RimWorld

RimWorld

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[BIOTECH] EyeGenes | Deprecated |
   
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Mod, 1.4
File Size
Posted
Updated
2.457 MB
25 Nov, 2022 @ 9:58am
2 Dec, 2022 @ 5:55am
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[BIOTECH] EyeGenes | Deprecated |

In 1 collection by OPERATOR
OPERATORS DEPRECATED GADGETS
4 items
Description


This mod adds many new eye colors and if facial animation is installed, patches itself to work with it.

EYEGENES2 is out NOW!
This mod will not be getting anymore updates, please use EyeGenes2 for future updates



Facial Animation (For better faces)
Facial Animation Experimental (Recolors your eyes with implants!)

Want to remove the ugliness of eye implants? Try : Go away eye strain!
Don't want all the extra fluff? Try : EyeGenes Lite

Want my eyegenes to spawn on pawns naturally? EyeGenes - World of Colors
(becoming part of base features soon possibly, this is more just a proof of concept)


Faces of the Rim


EYE COLORS MODIFIED BY THIS MOD
  • Red
  • Gray

EYE COLORS ADDED BY THIS MOD
  • Bright Blue | Blue | Dark Blue
  • Bright Brown | Brown | Dark Brown
  • Bright Cyan | Cyan | Dark Cyan
  • Bright Green | Green | Dark Green
  • Bright Orange | Orange | Dark Orange
  • Bright Purple | Purple | Dark Purple
  • Bright Yellow | Yellow | Dark Yellow
  • Bright Pink | Pink | Dark Pink
  • Bright Red | Dark Red
  • White | Dark Gray



Is this mod friendly to other mods in general?
This mod SHOULD be compatible with pretty much any mod.

Does this work for all facial animation mods?
Yes! and No, you see these mods rely heavilly on the fact that facial animation can color the "eyes"
of a pawn, some facial animation mods, don't use the correct eyes thus making these mods do nothing to them visually, please if someone hasn't used the right areas, please ask them to do so, I'll gladly make patches for any mods that do it correctly.

Don't mix my mod with other eyegene color mods for facial animation, instead
ask me to add a missing color, I won't stop you but I highly don't recommend it.



Vanilla Textures Expanded - [NL] Facial Animation
Does not respect facial animation eye color patches that were recently added, needs to have eyes in the right spot for patches to be possible without forking their mod.
SUPPORT COMING FOR EyeGenes 2.0



This is my first ever rimworld mod, it's not too advanced but I figured others may like it since I needed it for my own games, I should also note I am not the owner of facial animation nor am I endorsed by them, that said if
you do wish to support me consider my ko-fi, even 1$ can be extremely useful in the long run.

Thank you and I hope you enjoy my mod <3

Also please don't re-upload my mod..

This one exists here for a reason and I've already seen some people make
mods suspiciously close to my own within the short while it's been up, I don't mind you making your own mods but I'd rather you make your own code, even if my mod is on the simpler side I still am happy with what I've done as my first mod and it would suck to see someone try to claim it as their own, feel free to use bits and pieces if you want just don't re-upload the same thing, I'd much rather you suggest things instead though.


You can however make translations if you so wish, if you want I'll even make them part of the official mod if you ask nicely I want everyone to be able to enjoy it!

[ko-fi.com]


73 Comments
Hicked 1 Apr, 2023 @ 11:06pm 
You did a good job!
OPERATOR  [author] 6 Dec, 2022 @ 11:55am 
OPERATOR  [author] 5 Dec, 2022 @ 6:55pm 
These mods have been moved to "Deprecated" no new updates will be made, EyeGenes2 will be releasing soon that handles almost every single thing here, the only mod that (MAY) get a update is EyeGenes Lite and it will instead be EyeGenes2 Lite if at all, check the description of "deprecated" collection to find the new collection, keep an eye on it and I hope to see you all back for round two of the EyeGenes series.
OPERATOR  [author] 5 Dec, 2022 @ 3:01pm 
Framework is complete! (for now) EyeGenes2 will most likely launch tomorrow or the next day, however long it takes to do last preperations, thank you everyone who used EyeGenes.. I will leave this mod up, but it will NOT be compatible with EyeGenes2 as it changes a lot, as for compatibility, a lot of definitions changed in between version so some may work but others wouldn't I recommend new games if you use EyeGenes2 but if you want to risk it go for it, just only new pawns will be affected by it.
OPERATOR  [author] 5 Dec, 2022 @ 8:34am 
No problem, if you are still interested keep an eye out for the new mod, you may need to start a new game though unless you want to deal with a lot of errors :p2wheatley:
Fokson 5 Dec, 2022 @ 8:31am 
Understood, thanks for the super quick response =)
OPERATOR  [author] 5 Dec, 2022 @ 8:25am 
(I also didn't want to break anyones modlists/games that use this version as a lot of hediffs change in EyeGenes2 which is releasing not too long from now if it keeps going well)
OPERATOR  [author] 5 Dec, 2022 @ 8:23am 
Unfortunately facial animation does not support that (that I know of) as for the new mod it will most likely becomes its own new mod as its a game changer and way more advanced, it also combines all the patches together and even supports NL facial animation expanded, I just need to find the textures for neanderthals as I can't seem to find them so I can patch it if you don't have facial animations on.
Fokson 5 Dec, 2022 @ 8:20am 
Love your mod, looking forward to the next version! Would you consider adding genes for different colored sclera as well (for Facial Animation users)? I love the aesthetic of characters with black sclera, and thought it'd look great on Wasters. I think Facial Animation has the possibility to do so using "EyeballColorDef".
OPERATOR  [author] 3 Dec, 2022 @ 5:23pm 
[NL] Facial Animation Expanded is supported in the upcoming 2.0 version of this mod.