Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Items (28)
Advanced Ammo Storage & Supply
Created by Dazz Aephiex
Adds an Ammo Storage that is armored and more durable. It also transfers its contents to the cannon or Ammo Storage in front of it. It costs more than storage bays and it does not offer roof access. There are also counterparts for H.E. missile parts, E.M.P...
[WIP]Weapon Turrets
Created by sir Evans
Adds turret versions of existing weapons to the game. Turrets are slightly wider than hull mounted versions, but shorter, with the exception of Flak Turret. This is due to size of turret heads, so they could rotate freely within range of building. Actual t...
(Helpful for AI) Stronger vanilla armor - 2x HP
Created by sir Evans
Makes vanilla armor parts twice as strong - 2x HP. This mod was initially made to balance my other mod, Tristeel armor, However as this also affects AI, it greatly increases AI survivability especially early on. Mod changes only single value in Part/MaxHea...
Better Railgun
Created by RonDel
Improves accelerator scaling and shots per minute. - Adjusted accelerator damage increase (305% damage buff reached at 15 accelerators) - Fire frequency increased to 0.33 shots per second...
Bigger Solar Systems
Created by EldurDrake
Increases the size of solar systems while keeping similar population density Current Changes: -Sector Size doubled in radius. -NPC and pirate spawns quadrupled to fill all the extra empty space. -missions, stations, and POI counts roughly doubled and spawn...
Bigger Storage (x10)
Created by Freakycrafter
This mod increases the storage capacity of every storage cell tenfold. Simple as that....
Color-Coded Resources Mod - Square Icons [0.20.18+]
Created by Spectra
🟢 YELLOW BUG FIXED: Please, everyone give a big round of applause to @RustyDios <-MVP right there.👏👏👏👏 He was kind enough to share his findings and solution to the problem of the Yellow Resources. This mod color-codes the natural resources (icons) overlays...
Crew Carry Even Larger Stacks
Created by Redrum Jackle
This mod increases the amount of stuff the crew will carry on a single run. For Example. 25 Ammo and Ore and 50 Everything Else. Does not affect batteries. This mod is meant for use with larger stack mods Greatly shortens the time of transferring 50k steel...
Crew Carry Larger Stacks x4
Created by sir Evans
This utility mod quadruples the amount of stuff the crew will carry on a single run. Does not affect batteries. Meant for use with larger stacks mods to get rid of the extra time that transferring 10k steel and 50k bullets take. Disclaimer: Feel free to us...
Dorsal Thrusters
Created by charlatan_
V1.1.1 - 20 NOV 22: Removed roof-blocking. They will still be blocked by components which block other roof-mounted items, such as Deck Guns. Removed Tristeel cost. Compensated by increasing Steel cost. ------------------------------------------ V1.1.0 - 19...
Efficient factory production
Created by sir Evans
Increases the conversion rate of resources to products for all factories, depending on resource rarity: - Coils 1 -> 6. - HyperCoils 1 -> 3. - Diamonds 1 -> 4. - Processors 1 -> 5. - Steel 1 -> 6. - Tristeel 1 -> 4. - Enriched Uranium 1 -> 2. - Ammo 1 -> 2...
Fighter Seat (Balanced)
Created by Martin Rayleigh
Copy of Fighter seat by Relien and Officer Sam, found here; https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2881059698 Same mods, just makes the cockpit more balanced by halving the command points from normal 2x2, so it is now 25 instead of 40 ...
Longer Weapon Range
Created by Reckless
Longer Weapon Range Increases almost all vanilla and the listed modded weapons below to a 1k range except for PDs Compatible Mods: Weapon Turrets 巨炮整合最终版(削弱版)More Deck Cannons - - Small Hyperium Blaster UV Laser Single and Dual PD Turrets + energy efficien...
Increase crew update ticks
Created by brandonewing25
for huge ships mod where crew are delayed in doing tasks. changed: JobAssignmentsPerSecond from 120 to 600 LowPriorityJobAssignmentsPerSecond from 30 to 600 SourceRefreshesPerTick from 10 to 15 ResourceSearchesPerSecond from 120 to 240 don't worry about it...
More Crew Quarters
Created by Kurim
What is this ? This mod adds different sized crew quarters so you can have better options for assigning crew to different roles. Features Added Crew Quarters; Twin Bunk (3x1) - 4 Crew Members Quad Bunk (3x2) - 10 Crew Members Dormitory (3x3) - 16 Crew Memb...
More Galaxy Sizes
Created by Dr. Jaska
Adds more galaxy sizes to choose from to the career mode. Now compatible with faction mods. Includes: - Miniscule (10 systems) - Tiny (20 systems) - Small (35 systems) - Large (75 systems) - Very Large (100 systems) - Huge (150 systems) - Gigantic (200 sys...
More Money for Multiplayer
Created by Krutonium
Increases the Bounty Reward for Bounties. Very useful for Multiplayer!...
[Deprecated] Never Target Crew
Created by FooPhoenix
UPDATE : The lines this mod remove in the game files no longer exists in the game version 0.23.xx. You can remove this mod if you play the last game version :) If you play old game version, just go in the file mod.rules and uncomment the commented lines. B...
Quickstart [Increased money and fame]
Created by Harmar
Increases starting money and fame meant for quick starting a game with custom ships. Builder - Starting money: 600,000 - Starting fame: 100 Architect - Starting money: 400,000 - Starting fame: 50 Starwright - Starting money: 200,000 - Starting fame: 20 ...
Single, Dual and Heavy PD Turrets + energy efficient vanilla PD
Created by sir Evans
It always feels like there is no good spot to place PDs on larger ships without compromising armor, right? Well, here is the mod to solve this issue. Adds Single and Dual Point Defense Turrets to the game, with buyable blueprints. - Actual turrets that sho...
speed control
Created by Kwhwwymwn
Add more game speed, between 1/30 and 15x...
Stackable Sensor Arrays (SSA)
Created by Jeff
Adds stackable sensor arrays, so you can use multiple sensor arrays at the same time. Bonus gets better if placed further apart. Within 25 blocks provides a 5% increase in Radarradius and Sightradius -> 50 blocks provides a 25% increase -> 90 blocks provid...
Take What You Need
Created by FooPhoenix
Take What You Need Description This mod alllows crew to take battery of any size from reactor's battery buffer and power storages. Operating Mechanics In the base game, batteries can have 3 different sizes, each size with more energy stored than the previo...
The Cable Age
Created by Dazz Aephiex
Our best archaeologist team has uncovered an exciting antique technology: the cables! The ancient people seems to use them to remotely power buildings without involving batteries. This shiny miracle is however quite easy to reproduce and they are now a fun...
The Deranged Industries: Efficient Factories
Created by Dondelium
The Deranged Industries proudly introduces: More Efficient Factories. This is a standalone version of my factory efficiency rebalance. Do not use with my rebalance mod. The factory changes are included. Changes: Note: Some of the provided stats, in the pic...
Tiered Parts
Created by Cend
Adds: - seven additional tiers of consecutively stronger and more expensive versions of most of the basic parts - new resources required by the higher tier parts (space stations and traders also carry these) - refineries from the previous resource tier for...
[DIGI] Modular Missiles
Created by syy1125
Meltdown Update Status: Usable This mod will load and function in Cosmoteer v0.30.0 (the meltdown update). However, the mod does not meaningfully interact with or make use of new mechanics introduced in Meltdown. Description Adds a modular missile system, ...