RimWorld

RimWorld

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Thats Not Clothing! MegaPack
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
10.813 MB
9 Apr, 2023 @ 6:05am
13 Jul @ 6:29am
6 Change Notes ( view )

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Thats Not Clothing! MegaPack

In 1 collection by RutraNickers
Mods by RutraNickers
9 items
Description
About
This is a multimod xml patch that makes any hat/accessory that isn't supposed to be heavy (and apparels that shows so much skin your pawns are pratically naked) to be nudist friendly.

What do you mean?
This makes modded apparel nudist friendly, AKA your nudist colony can finally use medical masks, bunny ears, maid hairdresses, victorian tophats....

Supported mods
-Communicable Diseases [1.4]
-Anima Gear
-Simple Slavery Collars
-Victorian Era Apparels!
-K.L.K - Styles Apparel Pack
-[FGO]Fate Grand Order - Styles Apparel Pack
-Hellsing ARMS Ultimate
-Bunny Suits!
-Eccentric Tech - Angel Apparel
-[RH2] Rimmu-Nation² - Clothing
-Psy Bone Masks - Remade
-Ponpeco Accessories

How do I use it?
Just place it after any mods that add apparel.

Do I need all of those mods on my modlist for it to work?
Nope! The miracle of conditional patching means that you can use only the mods that you want without any errors! (at least from my part)

I want this other mod too!
Sure! Just ask me in the comments with a link and I'll get into it. If you know a bit of xml, you can also contribute on the github page[github.com].

My other mods
-Thats Not Clothing! MegaPack: You're here!
-Facial Animation Androids Patch: Nal's Facial Animations patch for ChJees' Androids that have custom textures!
30 Comments
RutraNickers  [author] 15 hours ago 
@daemonantares unfortunately, this mod only adds a tag to modded apparel to make then nudist-friendly. What you are searching for is a fundamental change in how the clothing precept works, so I honestly think it's only possible with a Harmony patch [AKA using C# instead of XML]. Unfortunately I don't know how to program in C#, so I can't help you.

About mods that could help you, maybe Vanilla Ideology Expanded - Hats and Rags will let you fine tune the required clothing better.
daemonantares 12 Jul @ 2:27pm 
@RutraNickers

Hello - Figured I'd ask you more directly, if this even works: I've a very specific concern here that you *may* be able to help with. Asides from nudists wearing hats /accessories without getting cranky about it, the ideology precepts of 'limited clothing' like full nude or pants-only etc. Don't allow for head-wear accessories like cloaks to be added as desired attire.

So we are back to square-one with the issue you are trying to fix with this mod. Could you perhaps add this change to this mod, making head-wear and accessories exempt from the 'clothing' category for ideologies? If not, any advice on how I can fix this myself or other mods that might help (I've found none so far form hours of looking) would be lovely.
daemonantares 12 Jul @ 10:47am 
I'm desperately hoping this counts for cloaks as well, if it did... doing a nudist raider run with cloaks/masks as the only apparel would finally be possible, given cloaks hardly cover anything.
Flarr 4 Mar @ 4:39pm 
Hiya! Thank you for the mod! I humbly request you help protect my new colony by making the plated shoulderpads from vanilla armors expanded not clothing. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1814988282&searchtext=vanilla+armor+expanded
Hunter-K13 12 Sep, 2024 @ 9:41pm 
Can this also be made to affect the naked speed gene?
Catbot1310 3 Aug, 2024 @ 3:21pm 
huh. i didnt know this was possible.

neat.
RutraNickers  [author] 3 Aug, 2024 @ 3:22am 
Since it's been a while without people reporting errors, and finally being able to mod again, I've updated the About.xml. Again, if anyone finds an error, please tell me.
RutraNickers  [author] 18 Apr, 2024 @ 4:09pm 
@Stray it's most likely still working, since I didn't see anything that would change how .xml patch works. If you find any errors, please comment them here. I'll try to patch any in the upcoming weeks.
Stray 15 Apr, 2024 @ 12:52am 
1.5?
RutraNickers  [author] 24 Mar, 2024 @ 4:27am 
@ec#2718 it wasn't working properly, so I delisted it until I have the time to work on it.