Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not my cup of tea usually, but since the page was so well put together i gave this a look. A nice template race to build ontop of into something more detailed.
It's fine. Fun even. (unbalanced only because Maneras are too cheap at Embark. Free labour!).
Wondering if anyone else has seen this? May be an interaction with another mod, e.g. "More Civilisable Creatures" is installed, which will have added "CAN_SPEAK", "LOCAL_POPS_CONTROLLABLE", and "LOCAL_POPS_PRODUCE_HEROES" to these creatures.
But it's interesting that I have only seen it once. And I was thinking of writing my own civ mod so I am trying to make sense of how and why it happened. (e.g. do Drakenbolds settle evil biomes? is it a fluke and my Drakenbolds just conquered a goblin civ?)