Total War: WARHAMMER II

Total War: WARHAMMER II

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Deadlier Monsters
   
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Tags: mod, Battle
File Size
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470.578 KB
26 May, 2023 @ 1:23pm
23 Oct, 2023 @ 4:56am
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Deadlier Monsters

Description
affects vanilla units only

It's quite easy to hit a big target, and it’s quite hard to parry a big hit.

Vanilla game monster’s melee attack/defense values are like regular infantry, with around 30~. This means that they have the same chance of hitting/parrying like swordsmen, which is absurd.

So, I changed monsters’ values such that they hit more but take more damage in prolonged combat, as they’re quite big to miss and shouldn’t parry small arms very well in my opinion.

Every unit is classified by size, monsters are large (ogres), and very large (dragons).

Large – 50% more melee attack, 67% of melee defense (multiplying/dividing by a 1.5 coefficient)

Very large – 100% more melee attack, 50% of melee defense (multiplying/dividing by a 2 coefficient)

This means that charging monsters into crowds would really hurt, but they would also die quicker, as they would emphasis on attacking rather than on defending.

for a more balanced game I recommend Double armour for all, which makes armour much more meaningful.

My other mods:

Deadly Attack Dynamics
Realistic Models Alignment
Agile models
Consistent Fatigue
Deadlier Engagement Dynamics
Cohesive Armies
Immersive Camera
Reasonably Weaker Lords & Heroes

Any comment/insight/request/bug is HIGHLY appreciated and welcome.
7 Comments
A.P. 12 Dec, 2024 @ 4:09am 
@aeON

Those were fun little scribbles by bored scribes. They were used as decorations and not depicting anything. There are bunch of crazy stuff like that in old books like knights riding snails or fighting them.

Medieval equivalent of trolling at its finest :D
aeON 29 Jul, 2024 @ 2:19pm 
what in the hell did people take or see in the medieval ages to paint that?
mr.napop  [author] 13 Aug, 2023 @ 2:47am 
Yea I can do that, there won't be any conflicts.
stormleo77 12 Aug, 2023 @ 7:02pm 
Maybe make one big mod for all your combat mods? or will there be conglict?
Lucky Luke 5 Jun, 2023 @ 10:02am 
thank you i love this community <3 :steamthis: :steamthumbsup:
mr.napop  [author] 4 Jun, 2023 @ 12:54am 
You're totally right bro, the original mod is an extension to my 'Deadly Attack Dynamics' mod which requires the great 'Double armour for all' mod, which enhances all armour to be much more meaningful, including scaly dragons, so the defense reduction is less impactful. I'll add that mod as a recommendation for this mod also, thanks.
Lucky Luke 2 Jun, 2023 @ 2:15pm 
have sense but.... dragons should have more defense cuz they are frkng dragons bruh