Space Engineers

Space Engineers

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Heavy Tank 2.0.0.5 (Weldable)
   
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3.097 MB
21 Jul, 2024 @ 8:03pm
21 Aug, 2024 @ 8:04pm
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Heavy Tank 2.0.0.5 (Weldable)

Description
If you want to just place this finished tank, here it is: Heavy Tank 2.0.0.5
If you want the predecessor of this tank, here it is: Heavy Tank 1.0.0.4 (Weldable)

How to weld it?
After you have fully welded it with a projector, you have to remove these blocks (painted in green), then attach the Rotor to the Rotor Part, and attach the Hinge to the Hinge Part. You can do it with a crane that you have previously built, or by lifting it with a ship's landing gear. If you can do it in zero gravity, it will be much easier. But it is not hard at all, the way that I did it in gravity, without problem, was by firstly placing a few blocks under the assault cannon, in order to hold it in place, to attach its Hinge Part to the Hinge of the turret grid. Secondly, I just grinded the last two green blocks, so that gravity can pull the whole turret down right in place for the Rotor to attach to the Rotor Part. But if you are going to use a ship's landing gear to hold them in place, I advise you to turn off the ship's gyroscopes a second before attaching the Rotor and the Hinge (for the sake of safety), and then, after attaching, you must quickly unlock the landing gears before something bad happens.
After welding it, you will also have to remove both the Rotor Part and the Hinge Part (in green) that are already attached to the Rotor and the Hinge, as you can see on the three screenshots up there and here:




When you weld it yourself, these two rotor and hinge parts will not be in green, I painted both in green for the screenshot so that you know what part you need to remove. And after all that, check out the Turret Controller to make sure that the Rotor, Hinge, Camera, Assault Cannon and Gatling Gun are connected to the Turret Controller's setttings. Because when I welded it myself, I noticed that the Assault Cannon, Gatling Gun and Hinge were not connected to the Turret Controller's settings.

How to turn it on?
Go to the second toolbar and press number 9. This timer block will ensure that everything in the tank is nominal either when you turn it on or off through it. I recommend to use this method every time that you want to turn the tank off or on. As you can see on the screenshot up there, the cockpit itself offers a context for most key numbers.

Also, do not forget to fill the cargo with ice before turning it on, if it doesn't turn on because of lack of hydrogen in its engines, then you must turn the Starting Battery on just for enough time for the tank to make some hydrogen, and then you can turn the Starting Battery off by setting it to recharge.

Characteristics:
1. Fully vanilla.
2. Fully heavy armored.
3. Fully powered by hydrogen.
4. Very easy to maneuver.
5. Repair projector in the main grid to facilitate quick repairs.
6. It has a pressurized cockpit, oxygen tank and O2/H2 generator.
7. Sophisticated timer block systems.
8. You can use this tank as a movable defensive turret, that is, you can put the tank in an area that you want to defend, and then you press 6 on the third toolbar, it will cause four blinking lights to be turned on as an indication that now the tank is defending this area with the AI Offensive detection range; every five seconds it will check for enemies in order to lock on, so the tank takes advantage of the assault cannon's full range. In this mode, the tank will disable unnecessary blocks in order to save as much fuel as possible while defending the area. To go back to normal, just press 6 again on the third toolbar.
9. If you go to the fourth toolbar and press 1, the tank will start firing flares upward every 3 seconds, it is very useful to illuminate a larger area, specially during storms. To disable it, press 1 again on the fourth toolbar.
10. This tank isn't made to be cool, even though it is cool, but to actually be useful in combat; easy and straightforward to be used.
11. The assault cannon can aim between -3 and 44 degrees by default, but you can decrease the lower limit down to -11, and for this reason I put this option on the fourth toolbar, there you can press 4 to decrease and 5 to increase the lower limt of the hinge. There is a programmable block called "Heavy Tank Hinge Limit Reset Program" that will reset both values back to default every time that you turn off/on the tank through the proper timer block (second toolbar key number 9). The same happens every time that you trigger 6 on the third toolbar.

About weapons:
1. Switchable assault cannon and gatling gun.
2. Autocannon Turret.
3. Can aim up to 44 degrees (still defendable from air attacks).

—————————Info-Updated:06/18/25—————————
My mods:
1. Properly Rebalanced Vanilla Weapons (v1.206.032) Last Update: 06/18/2025 ✔☑️✅
2. Proper Bloom (v1.206.032) Last Update: 06/29/2024 ✔☑️✅
3. Proper Range (v1.205.023) Last Update: 05/18/2024 ✔⏳❌
4. Proper Range (v1.205.023) Performance Friendly Last Update: 07/11/2024 ✔⏳❌
5. Proper Gatling (v1.205.023) - Normal Reload Last Update: 10/18/2024 ✔⏳❌
6. Proper Gatling Sound (v1.203.5) - Normal Reload Last Update: 12/28/2023 ✔☑️✅
7. Proper Gatling (v1.205.023) - Longer Reload Last Update: 10/18/2024 ✔⏳❌
8. Proper Gatling Sound (v1.204.017) - Longer Reload Last Update: 05/18/2024 ✔☑️✅

Was compatible with the previous game's version 1.205.023 -> ✔
Compatibility not yet verified with game's version 1.206.032 -> ❌
Verified or updated for the game's version 1.206.032 -> ✅
Compatibility not yet verified with Contact Pack DLC -> ⏳
Compatibility verified with Contact Pack DLC -> ☑️
3 Comments
Dots 23 Jul, 2024 @ 12:24am 
this might be the only one that i could use in surival so yes. I do love it so i added it to favorites
Jonathan Torres  [author] 22 Jul, 2024 @ 7:06pm 
Dots: Thanks for the appreciation.
Dots 22 Jul, 2024 @ 1:07pm 
thanks for making this survival ready