Prison Architect

Prison Architect

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The Creative Trainer Mod 5.0 - No Price Manipulation (Continued)
   
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39.415 KB
15 Sep, 2023 @ 4:24am
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The Creative Trainer Mod 5.0 - No Price Manipulation (Continued)

In 1 collection by Br760
​Prison Architect Restorations (Mod Fixes)
50 items
Description
Check out my Mod Restoration Collection above for more mod updates and fixes

Original Mod
By Dubpub

Changes
- Updated Material File
- Removed Infect all and cure all (Status effect is broken)

Additional Notes
- Research and build instantly are broken just use the ingame version
- Easier Reform program is also broken just use this mod instead



Original Description
This is the same CTM mod you know and love, just without the price manipulation! Enjoy all the features CTM has to offer with all the attached fiscal responsibility!

Price Manipulation CTM Version

Inspired by Introversions in game development kit and the lack of modding options through the LUA API, I'm happy to introduce the newly rebranded TGM to "The Creative Trainer Mod"! Finally, a mod that packs the most into a game that refuses to give modders the options we need to make the game even more powerful. Enough of that, check out the features!

Features
- Temporary Bodyguards (Highly Experimental! Use with caution!)
- Spawn a fire and then swiftly put it out!
- Taze anyone that attempts to escape.
- Infect patient zero with the virus, simulate quarantine.
- Spawn 1, 2 or 3 prisoners at once!
- Equip all prisoners with random contraband then start a riot! Then end the riot!
- Place random contraband anywhere on the map!
- Spawn a random category inmate!
- Fully open source on GitHub! Copy, modify, and reference whatever you like!
- Of course, unlock the power of cash with 10 money giving grants!
- Build every single item instantly.
- Research instantly after a warden is placed!
- Reform programs now made easy.
- NEW! CTM Master Controller with fancy UI butons!
- NEW! SuperMax Security Door with huge amount of toughness! (For keeping those unspeakables locked up!)
- There is so much more that can done. More to come!

GitHub Link[github.com]

Usage and Installation
The Creative Trainer mod behaves in a way you're not typically acustomed to. Other in game trainers like Grand Theft Auto offer graphical interfaces - this mod provides its features through a series of objects found in the "Staff" menu. You place these objects on the map and the corresponding action takes place.

Like all mods for prison architect, it's activated through the extras menu, checking this mod, and hitting apply.

Reference Me!
Since somebody has to do it, I'm pushing YOU to use this mod to inspire your own creative ideas! Please, let's get this community rolling and push the developers to give us the tools we need! The more references I see the more features I'll add! Thanks so much for your participation!

Though not required, I'd love if you do use this project as reference for your idea... How about sending a little bit of love my way? Rate this, star github, say thank you, give credit, whatever you want to do. Doesn't mean much but it means people care. Thanks!

Suggestions, Complaints, Bug Reports?
Start a discussion or leave a hurtful comment, thank you!

Currently known incapabilities
This mod. It's reported that since CGM overwrites contraband for custom scripts, it will conflict with this. Current fix: It was recently discovered by Cpt. Dinosaur, that placing my mod below this mod will allow his mod to overwrite the materials I use. (Note: only contraband.) So in your extras->mods, simply move this mod down the list until it's below his and that should fix this problem. I'm still working on a permanent solution but for now, thank him!

Some mentions
My man, aubergine18 made an amazing effort to create a modding guide. I used it a ton making this project, use it! You can find the rest of his work here. Be sure to thank him as well.

I've joined the SCP team as their active LUA script maker!
I've seen some requests and got some pm's on reddit on the SCP mod being made for Prison Architect and as a long time fan of the secret agency, I'm proud to say I'm working alongside the good people of the mod in hopes of bringing a the SCP world into the Prison Architect world. Please note, I'm by no means giving up development on this mod and will continue to update it with future content and with future PA patches. Thanks.n the SCP mod being made for Prison Architect and as a long time fan of the secret agency, I'm proud to say I'm working alongside the good people of the mod in hopes of bringing a the SCP world into the Prison Architect world. Please note, I'm by no means giving up development on this mod and will continue to update it with future content and with future PA patches. Thanks.

Having troubles applying this mod or others? Try this:
First of all, credit to @Logslog for figuring this out. I still can't believe it was so simple yet just small enough for me to look over it as much as I did, for as long as I did. I can finally go back to simply adding new features! So thanks to @Logslog and all 9.5k of you awesome people that support this mod!

Windows Solution:
1. Open file explorer and go to this path: "C:\Users\MY_PC_NAME\AppData". Make sure you change "MY_PC_NAME" to the name of your user.
2. From here you want to find your AppData folder. If you don't see it, right click in your file explorer, properties, then show hidden folders/files. Alternatively, click on start menu and type "%appdata%" without the quotations. This will take you to "AppData/Roaming". Go "up" one directory and go into "AppData/Local" instead.
3. Once you're inside "AppData/Local" find the folder named "Introversion" and open it. Then open the "Prison Architect" folder.
4. Find the folder with this ID: "2611379081". This is the CTM mod.
5. Now, copy (Ctrl-C) the ENTIRE "2611379081" FOLDER and paste (Ctrl-V) it again in the same directory.
6. You should now have another folder named "2611379081 (1)". Now rename the copied file to "CTM_Mod" or really whatever you want.
7. Now go into your new "CTM_Mod" folder and open the manifest.txt file.
8. Now change the "Name" string to "CTM" or whatever you want.
9. Now, REMOVE the entire FileID line. It should be line 5.
10. Finally, run the game and enable the mod "CTM" or whatever you named it. The mod should now enable!

Automatic Fix Download
I wrote a very simple python script for fixing this mod's applying issues. This is completely optional! If you're interested, visit this GitHub page[github.com]!
2 Comments
Br760  [author] 17 Nov, 2023 @ 7:08am 
np its fine
gregpkennedy 26 Oct, 2023 @ 6:31pm 
Had to delete my last comment, I accidentally commented before reading. As an apology, I will like.