Invisible, Inc.

Invisible, Inc.

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Must-haves lore-friendly for better Invisible Inc. experience
   
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Description
Highly recommended mods that seamlessly intergrated into Invisible Inc. gameplay. Most of the mods provide either more depth, or make the game a bit more harder (and more interesting too). It doesn't contain anything that could make the game easier like possibly unbalanced items or new programs. It also contains nothing that doesn't fit the original "lore" like new agents.

Notes: "Endlessified Compaign" allows you to set when it should start affecting your gameplay. It does make your run a lot more hardcore and it may be too much for newbies, especially with the default "day 2". You may want to turn it off for your very first runs. Let it stay if you want more challange. If you don't plan to play the game over and over, want to get the most of its content in your first (and the only run), but a bit scared of this precaution, set it to day 5 or so (if you have DLC), so it will affect your late game only. You should be ready for it by that moment.

Extended worldgen also provides increased diffuculty due to additionaly spawned security devices, so it's not only about newly designed rooms. If you're not ready for it, you may disable this function in the mod's settings.

New corporate tactics enables new reactions. Even though it provides reasonable default settings, I'd recommend you to enable cracked safes detection before new run ("noticed" for more immersion or "alarmed" for incresed diffuculty).

These are not the only "must have" mods for this beatuful game, just the ones I tested together in a couple of compaigns in the experienced and expert modes. "Programs Extended" should be also considered to be in the list, but I haven't tried it yet and don't plan to make any new runs.
Items (19)
Sim Constructor + Sequential Mod Loader
Created by cyberboy2000
The Sim Constructor is a tool that gives mod makers more freedom while maintaining compability. These are the current modules: 1) Early, late, and unload options for mod loading. 2) Modding existing generation options and customizing new options(more than ...
Function Library
Created by wodzu_93
This mod provides function overrides required for my other mods to run. If modders want to add their code to this for shared use, please PM me on Discord, or in our Discord Channel, #mod_corner. Version 1.107...
Community Bug Fixes
Created by qoala _
Community-provided fixes for various bugs in the vanilla and DLC game. Requires Sim Constructor. By default this tries to fix each bug towards a reasonable state that players can learn to expect (hopefully to the state they already expected based on the ga...
UI Tweaks Reloaded
Created by qoala _
Fork of osheroff's UI Tweaks, now using Sim Constructor by Cyberboy2000. Once installed, the mod can be configured from the Options menu (the one from the main menu/pause menu, not the New Campaign options). New Features: Improved Pathing: Player-controlle...
Advanced Guard Protocol
Created by cyberboy2000
Advanced Guard Protocol (formerly known as Challenging Enemies Mod) adds several new guards, both low and high level. This mod was originally released on the Invisible, Inc. forum August the 23rd as a hard mod but this is the first time it is available on ...
New Corporate Tactics
Created by Dwarlen
Introduction The corporations have upgraded their defenses. Guards have been trained in agent dragging and safe looting detection while cameras have been upgraded to give guards more accurate data. Description Guards will drag downed agents to a guard elev...
Worldgen Extended
Created by wodzu_93
Not enough level variation? This mod aims to fix this! Add new layouts for objective rooms, regular rooms and corridors, or add new security measures to existing rooms for more difficulty. Version 2.28 Module 1 - General Worldgen Adds extra room layouts: 1...
Endlessified Campaign
Created by Hekateras
This mod makes the Endless gameplay challenges available in normal, non-Endless campaign mode. This includes three features: High Security Exits, Advanced Scans and Archdaemons. By default, all three options are set to appear starting with Day 2. You can c...
OMNI Foundry Plus
Created by Hekateras
Adds an extra objective to the second mid-campaign DLC mission. In the second mid-campaign mission added by the DLC, the OMNI Foundry, you need to locate a Quantum Reservoir for Incognita and hold out 20 turns. New: Additional challenges, each customisable...
Switch Content Mod
Created by wodzu_93
Version 1.0 This mod ports Switch exclusive programs to the PC version. Programs have been given a bugfixing/QoL pass, so they slightly differ from the Switch version. Content: Cricket Break 1 firewall on devices at targeted tile and emit a 5 tile radius n...
Merged Loadouts - V.2.0!
Created by Hekateras
Merges Central/Olivia and Monst3r/Derek into the same loadout, respectively. No more time travel paradoxes If it's been bugging you that the game treats Central and her younger self or Monst3r and his younger self as separate characters, then be bugged no ...
Escorts Fixed
Created by cyberboy2000
This mod will prevent items carried by escorted units from disappearing after the mission, and items which give a reward after the mission like Valueable Tech, Data Cards, and Site Lists will now actually give the reward if carried by one of these units. T...
Augment Drill Return
Created by codyfun
Makes it so that when you drill out an augment using an augment drill, the augment is returned to you instead of permanently destroyed....
Items Evacuation
Created by Shirsh
Evacuate items deployed in teleporter with your agents. Next items deployed inside teleporter booth will be sent to agency stash when your agents teleports to the jet: Derek's Transport Beacon (DLC), Hologram Projectors, Portable Servers, Camera Canisters,...
Instant Grenades
Created by Shirsh
Very small mod, that makes flash-grenades thrown by enemies explode immediately (like at game's Early Access period). Instead of waiting for next turn to explode. Because grenades are spice of life. To install: subscribe to mod, start game, options/gamepla...
Prisoner Outfits
Created by Hekateras
Agents rescued at a Detention Center or Distress Call (More Missions mod) will wear stylish orange jumpsuits until the next mission. (Presumably they recover their confiscated clothes during the mission but don't have time to change until they're on the je...
Quick Loader
Created by cyberboy2000
This mod changes the loading screen to run simultaneously with the game logic, rather than being for only aesthetics. This functionality is compatible with +Loading Screens. It also provides a more accessible interface that could potentially allow for mods...
Remove Bad DLC Augments
Created by Hekateras
Exactly what it says on the tin. The DLC's Skill Chip augments will no longer appear in shops and in stores. Augments will not disappear from agents if you already have them installed AND have exited the mission you got them in. (Don't install new mods mid...
Talkative Agents (+ Chatty Guards)
Created by Hekateras
Have you ever wished your agents were chattier and delivered quips of variable wittiness at various occasions, not just at mission start? Then this is the mod for YOU! Over 2000 new oneliners ...For all basegame and DLC agents, as well as agents from Agent...