Total War: WARHAMMER III

Total War: WARHAMMER III

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Grand Order of the Reiksguard - All In One Collection
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Tags: mod
File Size
Posted
Updated
1.525 MB
2 Sep, 2022 @ 5:21pm
24 Nov, 2024 @ 1:20pm
12 Change Notes ( view )

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Grand Order of the Reiksguard - All In One Collection

In 2 collections by Nox
Nox's Total War: Warhammer III Mods
6 items
The Grand Order of the Reiksguard - Total War Warhammer III
6 items
Description
Welcome Everyone!

This mod is a port of my "Grand Order of the Reiksguard" Collection from Total War Warhammer 1 & 2. I hope you enjoy using it but feel free to tell me what you think and leave constructive feedback so i know what's good and where things could or should be improved :)

This collection and the individual unit mods are interchangeable, which allows you to continue savegames if you switch from individual units to this collection.

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1. Description:

This mod adds the following Reiksguard Unit Variants to the Empire factions:
  • Dismounted Reiksguard Knights
  • Reiksguard Griffon Knights
  • Reiksguard Handgunners
  • Reiksguard Greatsword Knights
  • Reiksguard Halberdier Knights


They can be recruited by the following factions:
  • Reikland
  • The Golden Order
  • Cult of Sigmar
  • The Huntmarshal's Expedition

For more detailed descriptions of each unit you can use the links below to get the pages of the individual unit mods.


Units included in this collection:

- Dismounted Reiksguard Knights
- Reiksguard Griffon Knights
- Reiksguard Handgunners
- Reiksguard Greatsword Knights
- Reiksguard Halberdier Knights


If you prefer to use only certain units, you can find all units as separate files in this Collection:
-> Nox's Total War - Warhammer III Mods


2. Available Submods:

The following submods are available for this Mod:
246 Comments
☃Quintissential☃ 22 Jun @ 7:43pm 
Any chance you can make a 2x and 3x version?
yaminogaijin 22 Jun @ 2:19pm 
Great mod but i gotta say for stats matching/outdoing regular greatswords the Reiksguard version tend to get decimated easily. I often have to wait several turns to get any of them up to fighting strength.
Sinicero 16 Jun @ 3:40pm 
You need a building that are unique in Reikland.

Meaning this entire mod is basically available only to Karl, unless you confederate him
[ED] Lucius El'Cliffhanger 30 May @ 11:17am 
I would love to see this mod made compatible with The Old World Campaign mod
Pasha Medvedev 27 May @ 8:46pm 
i'm having these units not show as recruit-able for a Golden Order campaign. any idea why? They show up in ability modifiers as an affected unit, but i cant recruit them.
Koba_Aka_Stalin 7 May @ 3:29pm 
@Nox Hi, thank you for this mod, I was glad to see it again, just like in the second part of TWW. I made a translation in Russian of your mod. If you don't mind, add it to the description of the mod. Thanks!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3477696702
The Iron Duke 25 Mar @ 1:17am 
Can we please get an update. It seems to work just fine but an update would be nice.
lightermate0224 4 Mar @ 11:22am 
will this mod get an update?
蛇皮怪 18 Feb @ 12:04am 
nuln need this
Daemon Trooper 9 Jan @ 3:21am 
Awesome mod. I think it's too powerful by the fact the units don't cost enough to be maintained. Their maintenance cost should be raised I think. The Griffon riders cost less than the Vanilla Bretonnian ones and are more powerful.

Also, it's not compatible with The Old World Campaign by ChaosRobie, I hope someone will make a compatibility mod by adapting to the new city location.