In 2 collections by [SDY] Wist
Sword of the Stars Turrets (Human)
55 items
Starlight Drive Yards
40 items