Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Description
This a collection of mods I've made paired with some very good mods from others. Please match your loading order to the same as listed. Some of my mods have alternatives for example Epic Scaling and Squad Sizes.
Items (28)
Tabletop Unit Scaling
Created by _jo.nat_
This is my attempt to bring vanilla Gladius unit models into scale with each other by importing the models into Blender for close-up rescaling and comparison between all units based on images of the RL models of every race! This is the most accurate I can ...
Tabletop Soldiers of Fortune
Created by _jo.nat_
Jokero Trader Camps now offer various mercenary units for hire for the cost of influence. Most variants of mercenaries are based off ingame factions' units that are likely to operate as mercenaries in the lore. This version is scaled to my Tabletop mod uni...
Soldiers of Fortune - TMV add-on
Created by _jo.nat_
Add-on mod for my Soldiers of Fortune mercenaries mod; compatible with any variant Vanilla/Tabletop/Epic. Adds unit voices to the various mercenary units. Requires Too Many Voices to work! This mod requires TOFFster's Too Many Voices mod PLUS either my Sol...
Tabletop Squad Sizes - Start Squads at Min
Created by _jo.nat_
This is an attempt to bring Gladius squad sizes closer to Tabletop max squad sizes. Most vehicles / monstrous creatures have been formed into squadrons / broods too. Unit costs and upkeep have been adjusted accordingly per less / additional squad member. A...
Cities+
Created by dexgattaca
Welcome Commander This cosmetic mod scales headquarter units and city buildings to be more epic! To play with other scaling mods place Cities+ above those mods in your mod list. ++ If you like this mod please don't forget to leave a like ++ ++ Your suggest...
Movie Marine Heroes
Created by _jo.nat_
It's the age-old question: “What if you could field Marines that lived up to their fluff?” Well now you can, at least when it comes to the Heroes... and the baddies' "Heroes" live up to their fluff too! What does this mod actually do? Simply, every faction...
Snap-fire
Created by _jo.nat_
This is a small gameplay feature modification of unit Overwatch which adds on an interpretation of Epic 40,000's Snap-fire rules to Gladius. Unit overwatch automatically attacks enemy units that enter unit attack range as per vanilla, HOWEVER after a unit'...
40k Compendium (Revised and Improved)
Created by Ostrich-Hungry
PUT THIS MOD FIRST IN THE LOAD ORDER TO MAKE IT COMPATIBLE WITH CHAPTERS OF THE IMPERIUM. IT IS NOT COMPATIBLE WITH MODS THAT DO THE SAME. (like More Flavour Revived) Collection of unit quotes (barks), cities, regions and army titles from Warhammer40k. Sou...
Increased Production Rates (Incremental)
Created by Skirata
Mod Features: Increases the production rates of all buildings that produce anything for all the factions/races included in the game (and it's DLCs) based on the city tier researched. The larger the city (tile acquisition), the higher the production rates. ...
Too Many Voices
Created by TOFFster
Summary Too Many Voices is a complete dialogue and voiceover enhancement mod that aims to create unique voiceovers for every single unit, announcement and narration piece in the game. All dialogue is an original creation and recorded from scratch by actors...
Squad Broken!
Created by TheDeadlyShoe
A simple mod that makes morale more impactful. The negative accuracy effect of the Shaken and Broken conditions is drastically increased, making it harder to simply kill your way out of poor morale. The mod should be compatible with just about everything. ...
Skimmers & Swimmers & Sky-flippers
Created by Reece
Just adds the Skimmer & Amphibious traits to some units that seem like they can float and swim, but currently dont. More of a minor mod for myself. Will probably add/rework flying to some units too. If you can think any units in the game that should have t...
More Artefact Types
Created by MladoTouan
Available in English and French. Legacy artefacts are back! In early versions of the game, a few more artefact types could be found while roaming on Gladius. They were disabled with subsequent updates. This mod reenables them. Restored cut contents! The ga...
The rising price of units 12,5%
Created by -=Prace=-
The crux of this mod is to prevent the spam of elite units. How it works? Very simple! Every unit of the same type will cost you 12.5% more. And so it is harder to spam the same units for both you and AI. Keep in mind that this is not a hard limitation. Ve...
Tau Gue'vesa
Created by simplyunsure
Update: Scout sentinel and appropriate research, added hammer of wrath to Gue'va'garro. Update: Added Gue'va'garro based off of Ogryn at the same tier of research followed by the brute shield renamed to Pulse shield, as per tau upgrade, and have as a possi...
Tau Gue'vesa - Tabletop Unit Scaling Patch
Created by _jo.nat_
Patch for simplyunsure's awesome Tau Gue'vesa mod to bring his units into scale with my Tabletop Unit Scaling mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2937997429 Please check the required items (to the right of this description) and plea...
Tau Gue'vesa - Tabletop Squad Sizes Patch
Created by _jo.nat_
Patch intended for my Tabletop Squad Sizes mods to bring simplyunsure's awesome Tau Gue'vesa mod inline with them. Will work with either variant of my Tabletop Squad Sizes mods or without them. Requires the Tau Gue'vesa mod of course! Please check out the ...
You Have Koptachoppas!
Created by Reece
"Wot's faster than a Warbuggy, more killy than a Warbike, and flies through da air like a bird? I got no bleedin' idea, but I'm gonna find out." — Kog da Flymek, pioneer of the Deffkopta But Mr Kog, da deffkopta no flies? Adds the flying trait to the deffk...
More Map Sizes, Options, & Difficulties
Created by Skirata
Mod Features: Adds in multiple new map sizes (including non-square maps), game pace options, world generation options, and player difficulty settings to the game. Additionally, all the settings now show their numerical value in game, for those that are int...
Increased Normal Unit Sight (+2)
Created by Skirata
Mod Features: Increases the distance non-hero units can see by +2 for all the factions/races included in the game (and it's DLCs). The only units/buildings that are NOT affected are: ⬥ Heroes ⬥ Lord of Skulls This bonus is active from the start of the matc...
Inventory for All Units (3 Slots)
Created by Skirata
Mod Features: Adds a 3 slot inventory to all units for all the factions/races included in the game (and it's DLCs) except units that meet the criteria below: ⬥ Structures or stationary units ⬥ Transport units (see "Known Issues" below) ⬥ Has an inventory a...
Resource Trading (Neutral)
Created by Skirata
Mod Features: Gives all factions/races included in the game (and it's DLCs) the ability to buy and sell resources at their cities using edicts with no turn cooldowns. This allows for instant buying/selling of any resource the faction/race has access to wit...
Echoes of the Past Battles
Created by :\Kriegsbringer
Echoes of the Past Battles Extended Soundtracks List Mod ++ ENG ++ Hello everyone! The «Echoes of the Past Battles» modification extends the list of soundtracks for Gladius – Relics of War by adding soundtracks from other Warhammer 40,000 games. The modifi...
Full Citadel Color Set
Created by Kurziel
This is a simple mod that replaces the Faction colors. In total there are 149 colors. This is a combination of shades from the new and old Citadel paint lines. I removed duplicates (shades close enough that the difference could be a rounding error) and hav...
HQ+Core Unit Production
Created by dexgattaca
"It does what it says on the tin". ~ some Tech Priest HQs produce core infantry units HQ city buildings produce the Faction Starting unit. HQ production rate: 6 Core units can still be built in the infantry production building. Space Marines: each Fortress...
Additional Starting Units - Combat Patrol
Created by _jo.nat_
This is a minor mod which simply adds a small contingent of additional starting units and their 1st hero unit to each faction. The intention is for a "quick start" mode themed on the upcoming 10th Edition Combat Patrol rules. I've avoided using any units t...
Action→Move for All Units
Created by Skirata
Mod Features: Removes the movement cost from using actions. This allows units (assuming they have available movement) to use an action, then move afterwards. This effect applies to all units for all the factions/races included in the game (and it's DLCs) e...
Action=Move for Eldar Units
Created by Skirata
Mod Features: Grants most Eldar units (and Astra Militarum Ratlings) +2 movement when using actions. This allows these units to move, use an action, then move again afterwards. This can also result in these units temporarily going above their movement max,...