Barotrauma

Barotrauma

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Acolyte
   
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File Size
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Updated
474.958 KB
30 Apr, 2022 @ 5:21pm
2 Aug, 2024 @ 10:00am
14 Change Notes ( view )

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Acolyte

In 1 collection by ArchCrusader
ArchCrusader's Shipyard
25 items
Description
Description
Straightforward and relatively inexpensive, the Acolyte boasts good mobility, full production capabilities and enough potential firepower to be well suited for all sorts of operations. Its use of a detachable airlock-shuttle does obstruct the bottom guns, however, meaning that crews will have to offset that disadvantage.
Properties
Designation:
Tier I Scout (Spearhead)
Cost:
9000 Marks
Size:
34x15 m (34x9 m without airlock)
Recommended Crew Size:
3 - 5
Cargo:
8 crates
Armaments:
2 coilguns, 1 hardpoint, 1 heavy hardpoint, 1 EDC, 1 depth charge launcher (on shuttle - loaded with decoy)
Mobility:
high
Max Forward Speed:
21 Km/h (24 Km/h without airlock)
Max Descent Speed:
15 Km/h (17 Km/h without airlock)
Max Descent Speed (airlock):
18 Km/h
Crafting Facilities:
Fabricator, Deconstructor, Medical fabricator, Research station

How to play
The Acolyte is a compact sub that is both easy to use and full of options. Its double engines and large ballasts allow it to be quite agile and with 4 total weapon hardpoints it can pack quite a punch where needed.

The airlock-shuttle situated at the bottom can be used by away-teams to quickly descend closer to their objective and although it lacks an engine it features a research lab and depth charge launcher that normally aren't available on the main vessel.

Care must be taken when dealing with hostiles, however, as the reinforced upper aft side is only protected by an electric discharge coil; moreover, the airlock prevents the weapons at the bottom from taking advantage of their full coverage: craftier crews sometimes outright eject it, rewiring hatches and buttons to still be able to easily get out.

Author's notes
One more sub for the "small, compact, with lots of options and crafting capabilities" roster.

Note: the armoury/storage room has no pumps in it.

Other subs I've made:

Katyusha 34 Battlecruiser
Magellan Science Vessel
Die Königin Command Sub
Atlas Battle Freighter
Scrapjack Bomber
Audace Stealth Corvette
Bulwark Heavy Assault Sub

My Barotrauma Workshop
2 Comments
ArchCrusader  [author] 2 Aug, 2024 @ 10:01am 
Pathfinding should be improved now. Thanks for the heads up.
RexTollBar (Reiss) 2 Aug, 2024 @ 7:59am 
The bots are bugging on the stairs and doors, and they also get disoriented on the drone, and another vacuum chamber could be added at the top or top right.