Total War: WARHAMMER III

Total War: WARHAMMER III

32 ratings
Aggressive AI Personalities (Use DeepWar AI Instead)
   
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5 May, 2023 @ 2:20pm
15 Dec, 2024 @ 12:24pm
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Aggressive AI Personalities (Use DeepWar AI Instead)

Description
Please use DeepWar AI instead :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2978779730





This mod sets all AI faction personalities to, within respect to their faction types, to be as aggressive as possible


Do not confuse this mod with what Hecleas's Ultra Aggressive AI mod does
Hecleas's Ultra Aggressive AI mod is 100 PERCENT compatible and STRONGLY RECOMMENDED to use with this mod (and my difficulty mods, see my workshop for details and I'll link at the bottom)

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2797826270



Shameless plug of my difficulty mods:

Set Campaign Difficulty/Battle Difficulty to Skill Level/Comfort

Which mod to use?



Check out my other workshop content for WH3!
https://steamhost.cn/steamcommunity_com/id/XenoInReno/myworkshopfiles/?appid=1142710
30 Comments
Zach  [author] 26 Jan @ 10:41am 
Glad to hear you're having a more enjoyable experience lol - AI are also 'smarter' with Hecleas's mod, so they are to some degree risk averse. They should be less suicidal compared to vanilla
Krakenous 26 Jan @ 10:25am 
You say that...but...this is actually really helped! And also with Hercules mod as well AI are actually being pesky fuckers again which is GOOD. They are trying to take advantage. I still wish they'd go for province capitals a BIT more but for now...this seems like it's working better!
Zach  [author] 26 Jan @ 10:03am 
@krakeneous If you're wanting that I recommend also subbing to a difficulty mod that gives cheats to the AI or turn the game difficulty up, especially if you're wanting to be attacked with stacks of enemy armies lol
Krakenous 18 Jan @ 1:43pm 
Curious Zach...I'll give this a go. I want to be fucking ATTACKED with stacks of enemy armies at my main settlement that has a garrison and an army in it so I can have proper good siege battles! Genuinely can't remember when I had a proper good defensive siege battle...crazy.
AwDiddums 15 Dec, 2024 @ 7:16pm 
That's awesome. I've found that many overhauls of the AI lose this aspect of the factions which is such a core element for immersion when you're dealing with different LL's. I've subbed. Thanks!
Zach  [author] 15 Dec, 2024 @ 12:49pm 
They are based on their in-game set personalities. For example skaven are opportunists, I set them to be hard aggressive opportunists.

Essentially 'hard' 'aggressive' versions of their vanilla set personalities. Dwarfs are still defensive but are set to the 'hard' version of defensive + grudge holding.

Also I've set all (non-default budget races) to have militaristic budget policy and construction policy.
AzoorFox 14 Dec, 2024 @ 4:22pm 
UPDATE WHEN?????????????????
Duchess 14 Dec, 2024 @ 4:05pm 
@Zach Really enjoyed this mod. Plans to update to 6.x.x+?
Zach  [author] 30 Jul, 2024 @ 6:08am 
Yep - at least partially. Also would affect AI behavior on the campaign map in terms of how they act. This + Hecleas's AI overhaul make a nice combo. I don't touch areas that Hecleas does as he is far more knowledged with the nuances of AI behavior beyond AI personalities
Antagonistes 25 Jul, 2024 @ 1:31pm 
Does this do anything in regard to diplomacy and war declarations ? or does it just change the way the AI mobilize their armies ?