Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Either Additional Skills 2 or Expanded Melee Lines can run without issue by themselves, but push each other into the line at the very top.
- Trajan Khorne Compilation
- Missing Lores for Wood Elves by Masterdelta
Added support to We'z Speshul Greenskins mods
I haven't touched any of the new added agents in 6.0 including the DLC stuff, however I will rework their skill trees along the other skill mods that require update from my workshop (khorne, greenskins & ogres) at some point soon ✌
"The following mods cause a crash to the Database:
!!!!!!!The_PatchHammer_Addon_AFS2_Imperator_Caesar_Augustus.pack
The first invalid database record is
glf_skill_node_set_glf_hef_nagarythe_princeAlith_Anar_Sublime_Vigor
in table character_skill_node_set_item_tables
and pack file
!!!!!!!The_PatchHammer_Addon_AFS2_Imperator_Caesar_Augustus.pack
The application will terminate now"
but don t worry about and very thank you for your time
i use a lot of skills mode even more might be even to broken
should the problem be that i have also enable The_PatchHammer_Addon_ELS_SomeOneElse.pack ?
[Overhaul] Expanded Skill Trees | New: 200 Melee Lines
Additional Faction Skills 2
each time i enable i guet ctd on lauching saying invalid path
I have also made all skills compatible in previous and the new released lately skills mods in this Addon
Thanks!
This mod is now updated, old version uploaded to Discord.
Skills moved to make space for new mods:
New mod: [Addon] Runes Of The Ancestor Gods - Skills
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3295197303
Update: [Skills] Runes Of The Ancestor Gods - Skills | Update: Master of Runecraft
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3280673794
See it as a thank you for all the wonderful work you are doing (in keeping me hooked to this game xD).
[Addon] Additional Hero Skills by Imperator Caesar Augustus
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3175020414
Nonetheless, thank you very much for everything.
I have updated this Overhaul plus Addons to the mods below:
Expanded Lord Skills by SomeOneElse
Additional Faction Skills 2 by Imperator Caesar Augustus
Additional Hero Skills by Imperator Caesar Augustus
Imperial Faith: BotEG by DarkSnowder
Faith of The Empire
Many Empire lords and heroes got new skills 🔥
As always - all previous versions of the updated mods ready to download on my Discord
This mod now requires assets from [Overhaul] Expanded Skill Trees .
If experiened skill loss, come and grab old version of this mod at Discord: ChopChop Workshop Discord Server [discord.gg]
Here use this, i moved the singe skills for kugath there + daemon prince + some dwarf hero skills. This mod below and this Addon will soon receive a massive update, please read the description of this addon too, enjoy!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3218212257
I suggest to save this mod to data or backup somewhere before the update, as when i move any skills and you have skill points in them (Check DISCLAIMER in description - it will apply same way).
Generally there will be a 1 new mod that will move almost all skills for all lords and heroes for compatibility with other skills mods. Each Addon like this here will require that new mod enabled along and this way i will be able to globally apply compatibility in 1 mother mod + make adjustments to other mods in the Addons for 100% compat.
I will start with Empire and Dwarfs :)
On Tamurkhan, the skills are not overwriting each other: https://i.imgur.com/YkN3lHV.png