Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@danwright405 cha, always did
i dont even think its the mod's fault. that's just divine punishment for playing daniel
But I guess blew their loads designing RoC and went with “they’re just here forget about vortex having to weaken etc”
I appreciate we got full fledged factions (unlike the arguable half life that WoC existed within before CoC update) for each god, that is awesome but ya if we can have dawi invading world, a dying race, it just seems odd nothing in game for proper chaos invasion now inspired by lore and way cults work like you’re saying. Eh, way too busy these days but food for thought for something this script could help build one day.
That way, the rest of the world could also benefit from N'Kari's presence, instead of him just gracing Ulthuan in the early game ^^
I always imagined that the implementation of the Daemons of Chaos would be something about events of say, heretics in Nuln, with a corresponding growth in corruption, after which a daemonic host might manifest itself to be fought off. Preferably both with the settling mechanics of the current implementation, but also combined with a horde mechanic, allowing a Khornite faction to run around and collect as many skulls for the skull throne as possible, before being beaten back, etc. To add flavor and life to make also longer campaigns keep being interesting.