Arma 3
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DCX_RF, DMOrchard's cDLC Crossover mod, Reaction Forces
   
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Data Type: Mod
File Size
Posted
Updated
83.181 MB
6 May, 2024 @ 2:49pm
16 Jun @ 2:25pm
5 Change Notes ( view )
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DCX_RF, DMOrchard's cDLC Crossover mod, Reaction Forces

Description
What this mod does...
...It retextures and/or reconfigures vehicles from the Reaction Forces cDLC and adds them to various factions from other DLCs, mods, and vanilla Arma3.

You might be wondering...
  • ...which vehicles? See the change notes.
  • ...what factions? See the change notes and the list of companion mods below.
  • ...what are the dependencies? Only the Reaction Forces cDLC. Its compatibility data will also work, but subject to the limitations listed/linked at that page.
  • ...aren't those companion mods and other cDLCs dependencies too? No. If you load them, additional content gets added to their factions, but they are 100% optional.

Initial content...
I have used existing textures to reconfigure vehicle variants that were not present in various factions (see screenshot #1). Some users will not appreciate my "every vehicle in every faction" approach, but I do it in anticipation of requests from the community's mission makers :)

Next update...
  • to be determined

Recommended companion mods...
...coming soon

Open to requests and feedback... within reason...
  • Share your suggestion in the comment section. If I like it, I'll slot it into my to-do list.
  • Encountering an error? If you provide the details, I'll try to fix it. Please use the "Errors" discussion.

My current mods, in active development...

My original crossover mods (development now halted)...

Special thanks go out to...
  • BI for the Arma series and the community that has grown out of it.
  • The cDLC dev teams for taking a big leap of faith, and persevering through release date and beyond to create and support such great content.
  • Creators of various companion mods for being okay with some stranger extrapolating beyond their original work, and for sharing various imagery and other input in support of my efforts.

End-user License Agreement
By installing and/or using this addon, you agree to be bound by the terms of this EULA. This addon is licensed under the Arma Public License Share Alike (APL-SA)[bohemia.net].
Popular Discussions View All (2)
5
9 May, 2024 @ 6:33pm
Reaction Forces DLC wish list
Ace
5
27 Jun, 2024 @ 2:06pm
Report errors here
dmorchard
9 Comments
Yo Gabba Gabba! 16 Jun @ 4:15pm 
Thanks for the update king
dmorchard  [author] 13 May, 2024 @ 3:05pm 
It came through - 4-door pickup with green "leaves" on biege background. I've added it to my to-do list, and will apply it to Takistani versions of the Moose (GMX_Takistan & CUP_Takistan) when I have time. Thanks!
dmorchard  [author] 13 May, 2024 @ 1:59pm 
Джосеткс - For which vehicle? If you post links to some reference images I will try to recreate in Arma.
Josethx 🆉 13 May, 2024 @ 8:50am 
You can make camouflage from Afghanistan
blarcy 10 May, 2024 @ 5:48am 
Huuuge, awesome work as always bro
Ace 8 May, 2024 @ 5:33pm 
Rather than clog your comments with my endless stream of requests, I copied over the forum post I made on your depreciated mod from before this mod was published. :D

Keep up the excellent work.
dmorchard  [author] 8 May, 2024 @ 12:43pm 
Frosted Flake - Arid and tropical vehicle skins are garage accessible yes, with tropical set as the default. I didn't spin them off into their own factions, though, if that's what you're asking. Odd that the arid CTRG characters aren't listed in Eden's CTRG faction... maybe I'll flesh out that faction a bit more - another EditorSubCategory for the arid characters, and vehicle classes specific to the arid and tropic settings, similar to how the Ghost Hawks were set up originally in Apex.
Yo Gabba Gabba! 8 May, 2024 @ 7:35am 
Does this include both arid and tropical CTRG?
Ace 7 May, 2024 @ 7:24pm 
Delightful as always.