Kenshi
Not enough ratings
Companion Quest - Cormanth (UWE Dependent)
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.029 MB
25 Aug, 2024 @ 3:44pm
4 Jul @ 10:49am
13 Change Notes ( view )

Subscribe to download
Companion Quest - Cormanth (UWE Dependent)

Description
If you made it to the distant homes of Kenshi's Hive queens, you might have been shocked for your royal reception to consist of shrieking and guards hurriedly shooing you away. This mod starts to bring my interpretation of "why" into Kenshi, with dialogue and item descriptions from several npcs. Seek a small outpost South of the border between the Floodlands and Okran’s Gulf (East of Mongrel) to get started.

New Start: Scum of the Hives - start with decent survival stats in Rebirth. Store your starting items in your… “ocular storage”… right away if you want to keep said items. Follow rumors of a Safehouse to the North to fully begin the quest. (If you haven’t been to the Safehouse north of Rebirth before, you need to climb to the top cliffs of rebirth and escape that way.)

Requirements: UWE
HIGHLY Reccomended: Dark UI (will work without but text may look odd)
Recommended:
Inspiration mod: Companion Quest - Morse by Dr. Igor.

This mod should be fully compatible with UWE/Kaizo and the rest of the mods in the collection "Lore Friendly Role-Playing Experience" by Igor. I was able to skip a ton of steps by using the framework and assistance provided by him. Took me only 15 days to make this mod as someone who has never modded anything before.

*PLEASE feel free to share your experience and suggestions in the comments/a discussion!*
**I've only implemented the first quest so far. If there is significant interest I will go back and try to add another leg of the journey. There's a lot of lore and stuff I'd like to add, but for now, there is a solid quest with a powerful recruit should you be interested in trying this mod out.
***The mod files are called Robowyrm in FCS sometimes
Popular Discussions View All (2)
2
23 Nov, 2024 @ 6:24pm
[SpoilerAlert] First quest
Klyn
0
31 Aug, 2024 @ 9:11am
Modding Process Info
MrMcGreedy
60 Comments
MrMcGreedy  [author] 4 Jul @ 10:44am 
Ah yeah had to go back and add the modified garru race under the backpack allowed races not just on the garru's data side. I'm not sure if the incoming update and an import will fix the garru if you already have it in your squad, but future instances should work as intended :beeped: thanks for mentioning this
[TLP] lucazz'tuoi 2 Jul @ 4:11pm 
i did read in the pach notes you added that but it dosent work
[TLP] lucazz'tuoi 2 Jul @ 4:10pm 
could you make that the garu can wear vanilla backpacks and from uwe?
MrMcGreedy  [author] 1 Jul @ 10:33pm 
@Flowers thank you:cactusrum:
MrMcGreedy  [author] 1 Jul @ 10:31pm 
Is it actually profitable though? I think the kits have a value of like 4k but only sell for half value so you’d be buying and selling at about the same amount
[TLP] lucazz'tuoi 1 Jul @ 7:28pm 
You left an exploit inside the mod, you can buy discounted repair kit and sell It back full price in the bar
Flowers 23 Jun @ 7:20am 
Thank you for the updates! This was one of the first things that I came across when I started my absolutely modded to limit playthrough. Awesome to see you adjusting things as well.
MrMcGreedy  [author] 4 Jun @ 8:05pm 
The modified garru is now recruitable. Gave it starting damage that it is healing from so the fight still has some aspect of risk if you convince it to join. Should be a valuable companion across any save file :cactusrum:
[TLP] lucazz'tuoi 4 Jun @ 12:43pm 
if is for balance issue just make it a pup
[TLP] lucazz'tuoi 4 Jun @ 12:42pm 
i mean in uwe you can litteraly buy leviathan and beak thing you think an alpha garu would be too strong?