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AFHV15 Serval Anti Tank & Emplacement HV
   
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Blueprint: Hover Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
495.043 KB
29 Jun, 2024 @ 12:04pm
1 Change Note ( view )

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AFHV15 Serval Anti Tank & Emplacement HV

In 1 collection by Wimpoman
Armoured Fighting Hover Vehicles Series by Wimpomanufacturing
19 items
Description
Mod/Scenario - None (Vanilla)


The fifteenth in my series of Armoured Fighting Hover Vehicles is the Serval Anti Tank & Emplacement HoverVehicle.
The Serval is a ground combat vehicle intended for use mainly as anti-tank, using it's 4 Rail Guns to punch through the armour of enemy vehicles. It can also be used against the turrets (emplacement) of enemy ground bases.





Construction
Body = Hardened Steel
Deck Plating = Hardened Steel
Windows = Armoured glass (Armored Windows S).
Armour = Hardened Steel & Combat Steel
Core Placement = In ceiling, right-side, behind seat & in front of shield.
Resource Costs = 694 Copper; 546 Iron; 513 Silicon; 508 Carbon; 453 Titanium; 395 Neodymium; 366 Cobalt; 365 Erestrum; 365 Zascosium; 195 Sathium; 4 Small Optronic Bridges; 4 Small Optronic Matrixes.

Equipment
Life Support:
Pressurisation = 2 O² Tanks; 1 Ventilator; no Compartmentalisation.
Personal Facilities = None.
Medical Devices = None.
Seats = 1 Driver's (Cockpit) Seat.
Power Grid:
Primary Power Plant = 4 large Generators.
Secondary/Emergency Power = No redundancy.
Fuel Stores = 4 large Fuel Tanks.
Mobility:
Handling Profile = Fast and Agile.
Manoeuvrability = 31m/s² Forward; 31m/s² Reverse; 17m/s² Lateral
Agility = 40deg/s Yaw; 18deg/s Pitch; 16deg/s Roll
RCS Gyros = None.
Main Propulsion = 4 large T2 Forward Thrusters; 4 large T2 Braking/Reverse Thrusters; 4 medium T2 Lateral Thrusters (on each side); 8 small Hover Engines.
Max Forward Acceleration = None
Max Lift = 4 small Hover Engines.
High G Functionality = Can operate in 4G (can lift 61.1t in 4G, vehicle mass = 44.4t)
Weapons & Defences:
Shields = Yes.
Fixed Weapons = 4 Rail Guns; 1 Gatling Gun.
Anti-Personnel Turrets = 2 Gatling Turrets, targeting: Ground Troops exc. Predators; Drones.
Heavy Turrets = 1 Plasma Turret, targeting: Weapons & Turrets of HVs and Bases.
Resource Gathering:
None.
Storage:
Ammunition = 6x 500 SU Ammo Containers.
Cargo = 2 small Cargo Boxes.
Other Storage = 1 mini Fridge; 1 Armour Locker.
Production:
Constructors = None.
Other Devices:
Detector; Wireless Connection; Interior Lights controlled by Motion Sensors; Exterior Lights, Door & Ramps controlled by Motion Sensor.
Door Operation:
Outer Doors - (shutter) Automatic (motion sensor controlled).

Shortcuts
- NOTE - the devices have been sorted into custom device groups, upon which some of the custom Device Group Shortcuts depend, so it is strongly recommended to not use the "Auto Group" feature.
Device Group Shortcuts:
1. PropulsionEtc - Turns on & off ALL Thrusters and the "main" Hover Engines.
NB - using the Thrusters "General" shortcut will leave the hover engines off.
2. MaxLift - Turns on & off additional Hover Engines for high-G environments.
3. Headlights - Turns on & off both "Spotlight Mode" Lights.
4. Taillights - Turns on & off ALL red flares on rear.
5. Ventilators - Turns on & off ALL Ventilator blocks (so you can save power in a breathable environment).
Signals Shortcuts:
1. PowerSave - Turning the 'Power Save' custom signal on turns the following devices off:
WiFi; Holo (LCD) Projectors; Light/Ramp Control Levers & Motion Sensors; Passenger Seats.
2. RailGuns - Turns on & off the 4 fixed Rail Guns.
3. GatlingGun - Turns on & off the fixed Gatling Gun.
4. HeavyTurret - Turns on & off the single Plasma Turret.
5. Anti-PersonnelTurrets - Turns on & off the 2 Gatling Turrets.

Upgrade/Adaptability Space
None - there is no in-built upgrade path.

Alternate Paints
As shown in the above screenshots, the colour palette includes 4 primary colours to choose from: Desert Sand (vehicle comes in this colour); Military Green; Arctic White; Dark Grey. To swap the colour, simply click on the "Replace Mode" check box on the Colour And Texture Tool's UI, then (ensuring that no texture is selected) click on the coloured square that you want to change to, then "fire" the Colour & Texture Tool at any part of the vehicle that is painted the colour you want to replace.


- NOTE - any Mini Fridges on board come turned off by default to save power until food is inside needing to be kept cold, and can only be turned off manually (or by turning off all power to the vehicle) from the fridge's own UI to limit instances of food being accidentally spoiled.

(Clicky linkies)
Other related Wimpomanufacturing workshop entries
Builds adjacent in the line/series:
AFHV14 Wolf Stand Off Tank
AFHV01 Ocelot HoverScout
Wimpomanufacturing Info:
Wimpomanufacturing 'Terms, Definitions and Conventions' Guide.