RimWorld

RimWorld

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[Obsolete] MIM - WH40k Factions Texture Pack
   
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Mod, 1.3, 1.4
File Size
Posted
Updated
13.295 MB
15 Aug, 2022 @ 4:23am
6 Jan, 2024 @ 7:50pm
70 Change Notes ( view )

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[Obsolete] MIM - WH40k Factions Texture Pack

In 2 collections by emitbreaker
[1.3] MIM WH40k Factions - Recommended Mods
87 items
[1.4] MIM WH40k Factions - Recommended Mods
64 items
Description
Obsoleted mod - no need to use anymore

This mod provides high resolution texture (512 x 512 for all apparels and Icons) pack for MIM - WH40k. It only provides textures, so you need to subscribe the original mod to use it properly.

All update will be explained in the original mod's description / comment.


Update history

24/11/2023: White Scars textures updated.
26/11/2023: Fixed White Scars textures. Added new Crimson Fists textures.
27/11/2023: Death Guard armors updated, except Deathshroud and Blightlord.
28/11/2023: Full Death Guard armors updated.
29/11/2023: Full Death Guard armors and new Thousand Sons textures have removed - Since I separated my mods into a faction level, High-res textures will be gradually transferred to the original mods. This mod will be removed in a certain point of future, eventually.
30/11/2023: As per progress at the faction mod, additional high-res assets for Thousand Sons removed.
30/11/2023: #2 As per progress at the Weapon mod, high-res assets for Weapons removed.
2/12/2023: As per progress at the faction mod, all high-res assets for Thousand Sons removed.
4/12/2023: Few Necron Assests are migrated into each faction mods.
07/12/2023: Textures for Crimson Fists / White Scars are migrated to each sub faction mod.
08/12/2023: Textures for Space Wolves, Ultramarine and Fallen Angels are migrated to each sub faction mod.
14/12/2023: All space marine related textures removed from the mod, as well as Necrons. End time of this mod is coming...
07/1/2024: All active assets are now migrated into each separated mod.

Optional Mods

MIM WH40k Core
MIM WH40k Weapons
MIM WH40k Adeptus Astartes Core
MIM WH40k Necron Core
MIM WH40k Genestealer Cult Core
MIM WH40k Chaos Core
32 Comments
emitbreaker  [author] 8 Dec, 2023 @ 6:22pm 
@[WIA]ANTERNO Noted - but to be honest, the priority may not that so high :(
ANTERNO 8 Dec, 2023 @ 6:09pm 
yeah and as it seems eyes is the most stange their thing. So i thought that just taking eyes from librarian sprite instead of drawing it would be easiest and fastest way to make them a bit beter.
emitbreaker  [author] 7 Dec, 2023 @ 4:53pm 
@[WIA]ANTERNO current mk7 are kind of dummy and I have a plan to implement Priamris Armors in the long future. The reason why they are there is, when I have started this mod, Battle Sector was one of my key reference where most of them are Primaris, not Firstborn. The only remaining is Liblarian helmet since it's too tiresome to redraw their complicated helmet XD
ANTERNO 7 Dec, 2023 @ 12:29pm 
can you change front MK7 helmet eyes by taking it from librarian helm?
Goldengear1111 26 Nov, 2023 @ 11:43am 
It says that it requires it guys but if he removed it as a dependancy just ignore it because the database probably hasn't updated yet.
CondoR 26 Nov, 2023 @ 11:20am 
Ok
emitbreaker  [author] 26 Nov, 2023 @ 11:10am 
@CondoR I saw that too... it's odd because it only happens on RimPy at my end, but no issue on in-game mod list. My local dev file has exactly same condition but it doesn't require any dependency even on RimPy - funny thing is, both files are exactly same.

I think I need to take a time, but for a time being, would you please kindly ignore the message?
CondoR 26 Nov, 2023 @ 11:04am 
I checked, everything is still the same
emitbreaker  [author] 26 Nov, 2023 @ 10:51am 
@CondoR Hmm... it's odd... I checked all the codes but there is no requirement for this mod - perhaps Steam did steam - would you please resubscribe this mod once again?
CondoR 26 Nov, 2023 @ 10:06am 
ok I will wait. Interestingly, editing About.xml does not remove the requirement.