Space Engineers

Space Engineers

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Blue Falcon 11-24-2023
   
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Type: Blueprint
File Size
Posted
Updated
5.022 MB
15 Nov, 2023 @ 7:26am
24 Nov, 2023 @ 1:26am
2 Change Notes ( view )
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Blue Falcon 11-24-2023

Description
Questions likely to be asked
What exactly is this ship good at?
Dogfighting and scouting. This is a high tech small grid ship.

What exactly is this ship bad at?
Fighting heavily armed ships.

Does this ship fly well in planet's gravity?
Yes. But avoid any planet with 2G, you will probably be stuck there.

Do I need any mod?
You do not.

For what is this button between two LCDs on the rear of the ship?
When you are on a planet (in gravity) you can point the ship upwards, then you press the button at the rear, and then you enter the cockpit. At the moment you enter the cockpit, the ship will start accelerating automatically, and all you have to do is to keep it aimed upward toward space and the ship will do the rest: The ship will save as much fuel as possible by controling the amount of necessary thrust it needs to keep the speed at 99.00 m/s, and when the ship reaches space (zero gravity) it will automatically go back to normal. The button and the two screens will be off until the moment you dock and undock by using the docking timer block, which resets the whole system back to default settings.

I noticed that there are green lights attached to each rocket launcher, but only one is on. Why?
That green light indicates which rocket launcher is next to fire by using the timer block for advanced fire sequence: That is, when you are in the cockpit, if you go to the third toolbar, you will see that on the first slot there is a gatling gun button, on the second slot there is a rocket launcher button, and, on the third slot there is a timer block: If you press on it, this timer block will trigger one rocket shot, and if you press on it again, it will trigger another rocket shot but from another rocket launcher, and the cycle repeats for each individual rocket launcher. Every time that you dock and undock by using the docking timer block, the whole system is reset back to default settings.

Does this ship use scripts?
It does: When any functional block takes damage to the point of becoming unfunctional, a blinking red light will be turned on by script. And there is another script that shows status in the cockpit's screen about the amount of gatling ammo and rockets.

I saw that you uploaded a ship similar to this one called, Red Falcon: What is the difference between the Red Falcon and the Blue Falcon?
The Blue Falcon 11-24-2023 is like the final version of this ship model, I finished making tweaks to make it better: Now this ship reached the desired performance.


Give me some feedback if you happen to use this ship.

—————————Info-Updated:06/18/25—————————
My mods:
1. Properly Rebalanced Vanilla Weapons (v1.206.032) Last Update: 06/18/2025 ✔☑️✅
2. Proper Bloom (v1.206.032) Last Update: 06/29/2024 ✔☑️✅
3. Proper Range (v1.205.023) Last Update: 05/18/2024 ✔⏳❌
4. Proper Range (v1.205.023) Performance Friendly Last Update: 07/11/2024 ✔⏳❌
5. Proper Gatling (v1.205.023) - Normal Reload Last Update: 10/18/2024 ✔⏳❌
6. Proper Gatling Sound (v1.203.5) - Normal Reload Last Update: 12/28/2023 ✔☑️✅
7. Proper Gatling (v1.205.023) - Longer Reload Last Update: 10/18/2024 ✔⏳❌
8. Proper Gatling Sound (v1.204.017) - Longer Reload Last Update: 05/18/2024 ✔☑️✅

Was compatible with the previous game's version 1.205.023 -> ✔
Compatibility not yet verified with game's version 1.206.032 -> ❌
Verified or updated for the game's version 1.206.032 -> ✅
Compatibility not yet verified with Contact Pack DLC -> ⏳
Compatibility verified with Contact Pack DLC -> ☑️