RimWorld

RimWorld

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Sick Stick
   
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Mod, 1.5
File Size
Posted
Updated
130.921 KB
21 Sep, 2024 @ 8:45pm
22 Sep, 2024 @ 8:41am
2 Change Notes ( view )

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Sick Stick

Description


Description
  • Adds a new Melee weapon.
  • Lowers prisoner resistance recursively.
  • Stun your enemies while causing them to vomit for your amusement.
  • Light weight, durable and can be fashioned from metallic materials.
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Requirements
  • Requires Harmony.
  • Requires Flak armor to be researched.
  • Requires crafting skill of 5 or above at a smithy.
  • Requires 2 components and 50 metallic material to fabricate.
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Restrictions
  • Does not work on animals or mechs.
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Version 1.5 - 22nd September 2024
  • Basic premise.
  • Masochist friendly.
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GitHub
GitHub - https://github.com/Webslug/slugrwmods/blob/main/SIckStick_Rimworld15.zip
Github - My Mods - https://github.com/Webslug/slugrwmods
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My other Rimworld mods
Cosmic Architect - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3363207481
VPE Curses - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3012451039
Time Harvest https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2975865037
Amazons - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3001474254
VPE Leak https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3104425474
Sick Stick https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3335504163
Popular Discussions View All (2)
0
22 Sep, 2024 @ 11:00am
PINNED: Bug Thread V1.5
WebSlug
0
22 Sep, 2024 @ 11:01am
Suggestion Thread
WebSlug
8 Comments
FlagCourier 28 May @ 7:53pm 
The GitHub repository shows it's GPLv3, but the zip archive only has compiled assemblies. :steamthumbsdown:
SOGGY DOGGY 1 Mar @ 2:48am 
Personally I would just copy the stats of the default mace and then add components to the crafting recipe
WebSlug  [author] 28 Feb @ 9:11pm 
@🐺🐺🐺🐺🐺🐺🐺🐺

I always felt the weapon did very little damage. What values would you recommend?
SOGGY DOGGY 27 Feb @ 12:06pm 
After using this weapon, I have to say it needs a damage increase. The way rimworld does melee verbs, the attacks of this weapon are considered weaker than practically any bionic or genetic claws. This means most of the time your pawns won't actually strike with the weapon and equipping it is pointless.

You can keep the DPS low by increasing the time between swings, but as long as it's not the highest damage melee attack a pawn has available it falls into the less desirable verb pool which is only used 25% of the time.
Terry the mushroom 27 Sep, 2024 @ 2:47pm 
Archotech torture tool... funky.
WebSlug  [author] 25 Sep, 2024 @ 8:28am 
Thanks @Eukor & @whatnow - Please vomit responsibly.
Eukor 24 Sep, 2024 @ 6:25pm 
XDDD this is sick af
HIM 22 Sep, 2024 @ 5:29am 
Perfect for hitting Vomit Gun users to free their stomach acid even faster!