Empyrion - Galactic Survival

Empyrion - Galactic Survival

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AFHV14 Wolf Stand Off HoverTank
   
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Blueprint: Hover Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
526.489 KB
24 Jun, 2024 @ 11:42am
1 Change Note ( view )

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AFHV14 Wolf Stand Off HoverTank

In 1 collection by Wimpoman
Armoured Fighting Hover Vehicles Series by Wimpomanufacturing
19 items
Description
Mod/Scenario - None (Vanilla)


The fourteenth in my series of Armoured Fighting Hover Vehicles is the Wolf "Stand Off" HoverTank.
The Wolf is a ground combat vehicle intended for use mainly as anti-base, where its front-mounted tank turret should allow it to fire at the turrets of an enemy base while keeping the rest of the tank out of the range of those same enemy turrets. It can also be used against tanks and other vehicles as frontline armour.





Construction
Body = Combat Steel
Deck Plating = Hardened Steel
Windows = Armoured glass (Armored Windows S).
Armour = Hardened Steel
Core Placement = Centreline, in ceiling, just in front of the door.
Resource Costs = 970 Iron; 899 Copper; 849 Carbon; 730 Silicon; 620 Sathium; 393 Titanium; 334 Cobalt; 195 Neodymium; 130 Erestrum; 130 Zascosium; 4 Small Optronic Bridges; 4 Small Optronic Matrixes.

Equipment
Life Support:
Pressurisation = 4 O² Tanks; 2 Ventilators; no Compartmentalisation.
Personal Facilities = 1 O² Stations.
Medical Devices = Clone Chamber & Healing (Medic) Station.
Seats = 1 Driver's (Cockpit) Seat; 2 Passenger Seats (1 gunner & 1 vehicle commander).
Power Grid:
Primary Power Plant = 4 large Generators.
Secondary/Emergency Power = No redundancy.
Fuel Stores = 4 large & 4 small Fuel Tanks.
Mobility:
Handling Profile = Balanced.
Manoeuvrability = 18m/s² Forward; 17m/s² Reverse; 18m/s² Lateral
Agility = 25deg/s Yaw; 5deg/s Pitch; 16deg/s Roll
RCS Gyros = None.
Main Propulsion = 4 medium T2 and 2 large T2 Forward Thrusters; 2 medium T1, 2 medium T2 and 2 large T2 Braking/Reverse Thrusters; 4 large T2 Lateral Thrusters (on each side); 12 small Hover Engines.
Max Forward Acceleration = None
Max Lift = 4 small Hover Engines.
High G Functionality = Can operate in 4G (can lift 81.5t in 4G, vehicle mass = 78t)
Weapons & Defences:
Shields = Yes.
Fixed Weapons = 2 Gatling Guns.
Anti-Infnatry Turrets = 3 Gatling Turrets, targeting: Ground Troops exc. Predators; Drones.
Tank Turrets = 1 Artillery Turret, targeting: Weapons & Turrets of HVs and Bases.
Resource Gathering:
None.
Storage:
Ammunition = 2x 2.5k SU Ammo Containers.
Cargo = 1 large & 5 small Cargo Boxes.
Other Storage = 2 mini Fridges; 1 Armour Locker.
Production:
Constructors = None.
Other Devices:
Detector; Wireless Connection; Interior Lights controlled by Motion Sensors; Exterior Lights & Ramps controlled by Motion Sensor.
Door Operation:
Outer Doors - Manual.

Shortcuts
- NOTE - the devices have been sorted into custom device groups, upon which some of the custom Device Group Shortcuts depend, so it is strongly recommended to not use the "Auto Group" feature.
Device Group Shortcuts:
1. PropulsionEtc - Turns on & off ALL Thrusters and the "main" Hover Engines.
NB - using the Thrusters "General" shortcut will leave the hover engines off.
2. MaxLift - Turns on & off additional Hover Engines for high-G environments.
3. Headlights - Turns on & off both "Spotlight Mode" Lights.
4. Taillights - Turns on & off ALL red flares on rear.
5. Ventilators - Turns on & off ALL Ventilator blocks (so you can save power in a breathable environment).
Signals Shortcuts:
1. PowerSave - Turning the 'Power Save' custom signal on turns the following devices off:
WiFi; Holo (LCD) Projectors; Light/Ramp Control Levers & Motion Sensors; Passenger Seats.
2. TankTurret - Turns on & off the Artillery Turret.
3. Anti-PersonnelTurrets - Turns on & off the Gatling Turrets.
4. GatlingGuns - Turns on & off the fixed Gatling Guns.
5. CloseDoor - Closes the outer door and access shutters if open - so you can close any left open from in the seat.

Upgrade/Adaptability Space
None - there is no in-built upgrade path.

Alternate Paints
As shown in the above screenshots, the colour palette includes 4 primary colours to choose from: Desert Sand (vehicle comes in this colour); Military Green; Arctic White; Dark Grey. To swap the colour, simply click on the "Replace Mode" check box on the Colour And Texture Tool's UI, then (ensuring that no texture is selected) click on the coloured square that you want to change to, then "fire" the Colour & Texture Tool at any part of the vehicle that is painted the colour you want to replace.


- NOTE - any Mini Fridges on board come turned off by default to save power until food is inside needing to be kept cold, and can only be turned off manually (or by turning off all power to the vehicle) from the fridge's own UI to limit instances of food being accidentally spoiled.

(Clicky linkies)
Other related Wimpomanufacturing workshop entries
Builds adjacent in the line/series:
AFHV13 Fenrir BehemothTank+
AFHV15 Serval Anti Tank & Emplacement HoverVehicle
Other Tanks by Wimpomanufacturing:
AFHV05 Fox Light HoverTank
AFHV07 Jackal MBHT
AFHV08 Coyote Tank Destroyer
AFHV10 Barghest HeavyTank
AFHV12 Cerberus MammothTank
Wimpomanufacturing Info:
Wimpomanufacturing 'Terms, Definitions and Conventions' Guide.