Horizon's Gate

Horizon's Gate

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Mafe Sea Expansion: New Port, Sea Monsters, Ships and Ship Equipment
   
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8 Jul, 2022 @ 3:42pm
26 Jun @ 3:20pm
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Mafe Sea Expansion: New Port, Sea Monsters, Ships and Ship Equipment

Description
REQUIRES MY LIBRARY TO WORK!!! OTHERWISE YOU GAME WILL HAVE CRASHES. Safe to use on old saves.

Not obligatory, but recommended: Mafe Fishing Rework and Expansion

27/7/2022: The Arena Update
- Added a new weekly, hidden Arena (located at S=52 E=88)
- Requires a resource dropped by "the secret" Sea monster to enter
- Win it enough times, and you will unlock a new unique reward, plus a new secret option!

What does the mod do?

This mod is aimed to, basically, expand sea combat via the addition of new cannons, Sea monsters to fight, one new port (located at N=92 E=137), two new ships, and even a Harvests Quest system tied to the sea monsters!

How does this work

When you load you save with this mod on for the first time, invisible to you eyes the spawns of the new Sea Monsters will be added (75 atm). Those are distributed trought all of Eral, and like Vanilla, staying in the deep water for too long eventually will make those spawn you new neighbours on the sea.

About the secret mob for "Otherwordly Voices"... It will only start spawning after you find the vanilla game location "Precipice Gaol". Close to it, there is a big circular location with deepwater on the middle of it, there is where this monster spawns. Unlike other Sea monsters, it takes 1250 time units to respawn.

Content

In total, this mod adds: One new Crafting Kit, 13 new Gears and Cannons for you ships, 16 new Sea Monsters (distributed trought 84 spawns all over Eral), 11 new resource items (that can be used either on crafting, Quests, as consumables or weapon augments), 1 new port called "Lapicera" (which features its own Harvest Quests system, 1 new cafe food and a new Trading good), new accesories for you crew, a secret "mini quest" with an unique reward, and even 3 new unique "Ships" for you enjoyment! But you will have to unlock those first :P

Important clarifications
- Both the Shellsnake and the Seasnake added on this mod come from two unused Vanilla monsters, that someday may get added or not oficially.
- If you decide to uninstall this mod, on the place of the spawnPoints there will be trash, which as long you keep my library installed, stepping on those with you ship will turn it into money

Know issues
- Sea Monsters and Ships with "free movement" have a silly pathing
- Do not use the Trusther Gear on either the Seapiercer or the Searavager ships, since it causes issues Shouldnt case more issues on newest version
- Capturing a ship from a monster faction and immediatly entering a Port causes the game to crash, only once (next time you reload you autosave and enter any port, it will stop crashing). This is an odd bug that is being looked by the game dev, but there is an easy workarround atm. After you capture a ship, save you game, go to the main menu and load you save. This will prevent the crash. I temporally disabled the feature of being able to capture Monster ships, but you now can craft them at Port Lapicera by using the materials they drop. This bug will be fixed by the Dev on the next base game update, but until that I decided to keep this mechanic disabled. Sorry :/ this bug has been fixed with a base game update, whoohoooo! Monster ships added by this mod can be captured again

Credits (If they have a Workshop, you can click they names to check they cool mods!)
- Eldiran (Radcodex), for who I cant thank enough for not only making such a beautiful game, but also being an excellent and heartwarming dev who always has helped me with my modding issues or questions.
- Furdabip, for making the wonderful palette viewer and tester that saved me lots of time
- King Joshington, for helping me with my bad english.
- Paul, the Wizard modder that saved me everytime I had tech issues
- Prominence, for Port Tambor, which helped me understand how to make my own Port. Also for helping with proofreading my terrible english :P
- Mr.Pepper and McSkellington, for helping me with some item descriptions
- Caleocek, for proofreading and helping me fix some wrong english sections
- FileXX44, for providing feedback about how to improve the mod
- Veneth, for finding typos and providing an easy way for me to implement the corrections
45 Comments
Cryum 14 Jun @ 10:55am 
I found the maskheads in the northwestern area, but didn't have as much luck in the northeastern area despite having more snowy land.

I completely forgot about the misc crafting kit, couldn't figure out what works on it.
Mafe  [author] 14 Jun @ 9:34am 
@Cryum Try places closer to ice masses, I tried to make the spawns somewhat logical with the creature theme. On the north there is a good amount of those spawns.

Tar and Bones can make a cannon with the crafting kit sold at Port Lapicera (you will have to make it on the floor tho, since game does not allow even hovering a cargo item on the stash), but Ghrell Eyes dont really have an use. But they do feature a nice selling price.
Cryum 9 Jun @ 11:27pm 
Having trouble finding the maskhead ships. The plant people drop quite a few more bits, while everything else is slow going to get the 10/20 drop milestones.

Ghost ship fights are intense, the freeze cannon really shines there.

Is there a particular use for ghrell eyes and tar and bones?
xSquishx 23 Jan, 2024 @ 11:27pm 
@Mafe thank you so much for the clear answer and the spawn point update! I guess one of the main reasons I hadn't run into them yet is due to them being in a stronger area I have not explored yet, I tended to avoid 3 star or higher but now with 5 frigates I may have a chance. Again, thanks for all the hard work you and other modders put in to this awesome game. Btw, the ethereal fleet is dang hard! lol
Mafe  [author] 23 Jan, 2024 @ 9:43pm 
Pushed a little update to add more spawnpoints close to the following places:
-- Mirrin Farms
-- Dunning Mars
-- Some places among the shattered lands close to Dunning Mars

Thanks a lot for you valuable feedback!
Mafe  [author] 23 Jan, 2024 @ 9:05pm 
@xSquishx hello, about the Tib Tibs: They core spawnpoint is close to Tsvor, a bit to the right. Then, they have a good chance to appear among Devil Esphinos in any of they battles against those. You made me notice those Tibs dont have enough spawnpoints (only 3 dedicated ones for only them) so for a next update, I am gonna add several extra spawnPoints for those.

About the difficulty... Personally, I always struggle the most with Tib Tibs, mostly due to my style having ships of my fleet so close to themselfs all the time. But if you have enough DPS to kill them 1 by 1 by tricking them with they counters, I think you should be good. However, I may recommend a Fleet a bit stronger, since Tib Tibs hit kinda hard and can mess you formation very easly.

And finally, thanks a lot! I am glad people can enjoy the stuff I do. I really apreciatte the kind words :HatHealth:
xSquishx 23 Jan, 2024 @ 8:50pm 
Quick question, if you still look at comments here, I'm currently on a mission to hunt tib-tibs and I have had zero luck finding where they spawn. Any chance you could give me a hint as to their spawn location? Also, since I have yet to meet them, is a fleet of 2 caracks and 2 tower ships enough to fight them? Thanks very much for any response, great mod btw, it's quite enjoyable!
Mafe  [author] 17 Feb, 2023 @ 12:32am 
Thanks a lot Yeno <3 I really apreciatte the kind words! And makes me happy to see people have fun with the stuff I did as mods
yenohamnead 16 Feb, 2023 @ 2:00pm 
Thank you so much! This is absolutely my favorite game and your mods bring so much more to it! Keep making them please!
Mafe  [author] 16 Feb, 2023 @ 1:41pm 
The thing you search drops from the secret sea mob added by this mod. I will add an spoiler to the description of this modpage, just in case.