Total War: WARHAMMER III

Total War: WARHAMMER III

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Trajann's Sentinels Compilation
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4 Aug, 2023 @ 10:51pm
12 Dec, 2024 @ 2:05pm
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Trajann's Sentinels Compilation

Description
This is the all-in-one mod for my Sentinels project. If you subscribe to this mod, you can unsubscribe from the individual ones.

The Sentinels are construct-focused characters for the Tomb Kings, available for the 4 major factions. There's a Sentinels for each caste of construct, and they each offer different utility and battlefield roles. Like my other mods, they air on the side of OP, though I'd say they don't quite cross that line. I won't be making any "lite" versions, so if you wish to have them toned down, you'll have to do it yourself. Additionally, I have no intention of making any sub mods or compatibility patches. I play vanilla, and so I have no reason to make such mods. People in the community are free to make them if they wish, and if they do so I'll be sure to link them in the description.

The Sentinels:
Each one comes with a unique set of skills, abilities and items. Additionally, each Sentinel has their own Regiment of Renown. For more info regarding these things, you can check out the individual mods. Rhakaan is a legendary lord, and the others are legendary heroes. You will find the heroes in the Tomb Prince recruit pool.

Gurrash, Sentinel of Justice
-Represents the Ushabti, focused around duelling and sustaining himself in prolonged combat.

Malarok, Sentinel of Cunning
-Represents the Sepulchral Stalkers, focused on debuffs and damage over time.

Barthuum, Sentinel of Precision
-Represents the Bone Giants, focused on long range firepower with both anti-large and anti-infantry missiles.

Nyrask, Sentinel of Wrath
-Represents the Tomb Scorpions, focused on shredding apart infantry and causing chaos.

Inathma, Sentinel of Harmony
-Represents the Khemrian Warsphix, focused on handing out buffs and devastating charges.

Talimar, Sentinel of Destruction
-Represents the Necrosphinx, focused on massive damage and anti-large.

Rhakaan, Lord of the Sentinels
-Represents the Hierotitans, focused on spellcasting and being a general for all castes of constructs.

This project has been an absolute blast to create, and I truly hope you all find enjoyment in using it. At the moment I have no plans of adding more Sentinels or other units, as I have completed what I set out to do. The mod will of course be maintained and updated when necessary, but don't expect any new additions anytime soon. Thank you all for your incredible support, and I hope you enjoy!

Donations
If you would like to support me, you can donate here: https://ko-fi.com/trajannv . It is by no means required, and even if I never receive a single cent, I will continue to make mods for as long as I have interest. But of course, any donations are greatly appreciated!

Important Note: There is a known incompatibility with the Legendary Characters mod. If you are using that mod and you don't see my units show up in the recruit pools, you can add them in via the console command mod. To spawn in the heroes, type in "agent champion" followed by the heroes id, which are: traj_gurrash, traj_malarok, traj_barthuum, traj_nyrask, traj_inathma, traj_talimar. Note that to spawn in the hero you must have a lord selected. To spawn in Rhakaan, type in "to_pool general traj_rhakaan".
156 Comments
Zync 18 Jun @ 11:57pm 
No idea why but using the "Dwarf Lord & Thane Rune Golem" mod with this one causes Rhakaan and Barthuum to spawn completely invisible on the campaign map regardless of load order. They still move and function properly, however.

Mod in question: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2964825588
galberg3 21 May @ 6:44pm 
I wonder if it works with SFO
Trajann V  [author] 14 Apr @ 2:01am 
@Hérault Gabriel
As far as I'm aware, yes.
Hérault Gabriel 12 Apr @ 4:44am 
work for 6.1 ?
Barrain 23 Mar @ 7:27am 
Great idea, @god_of_gaming - thanks for reminding me of that feature!

@Trajann V - no worries and no expectation; you make awesome mods and I'm just always looking for workarounds with others out there.
god_of_gaming 11 Mar @ 8:33am 
i found a way to work around the incompatibility with Legendary Characters u can save the heroes and recruit them as a saved hero when u enable Legendary Characters they just dont have recruitment i cons but when recruited they work fine
Modern Spartan 11 Mar @ 5:10am 
Its SUCH a shame that these guys arent all lords...it would be amazing having them all leading armies!
Trajann V  [author] 10 Mar @ 5:51pm 
@Barrain / @paliopliosaur
Yes, I'm aware of the incompatibility. However, I don't make submods myself, so either someone else in the community would have to do it, or you just have to pick which mod you prefer to use.
Barrain 22 Feb @ 4:31pm 
Can confirm the compatibility issues with Legendary Characters. I tried re-ordering, and that didn't resolve it, either. At this point, it's an either/or (I believe Legendary Characters gives only two heroes to Tomb Kings).
paliopliosaur 14 Feb @ 11:36am 
Hello there seems to be an issue with this mod and and the Legendary Characters mod where these heroes are placed in the legendary hero section of that mods hero and you cannot recruit them is there any known work around like a sub mod if not i can just play without that mod when playing tomb kings. thanks.