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AFHV01 Ocelot HoverScout
   
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Blueprint: Hover Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
484.794 KB
19 Jul, 2017 @ 1:09pm
22 Apr, 2024 @ 7:33pm
13 Change Notes ( view )

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AFHV01 Ocelot HoverScout

In 1 collection by Wimpoman
Armoured Fighting Hover Vehicles Series by Wimpomanufacturing
19 items
Description
Mod/Scenario - None (Vanilla)


The first in my series of Armoured Fighting Hover Vehicles is the Ocelot HoverScout.
The Ocelot is a single-operator military vehicle with the primary purpose of reconnaissance.
Since the Ocelot is relatively small, its equipment list is rather limited.





Construction
Body = Hardened Steel
Deck Plating = Hardened Steel
Windows = Armoured glass (Armored Windows S).
Armour = Combat Steel
Core Placement = Centreline, in rear (behind cab).
Resource Costs = 172 Iron; 172 Carbon Substrate; 168 Copper; 151 Silicon; 120 Titanium Rods; 25 Sathium.

Equipment
Life Support:
Pressurisation = 2 Small O² Tanks; 1 Ventilator; no Compartmentalisation.
Personal Facilities = 1 O² Station.
Medical Devices = None.
Seats = 1 Driver's (Cockpit) Seat.
Power Grid:
Primary Power Plant = 1 small Generator.
Secondary/Emergency Power = No redundancy.
Fuel Stores = 5 small Fuel Tanks.
Mobility:
Handling Profile = Fast
Manoeuvrability = 43m/s² Forward; 22m/s² Reverse; 22m/s² Lateral
Agility = 52deg/s Yaw; 12deg/s Pitch; 25deg/s Roll
Main Propulsion = 4 medium T1 Forward Thrusters; 2 medium T1 Braking/Reverse Thrusters; 2 medium T1 Lateral Thrusters (on each side); 4 small Hover Engines.
RCS Gyros = None.
Max Lift = None.
High G Functionality = Can operate in 4G (can lift ~20t in 4G, vehicle mass = 12t)
Weapons & Defences:
Shields = None.
Fixed Weapons = 2 Gatling Guns.
Point Defence Turrets = 1 Gatling Turret, targeting: Ground Troops exc. Predators; Drones; Weapons & Turrets of SVs.
Resource Gathering:
None.
Storage:
Ammunition = 406 SU Ammo Box.
Cargo = 2 small Cargo Boxes.
Other Storage = 1 mini Fridge; 1 Armour Locker.
Production:
Constructors = None.
Other Devices:
Detector; Wireless Connection.
Door Operation:
Outer Doors - Manual.

Shortcuts
- NOTE - the devices have been sorted into custom device groups, upon which some of the custom Device Group Shortcuts depend, so it is strongly recommended to not use the "Auto Group" feature.
Device Group Shortcuts:
1. PropulsionEtc - Turns on & off ALL Thrusters AND Hover Engines.
NB - using the Thrusters "General" shortcut will leave the hover engines off.
2. Headlights - Turns on & off both Spotlight blocks.
3. Taillights - Turns on & off ALL red flares on rear.
4. Ventilator - Turns on & off the Ventilator block (so you can save power in a breathable environment).
Signals Shortcuts:
1. PowerSave - Turning the 'Power Save' custom signal on turns the following devices off:
WiFi; Holo (LCD) Projector.
2. Turret - Turns on & off the Gatling Turret.
3. Guns - Turns on & off the fixed Gatling Guns.
4. CloseDoor - Closes the outer door if open - so you can close the door from in the seat.

Upgrade/Adaptability Space
There is a 1 block space in the rear on the left-hand side for a T2 CPU Extender. Once installed, a second turret can be placed on top of the rear, and the thrusters can be upgraded to T2 mediums (caution - the centerline fuel tank may need to be replaced with another (small) generator to power T2 thrusters).

Alternate Paints
As shown in the above screenshots, the colour palette includes 4 primary colours to choose from: Desert Sand (vehicle comes in this colour); Military Green; Arctic White; Dark Grey.
To swap the colour, simply click on the "Replace Mode" check box on the Colour And Texture Tool's UI, then (ensuring that no texture is selected) click on the coloured square that you want to change to, then "fire" the Colour & Texture Tool at any part of the vehicle that is painted the colour you want to replace.


- NOTE - any Mini Fridges on board come turned off by default to save power until food is inside needing to be kept cold, and can only be turned off manually (or by turning off all power to the vehicle) from the fridge's own UI to limit instances of food being accidentally spoiled.

(Clicky linkies)
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Wimpomanufacturing Info:
Wimpomanufacturing 'Terms, Definitions and Conventions' Guide.