RimWorld

RimWorld

29 ratings
Vanillafy Floors
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
260.700 KB
11 Apr, 2024 @ 8:24am
7 Jul @ 11:24pm
6 Change Notes ( view )

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Vanillafy Floors

Description
Simple XML mod that updates many modded floors to give them a CleaningTimeFactor matching their Vanilla equivalent, with a few other balance changes. We really went through all of 1.4 without anyone adding this stat to their mods.

Changes:
  • Metal/Plastic Floors/Bridges: 60% CleaningTimeFactor, Paintable
  • Stony/Asphalt Floors/Bridges: 80% CleaningTimeFactor, Paintable
  • Carpets, Slime, Burned tiles: 200% CleaningTimeFactor
  • Wood: Paintable
  • Trashbrick Floor: -2 Beauty, 80% CleaningTimeFactor, Paintable
  • VFE-Architect Lawns: 5% Filth Rate, with inherent natural filth mask while outdoors.
  • VFE-Architect Dirt Road: Filth rate characteristics of natural soil. Beauty of soil (0 outdoor, -3 indoors). Without this patch, beauty is -1 always and filth rate 0% always.
  • VFE-Classical Bronze Tile: 60% CleaningTimeFactor. Beauty -1. Renamed to Bronze sterile tile to avoid a naming conflict when using together with Stuffable Floors XML.

Supported mods:
Feel free to ask for more supported mods. I probably can't do anything for those fancy dynamically generated floors.

Uploaded mods:
7 Comments
thorman123456789 4 Jul @ 12:43pm 
1.6 please?
nako  [author] 6 Jun @ 4:27am 
I'd be happy to consider changing specific floors to fine and increasing their work required if it's much lower than vanilla fine levels. Please feel free to leave specific suggestions.
Psyckosama 14 Sep, 2024 @ 6:14pm 
Would it be possible to make it so some of the more expensive floors count as "fine?"
Danroak 15 Apr, 2024 @ 7:20am 
Just the paintable change is enough to make me sub to this.
Avericat 12 Apr, 2024 @ 8:40am 
I didn't even know floors had different cleaning times
Jiopaba 11 Apr, 2024 @ 7:17pm 
Hah... looking at the one screenshot here has told me more about how floor tiles work than actually working on three different mods involving them lol. Admittedly, I hadn't touched them in ages so it makes sense I wasn't aware of some of the new stuff but still. Fascinating work here.
Wintermist 11 Apr, 2024 @ 3:46pm 
Didn't know I needed this, but now I do!