Total War: WARHAMMER III

Total War: WARHAMMER III

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Empire Elector Counts Fealty Randomiser
   
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Tags: mod
File Size
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210.998 KB
27 May, 2023 @ 1:12am
30 Apr, 2024 @ 8:30am
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Empire Elector Counts Fealty Randomiser

Description


Empire Elector Counts Fealty Randomiser
This mod randomises the Fealty values of every applicable Elector Count at the start of an Empire campaign where the Fealty mechanic is present. In the vanilla game, this is when the player is Reikland (Karl Franz) or The Golden Order (Balthasar Gelt).

This allows for a more fresh and dynamic experience across multiple Karl Franz Empire campaigns.

Having Mod Configuration Tool enabled allows the player to customize the minimum and maximum randomised values (the default limits are 2 to 7).

This mod is completely script-based and can safely be removed mid-campaign.

Compatibility
This mod does not touch the vanilla "wh2_dlc13_empire_politics.lua" script but does rely on the global "EMPIRE_ELECTOR_COUNTS" table that is defined in that script. Hence, any mods that add/update factions while also updating "EMPIRE_ELECTOR_COUNTS" to account for their changes should be compatible.

Given that this mod is for Empire campaigns (and only those with the Elector Count Fealty mechanic), it should have absolutely no trouble with mods for all other races.

In general, this should be compatible most Empire overhaul mods as long as they do not modify how the Fealty system works. I do not use SFO nor Radious so I have no idea what interaction those mods will have with this.

I have personally tested and confirmed compatibility with the following mods:

Workaround to Trigger the Randomisation Mid-Campaign
If you want to re-run the randomisation mid-campaign for whatever reason, you will need to use either the Lua Console or Execute External Lua File to call the following Lua function:
hanter_randomize_fealty();

Appreciation
Many thanks to the folks at Da Modding Den[discord.gg] whose numerous resources and conversations helped me learn how to make and debug WH3 mods.

Special thanks to freakpear whose tips helped me get started on modding for WH3, and whose Your New Empire (Overhaul) and recommended Mod collection inspired me to start a new heavily modded Empire Karl Franz campaign. This spurred me to finally start making my own mods.

If you like my work, please feel free to leave a tip, thanks!

[ko-fi.com]

[github.com]
7 Comments
Marenna 31 Mar @ 3:30pm 
Could you please add a feature to adjust the loyalty of Elector Counts in real time?
Hanter  [author] 30 Apr, 2024 @ 8:43am 
@Tingu Enjoy!
Tingu 30 Apr, 2024 @ 8:36am 
Wow, so quickly:steamhappy:
Hanter  [author] 30 Apr, 2024 @ 8:35am 
Updated for Patch 5.0.0!

Note that due to the Empire reworks, only Karl Franz campaigns have the fealty mechanic now.
J/\S0|\|R0S 3 Sep, 2023 @ 8:59am 
Amazing mod.
Adds infinite replay value.
Confirmed working in 4.0.0

Thank you very much author
Hanter  [author] 27 May, 2023 @ 5:11am 
@Tingu thanks!
Tingu 27 May, 2023 @ 4:12am 
nice mod