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Thanks.
Hmm, looks like I already went ahead and fixed that for all my Mods locally, but Steam has this issue where it will not update if the only change is a file/folder's letter case. Hmm, lemme try something first...
EDIT: Okay, so I went ahead and created a dummy file to try and fool Steam into thinking the mod has had an actual update. Iunno if this will work for you Linux users - try unsubbing and resubbing too - but if it still does not you can fix it yourself by opening your local files (you can do this from the mod selection screen) and renaming the file "common" to "Common."
That will solve the issue ^^
1. Its happening even its the only mod loaded
2. An "Could not load Texture2D at `Things/Building/Icon/WYD...` in any active mod or in base recources" Error ist not high enough that its an Conflict.
I have an idea why its happening now für me and not eralier, I switched back to the Linux version today, it can be that there is a different handling.
And I have seen from a rushed view that most mods I use do there Textures not in Common but in /.
If you are having an issue, please consider your mod list, and look for a conflict. Try the mod on its own, and you'll see there fault does not lie here. I always enable this mod in my own runs, and there has never been a problem.
EDIT - I uploaded an update for this earlier today. All the walls that have an airtight vanilla version will be reflected for the fortified, reinforced, and in the case of the companion mod's bulkhead wall. The same does not apply to the embrasures, of course as these are full of holes :P
But, really depends on the AI. Sometimes an attack will come and they will try to bash on the wall, even if they have guns equipped. Other times they will try to shoot through, just the same as your pawns do. Some times it's a mix of both.
The key here is angles. Don't run a wall full of embrasures, that defeats the purpose. Try building one ever three blocks at maximum, so you have wall conver on either side - or better yet, just have a few in the entire wall to focus fire from.
These things aren't designed to make one invulnerable, they are to give them better cover, especially when the enemy is still further away. Up close, the benefit is not so much.