Total War: WARHAMMER III

Total War: WARHAMMER III

Additional Faction Skills Compilation Submod
62 Comments
Original mod by Imperator Caesar Augustus has been updated recently (2 weeks ago) so it might bring issues. Might be related to some we encountered.
God of Urging 11 Jul @ 1:35pm 
Hi, I just found an issue with this mod where, if running simultaneously with your Expanded Skills: Melee Lines mod, Additional Skills 2 blocks some of Kairos' auto-unlocking skills, keeping him from unlocking his Fragments of Sorcery (It visually looks unlocked in its own UI tab, but doesn't allow spell switching, removing either of the mods mid-campaign reveals that the skill hasn't been unlocked and it not being manually unlockable means it becomes inaccessible.) even with this mod keeping them out of each other's way.

Either Additional Skills 2 or Expanded Melee Lines can run without issue by themselves, but push each other into the line at the very top.
In the long list of not working skills, i've just tested that "undertunnels" skavens' lords skills supposed to provide campaign movement does not work. Put one point but didn't get any campaign movement. He was at 125 total and it doesn't change.
Yepaleee 15 Jun @ 12:30am 
I love your mods
Also, Garagrim Ironist has no such additional Faction skills.
Hello Chopchop, i think there is an issue with Felix skills in this mod : "Well Connected" that after spending 3 points in should reduce local recruitement by 1 turn for "Hero's army". I'm currently playing Malakai and the reduction doesn't apply. I think this is this specific one but i play with all you core except lords factions skills by SomeOneElse. It may be linked to the semi-horde army of malakai i don't know.
SloppyJoppy 21 Apr @ 4:27am 
yup, can feel the missing of extended tomb kings, my poor tomb king lords are missing 20% weapon dmg skill in yellow line and the over my dead body skill in yellow line, but oh well with all the other stuff they are getting i guess its fine :V
ye 1 Mar @ 8:18pm 
nvm i forgot to enable additional faction skills
ye 1 Mar @ 8:15pm 
i cant launch my game with this mod active it gives me an error on start and crashes
Nukular Power 10 Jan @ 10:56pm 
thank you
ChopChop  [author] 3 Jan @ 5:40am 
mod update, added support to:
- Trajan Khorne Compilation
ChopChop  [author] 1 Jan @ 4:29pm 
mod updated, added support to:
- Missing Lores for Wood Elves by Masterdelta
ChopChop  [author] 31 Dec, 2024 @ 3:01am 
Mod updated pls resub

Added support to We'z Speshul Greenskins mods
ChopChop  [author] 18 Dec, 2024 @ 6:54am 
Mod updated to 6.0 with DLC factions, please resubscribe :steamthumbsup:
ChopChop  [author] 15 Dec, 2024 @ 4:08pm 
I found the current issue in the mod and fixed the crash, please resub https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3272229259 and it should work.
I haven't touched any of the new added agents in 6.0 including the DLC stuff, however I will rework their skill trees along the other skill mods that require update from my workshop (khorne, greenskins & ogres) at some point soon ✌
ChopChop  [author] 15 Dec, 2024 @ 11:22am 
Thank you, i am fixing now :steamthumbsup:
Kel'Thuzad 15 Dec, 2024 @ 11:10am 
currently causing crashes on launch with the new update
ChopChop  [author] 12 Aug, 2024 @ 9:34am 
thank you legend :TalismanCrown:
Bob 12 Aug, 2024 @ 9:32am 
Yup, error message is gone now. Nice one.
ChopChop  [author] 12 Aug, 2024 @ 9:24am 
even more it looks like it havent update the overhaul on ym side, i have just reuploaded that mod and all should work well, sorry for the issue and i hope it all works now, i appreciate if you let me know
ChopChop  [author] 12 Aug, 2024 @ 9:18am 
it looks like steam didnt resub properly the mods after update, please resub this and the required overhaul expoanded skill trees mod 👍
Bob 12 Aug, 2024 @ 9:14am 
Getting the following error message after this mod updated:

"The following mods cause a crash to the Database:
!!!!!!!The_PatchHammer_Addon_AFS2_Imperator_Caesar_Augustus.pack

The first invalid database record is
glf_skill_node_set_glf_hef_nagarythe_princeAlith_Anar_Sublime_Vigor
in table character_skill_node_set_item_tables
and pack file
!!!!!!!The_PatchHammer_Addon_AFS2_Imperator_Caesar_Augustus.pack

The application will terminate now"
ChopChop  [author] 4 Aug, 2024 @ 3:46am 
no worries. sadly steam sometimes doesnt subscribe properly to files on steam. i really advice as much as it may be a pain to do, but always subscribe to a mod twice and check does it sub in the steam app (you have to see the download bar). trust me its a common thing brother. just try to resubscribe to all the new mods
OmegaX769 4 Aug, 2024 @ 3:41am 
i just subscribe this mod for the first time les than 2 hours ago
but don t worry about and very thank you for your time
i use a lot of skills mode even more might be even to broken
ChopChop  [author] 4 Aug, 2024 @ 3:37am 
This error you get is when you dont have enabled mods or you need to resubscribe
ChopChop  [author] 4 Aug, 2024 @ 3:36am 
No. In order to use any addon you need only the Addon and required mods. Try to resubscribe to mods, i have been updating many skills lately
OmegaX769 4 Aug, 2024 @ 3:31am 
it s exactly what i did
should the problem be that i have also enable The_PatchHammer_Addon_ELS_SomeOneElse.pack ?
ChopChop  [author] 4 Aug, 2024 @ 3:11am 
hi, you need all required mods sub and enabled friend:
[Overhaul] Expanded Skill Trees | New: 200 Melee Lines
Additional Faction Skills 2
OmegaX769 4 Aug, 2024 @ 3:06am 
hello might be a dumb question , but what i need to doo to enable addons
each time i enable i guet ctd on lauching saying invalid path
ChopChop  [author] 31 Jul, 2024 @ 5:12am 
mod updated with some fixes, started to work on High Elves in the overhaul 🏹
ChopChop  [author] 28 Jul, 2024 @ 1:21pm 
Mod updated, old version uploaded to Discord, there will be most likely non-matching skills as in the last update of the [Overhaul] Expanded Skill Trees u have added 200 new melee lines among all agents in the game. Please let me know if you see and overlapping or dislocated skills 🙏

I have also made all skills compatible in previous and the new released lately skills mods in this Addon :WH3_nurgling:

Thanks!
ChopChop  [author] 23 Jul, 2024 @ 6:31am 
It's ok brother. I appreciate all support with thumbsup 💛 all other channels are open in description and thank you Vindycator enjoy :WH3_clasp:

This mod is now updated, old version uploaded to Discord.
Skills moved to make space for new mods:

New mod: [Addon] Runes Of The Ancestor Gods - Skills
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3295197303
Update: [Skills] Runes Of The Ancestor Gods - Skills | Update: Master of Runecraft
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3280673794
Vindycator 14 Jul, 2024 @ 12:55pm 
The f... you mean you don't own Norsca DLC, bruh, send me a friend request when you can or an email, and I will f.. send you the code to activate Norsca DLC in Steam, if you want.
See it as a thank you for all the wonderful work you are doing (in keeping me hooked to this game xD).
ChopChop  [author] 14 Jul, 2024 @ 11:48am 
Very welcome and no problem, i dont own Norsca DLC and never test it out. It was a missing entry in original mod that i now added in the Addon. If you notice any more oddities, please feel free to let me know - i appreciate a good report pointing out the direct issue as i can fix it very easy. thanks a lot :WH3_clasp:
Vindycator 13 Jul, 2024 @ 11:00pm 
Thank you very much @ChopChop, my bad for posting on the wrong mod.
ChopChop  [author] 13 Jul, 2024 @ 3:39pm 
please resub to the other mod to get the fixed skills :steamthumbsup:
ChopChop  [author] 13 Jul, 2024 @ 3:30pm 
Hey @Vindycator - i have updated the mod [Addon] Additional Hero Skills, as this mod here is adding skills to the Lords. The other one below is adding skills to heroes and i fixed there the Honored Champion by addin the recruitment capacity to missing tiers:
[Addon] Additional Hero Skills by Imperator Caesar Augustus
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3175020414
ChopChop  [author] 13 Jul, 2024 @ 12:32pm 
Thanks, i will check that out :WH3_clasp:
Vindycator 13 Jul, 2024 @ 11:47am 
Hello @ChopChop, I want to say that I have found something that doesn't make sense, playing as Norsca (Wulfrik) and looking at the "Skin Wolf Werekin", in the skill: "Honored Champion" at lvl 1 you get: Growth +5 and Local Recruitment +1, but on lvl 2 you only get Growth +10 and at lvl 3, Growth + 15. And the Local Recruitment is lost after lvl 1, I think that this one should be at lvl 3.
Nonetheless, thank you very much for everything.
ChopChop  [author] 12 Jul, 2024 @ 9:16am 
Mod updated please resub
ChopChop  [author] 26 Jun, 2024 @ 11:26am 
Skarbrand fixed, old version of the mod on discord
ChopChop  [author] 24 Jun, 2024 @ 11:09am 
Ok Kairos now compatible between Additional Faction Skills + Singe's Lords SKills Compilation

I have updated this Overhaul plus Addons to the mods below:
Expanded Lord Skills by SomeOneElse
Additional Faction Skills 2 by Imperator Caesar Augustus
Additional Hero Skills by Imperator Caesar Augustus
Imperial Faith: BotEG by DarkSnowder
Faith of The Empire

Many Empire lords and heroes got new skills 🔥

As always - all previous versions of the updated mods ready to download on my Discord
ChopChop  [author] 21 Jun, 2024 @ 12:34pm 
❗❗❗ UPDATE WARNING ❗❗❗ UPDATE WARNING ❗❗❗

This mod now requires assets from [Overhaul] Expanded Skill Trees .

If experiened skill loss, come and grab old version of this mod at Discord: ChopChop Workshop Discord Server [discord.gg]
ChopChop  [author] 21 Jun, 2024 @ 2:30am 
Last chance to save all Addons to data. I am rolling massive update to Empire and Dwarfs across all mods in a couple of hours!
ChopChop  [author] 20 Jun, 2024 @ 9:01am 
@Zelsaard can you check with minimum mods? this addon + required + Lustria Rises?
ChopChop  [author] 16 Jun, 2024 @ 7:19am 
That is very kind, tysm :)
Here use this, i moved the singe skills for kugath there + daemon prince + some dwarf hero skills. This mod below and this Addon will soon receive a massive update, please read the description of this addon too, enjoy!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3218212257
Gleen Cross 16 Jun, 2024 @ 2:38am 
Thank you mate, I really appreciate your mods =)
ChopChop  [author] 15 Jun, 2024 @ 6:50pm 
But i have an Addon to Singes Skills that i will implement your fix there tomorrow :WH3_clasp:
ChopChop  [author] 15 Jun, 2024 @ 6:49pm 
Thank you for the good word 🙏 Yes i promise to take a look at this tomorrow first thing in the morning cus i was cooking whole day a new incoming massive update to all skills mods and my head is done.

I suggest to save this mod to data or backup somewhere before the update, as when i move any skills and you have skill points in them (Check DISCLAIMER in description - it will apply same way).

Generally there will be a 1 new mod that will move almost all skills for all lords and heroes for compatibility with other skills mods. Each Addon like this here will require that new mod enabled along and this way i will be able to globally apply compatibility in 1 mother mod + make adjustments to other mods in the Addons for 100% compat.

I will start with Empire and Dwarfs :)
Gleen Cross 15 Jun, 2024 @ 6:17pm 
Seems like the "Additional Faction Skills 2" is overwriting some skills (not all of them) from "Singe's Lord Skills", if it's not too much of a bother, can you take a look at Singe's mod to make it more compatible? Maybe pushing the skill trees of "Additional Faction Skills 2" even further can do the trick. I took a screenshot, Singe's skill were supposed to be located here, but they got overwritten on Kurgath: https://i.imgur.com/TNBY2PB.png

On Tamurkhan, the skills are not overwriting each other: https://i.imgur.com/YkN3lHV.png