Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

25 ratings
Reduced Imperium Effects (Full version)
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Tags: mod, Campaign
File Size
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771.641 KB
26 Dec, 2022 @ 3:01pm
1 Change Note ( view )

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Reduced Imperium Effects (Full version)

Description
This mod changes the following for all Imperium levels in all campaigns:

1. It removes expansionism and the military upkeep penalties for both armies and fleets.
Other factions shouldn't suddenly be angered because you increased in level. I also don't agree that every army and fleet should suddenly be more expensive because you captured a settlement somewhere or got a client state, which pushed you to the next Imperium level.

2. It changes public order penalties due to the local presence of foreign cultures to always be at 5% instead of going from 2% to 50%.
Why would the people in your entire faction become more angered by foreign cultures just because you grew larger? I understand that different cultures anger people, so I put it at a static value instead.

3. It changes the political action cost increase to start at 5% and stop at 70% instead of going from 4% to 192%.
Again, why? Why does it cost more for someone to get married, send a child away for tutoring, or do something else that is done pretty much locally? Some actions could cost more, such as sending away a diplomat from your capital since they have to travel a larger distance. This is why I decided to lower the cost instead of removing it.

4. I am considering if I should remove or lower corruption.
Corruption already increases as you grow, so why should it also artificially increase for no apparent reason when you increase in level?

Let me know what you think about this. If you have any thoughts about anything else, and if I made a mistake or missed something.

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If you like this mod, then maybe you would like my other mods as well:

Vanilla Rome:

This mod:
Reduced Imperium Effects (Full version)

If you only want to get rid of expansionism and the military upkeep penalties:
Reduced Imperium Effects (Light version)

If you only want to get rid of expansionism:
No More Expansionism

Divide et Impera submods:

(Working on an update) Edited Imperium Effects for Divide et Impera (DeI) 1.3.1
(Working on an update) Reduced Squalor And Other Edits for Divide et Impera (DeI) 1.3.1
No More Expansionism For Divide et Impera (DeI) 1.3.4
I am also working on a new mod to reduce upkeep and recruitment costs.
18 Comments
Mr. Noodle 27 Jan @ 7:41pm 
I agree with Chidy, theres only a handful of you guys left and its appreciated.
Spralle-Kalle  [author] 7 Aug, 2024 @ 11:52am 
I'm not sure, but I think so. Run the game with and without the mod and you will see.
Ümit Seyhan 7 Aug, 2024 @ 11:09am 
Is it savegame compatible?
Gutvald 19 Mar, 2024 @ 2:47am 
Can't see any effect of those effects on a Imperator Augustus campaign (playing with .Pompey).
Chidy1776 29 Sep, 2023 @ 10:38pm 
thank you for making this. its hard to find up to date mods that make the imperium system make sense. i love that you also made a light version. wouldnt mind also seeing a heavy version that almost gets rid of the imperium system.
Spralle-Kalle  [author] 21 Aug, 2023 @ 2:23pm 
Honestly don't remember, but it should. Let me know if it doesn't and I will look at it.
DontJoinMeImLagging 21 Aug, 2023 @ 11:13am 
does this work in Empire Divided?
yandikss 4 May, 2023 @ 10:23am 
many thanks bro, this is exactly what i was looking for! you nailed all my needs, thank you! :cozybethesda:
Spralle-Kalle  [author] 13 Apr, 2023 @ 7:17am 
I honestly don't remember, but I believe I left that as normal.
Marius Ponticus 12 Apr, 2023 @ 6:43pm 
Does it get rid of the sudden drop of loyalty as well?