Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
"7:21:32 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
uns_men_US_army_m, uns_men_US_army_e"
I have all required dependencies subscribed to and loaded.
I tried with different weapons crate and got weapons that is "to new" for the topic KheSanh... and was able to order very advanced and new vehicles... etc...
" Use the ALiVE Player Options menu to Activate Logistics Actions, then simply walk up to an object and you will get a context sensitive Player Action to move or tow the object. Selecting 'Load' on a vehicle will automatically load up any objects within a 2m radius."
I was not aware of this, but I tested today and that is correct, I was able to load the crate into the nearby vehicle and bring it with me with Player Action.
As mentioned earlier, I like this mission a lot. Always something happening inside of it and gives challenges and possibilities.
Good work!
As for the message you received, that is for the Air Tasking commander, their job is to assign players and AI Air tasking, however due to the lag it caused I have it limited as of now to only talk to players. So that is why you get that message.
As for crate movement I will take a look at that aswell, but by default this is how moving crates works
" Use the ALiVE Player Options menu to Activate Logistics Actions, then simply walk up to an object and you will get a context sensitive Player Action to move or tow the object. Selecting 'Load' on a vehicle will automatically load up any objects within a 2m radius."
Ill test it later and see if it is still working as the mod intends.