Total War: WARHAMMER III

Total War: WARHAMMER III

Not enough ratings
Change Them ALL!
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
1.996 MB
22 Sep, 2023 @ 6:36pm
3 Oct, 2023 @ 2:45am
4 Change Notes ( view )

Subscribe to download
Change Them ALL!

Description
Change Them ALL!

What is this mod?

This mod brings a new way of recruitment for KAIROS' faction and this one only.


Functionalities:
From now you have to use predefined combinations to transform your units.

This combination works both ways.
Fusion:

Reassemble many units into one.
Dissolution:

Dissolve one unit into many. (Randomly generated between all components units of the combination.)
Invocation:

You dispose a new pool of recruitment:
  • You can summon units anywhere on map.
  • However your available units' list is common to your entire faction.
  • If during a dissolution, your general has not enought slot to receive all resulting units, they will be sent to the invocation's pool as availables units.

To unlock new combinations and new invocations you need to construct new buildings.
Instability:

All fusions and dissolutions are unstables.
You have a chance to get unexpected results.

This one increases by various sources throughout the campaign.

All informations about this mod are regrouped in game on this button:



Questions:
  • Is this mod finished?
    No, i've just published it. It is not finalized. I need to polish it.

  • Is this mod playable on an old campaign?
    No because it modifies Kairos' buildings. I would like to fix that in the future.

  • Is this mod compatible in multiplayer campaign?
    Yes, it should be.

  • Are there all units? And what about Shadows of Change?
    Yes. You have to own Shadows of Change to get his units.

  • This mod can work with other mod?
    Mods that change or need Kairos' buildings won't. About units, Change them all doesn't modify them. However, you couldn't acces new units that are not in his combinations.

    Example:
    -A mod changes pink horrors into yellow horrors: Work.
    -A mod adds yellow horrors: Do not.


  • How interacts ai?
    Ai just doesn't use this mechanic. It should keeps a standard behaviour.


Thanks:
  • CA for this great game.
  • Cryswar for all his guides about Rpfm here.
  • Frodo for Rpfm.
  • Vandy for all his guides here[tw-modding.com].
  • Xoudad for his script in AOR Mercenaries wich helped me.


It's my first mod, do not hesitate to give me feedback!

Original version (in french) here.

On an original idea of Commorragh on french forum JVC[www.jeuxvideo.com],

Author: Salanok.


3 Comments
HotPizza87 10 Jun @ 4:23am 
This is incredibly cool. I was laughing when I was reading it because I found how clever it is funny.
willyinuyaz 18 Sep, 2024 @ 7:59pm 
Thank You so much :steamhappy:
LumpSucker 14 Oct, 2023 @ 9:13am 
omg, thank you, I have been thinking of this since launch. You made my night mate