Arma 3
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KheSanh - Alive - (Persistent/Dynamic)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent, Zeus
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Khe Sanh
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
1.376 MB
20 Jan, 2022 @ 5:00pm
4 Jan, 2024 @ 12:28am
20 Change Notes ( view )

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KheSanh - Alive - (Persistent/Dynamic)

Description
Mission is built to be played by 1-32 players Coop.


The mission is dynamic and persistent

(((This is intended for dedicated servers using headless clients)))
((Use the following version for the regular version))
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2726211881

For SOG AI, and if you want to use your own version of ACE use the following unlisted version
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3159158716

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Situation:

Khe Sanh Combat Base is threatened from almost all sides.
NVA & VC will continue to pressure Blufor and attempt to take overrun all bases.

Either follow Alive generated missions or run your own operations
Enemy Commanders will adapt to your actions.

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Support:

-Arsenals are in all S4 buildings
-Helicopters and fixed wing marked on the map
-Ground vehicles marked on the map
-AI CAS and transport can be called using Simplex through ACE interact
-Smoke Grenades and ACE IR grenades required for extraction marking
-Supply drops can be called in using Alive, to access supply drops use the Menu key

Radio is required to access:
-SOG CAS
-Simplex CAS and transport
-Alive mission and commander tablet
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Mission:

-Play out of either Khe Sanh combat base or SF camp.
-Break the siege of Khe Sanh by either conducting your own operations or following attack orders.
-It is entirely up to you where and what to attack
-The AI commanders will respond to your actions

------------------------------------------------

Scripts:

-Bon Recruit Units (Recruit units from the flag pole)

-CCG Group manager

9 Comments
MurMur 13 May, 2023 @ 1:42pm 
The alive missions for SEAD and CAS/Defend/Offensive air dont really work properly, the AI dont spawn unless you go to the area in zeus and the second you go away they despawn, they will not spawn if you are flying around so its kind of pointless.
Ninebreaker  [author] 30 Apr, 2023 @ 5:15pm 
Forgot to add MGI modules to the list, requirements updated again
MurMur 30 Apr, 2023 @ 5:13pm 
getting this error
Note sure what MGI modules is

Missing addons detected:
17:11:26 mgi_modules
Ninebreaker  [author] 30 Apr, 2023 @ 3:43pm 
Lambs Danger and Spyder Addons are required now
Ninebreaker  [author] 30 Apr, 2023 @ 3:41pm 
Made a bunch of changes to the sp version, if it is better I will update the coop version too
Ninebreaker  [author] 30 Apr, 2023 @ 2:00pm 
I will take a look at it and see whats wrong
MurMur 30 Apr, 2023 @ 1:48pm 
and things dont load until youre right on top of them in aircraft or choppers, ive hit trees a few times because they rendered as i hit them, only seems to happen on this map
MurMur 29 Apr, 2023 @ 11:34pm 
been noticing that opfor units spawn inside the main combat base
Ninebreaker  [author] 26 Jan, 2022 @ 5:03pm