Crusader Kings III

Crusader Kings III

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[Abandoned] A Grand Building Compatch
   
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11 Mar, 2022 @ 5:34pm
12 Mar, 2022 @ 8:34am
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[Abandoned] A Grand Building Compatch

In 1 collection by Dr Jimothy
Jimothy's Abandoned But "Beautiful" Babies
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Description
USE EVEN MORE BUILDING MODS (go sub to this instead):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2778057631



Gather round, my friends, for here we have a compatch of some greatly enjoyed mods!

This is a compatch of the following mods:

- More Buildings:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2229800103&searchtext=more+buildings

- Warhorse Trainers:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2237455250&searchtext=warhorse+trainers

- More Tribal Buildings:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2354592443&searchtext=more+tribal+buildings

- Medieval Arts:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2452585382&searchtext=medieval+arts

- War Horse Grounds:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2680163732

Since this patches a building within Assyrian Empire Reforged, this can also double as a compatch for using Assyrian Empire Reforged with everything here other than War Horse Grounds (which is a sub-mod included within AER).

Mods that this will work fine with, in fact I recommend using these alongside this compatch because it's just fun to do so:

Extra Duchy Capital Buildings - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2309332203&searchtext=extra+duchy

Duchy Capital Building Plus - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2534794679&searchtext=duchy+capital+building

Unique Building Plus - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2447414615&searchtext=unique+building+plus

Tribalism Beyond - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2775373473&searchtext=tribalism

Infinite+Buyable Building Slot - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2370708338&searchtext=infinite+

Buy Building Slots As Tribal (requires Infinite+Buyable Building Slot) - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2776993817&searchtext=infinite+

Muslim Enhancements - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2241658518&searchtext=muslim

Silk Road - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2493459927&searchtext=silk+road

QnA:
Q: Can I play with just some of these mods while using the compatch?
A: Yes. I've now tested it and you can in fact play with this compatch without needing all the mods. It just throws up a bit in your error logs.

Q: Medieval Matriarchs and some other mods add buildings. Why isn't this a compatch for them?
A: A compatch is only needed if the buildings are in holding files. Medieval Matriarchs has no holding files, so should work fine with any of the mods in this compatch and the compatch itself, despite adding a building. Same goes for any mod that adds buildings without messing with holding files.

Q: Can you make this compatch cover this other building mod I like?
A: Yesn't. That's done in the other compatch, A GRANDER Buildings Compatch, linked at the top.


My god-awful, terrible, dead-ass discord. Come here to make me more likely to see your terrible ideas:
https://discord.gg/UbJAjKfTCM
9 Comments
Dr Jimothy  [author] 7 Mar, 2023 @ 7:15am 
@Ken
I recommend using the other mod linked at the top as it patches more mods (you don't need to have every patched mod).
No for both this mod and the other one being save compatible as far as I've tested things.
I'm no longer adding to/maintaining either of these mods so very recently made building mods may not be included, however it's very unlikely that they'll ever stop working/functioning simply due to how unlikely it is that CK3 will ever change its building system (then again I may be jinxing it and Paradox makes 1.9 the building update).
JohnJames 7 Mar, 2023 @ 1:54am 
Wow I needed this mod for a long time and didn't know it exists :steamfacepalm:

Is it save game compatible? :steamhappy:
Dr Jimothy  [author] 23 Nov, 2022 @ 5:33pm 
Done! Please go over to "A GRANDER Building Compatch" for that.
(desc file fuckery means I can't update this mod, hence "GRANDER Building Compatch")
Etshy 22 Nov, 2022 @ 3:57am 
Great ! thanks for your mod and your work!
Dr Jimothy  [author] 21 Nov, 2022 @ 12:39pm 
@Etshy
Yes. Tuesday or (more likely) Wednesday probably.
Etshy 21 Nov, 2022 @ 11:09am 
Medieval Arts updated its building so i'd like to know if you'll update this mod as well ?
Dr Jimothy  [author] 12 Mar, 2022 @ 6:15pm 
@[◈] GhostRage
On it with the Arquebus mod, motivation tripled by that actually being a mod I like playing with lol.


Warhorse grounds and warhorse trainers aren't really different at all, but I figured if anyone wants to lean really hard into their warhorses they might wanna be able to use both mods.

I initially thought warhorse trainers wasn't working either but it turns out you can only build it in favourable territory (plains and drylands), need a good castle and a metric shitload of technology to be able to use it. It's insanely inaccessible and I figured that actually made it perfect for the idea that by the time you can use them the horses in your heavy cav regiments are the descendants of the survivors of many of your battles and/or the result of many generations of selective breeding, so they'd naturally be better than the ones from back when you could only make warhorse grounds.
GhostRage 12 Mar, 2022 @ 5:56pm 
whats the difference between war horse grounds and the warhorse trainers mod? I only see war horse grounds building ingame.

Can you also include the mod "The Arquebus" since it adds a few innovations and MAA which i believe is compatible with the mods you compatched BUT the gunpower buildings it adds arent working. cheers and Thank you! As its a hassle to have a big mod list and know that some mod features dont work together