XCOM: Chimera Squad

XCOM: Chimera Squad

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QoL Must Have Pack
   
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Description
The must have QoL mod pack from the very basic to game changing - a must have for all subsequent playthroughs!

Big THANK YOU to all mod creators - YOU ARE ALL INDEED A SHINING STAR!
Items (29)
[CS] Shield: Bonus Armor
Created by NightNinja54
My shield allows me to protect my squad and take down the bad guys, Chief! -Cherub, Warden Shield: Bonus Armor Cherub carries a shield to defend against Chimera Squad's foes - improving his armor in battle. Enhancements By default, Cherub's shield will rec...
Aimed Shot
Created by Juravis
All units that can use Standard Shot now receive a free extra ability, Aimed Shot. Aimed Shot costs 2 Action Points and ends the turn. It provides +30% to Aim and also costs 1 Ammo as usual. Aimed Shot does not have a cooldown. It also does not deal additi...
Base Agents Gain XP Standalone
Created by RealityMachina
Agents back at base gain XP equal to what the Agents that went on the mission got. ...by default. In the mod's XComGame.ini (found in a path like steamapps\workshop\content\882100\2076612852), you can edit this so it's only 50% of what agents on a mission ...
Breach Ability Sprint
Created by Juravis
You have 1 Action instead of 2 for the round after the breach. During this special 1st turn gain +Defense, +Dodge and +Mobility. You also get Lightning Reflexes during Sprint movement. Lasts 1 turn. The mobility bonus is 5 and 200% on top of the total so y...
Cant Miss Stunned With Melee
Created by Juravis
Provides a +30 Aim bonus to melee attacks if the target is stunned (helpless). There is nothing more unsatisfying in this entire game than missing an adjacent melee attack on a target that cannot defend itself. I also included Turrets since they cannot mov...
Captures are Okay
Created by geoffhom
# CapturesAreOkay README This is the README for the XCOM: Chimera Squad mod, 'Captures are Okay.' The game has a bug where kills are rewarded XP but captures aren't. What kind of message is that sending? This mod is to fix that bug. ## Features The trivial...
Colored_Equipment
Created by Vullcan
Simple mod that colors the names of the equipment stuff for a easier visual selection. Blue - Utility Items Dark Green - Grenades Light Green - Weapon Attachments Orange - Armor Stuff Yellow - Ammunition Purple - Breach Items Brown - Android Parts Gold - E...
Difficulty is Okay
Created by geoffhom
# Game: XCOM: Chimera Squad. Mod: 'Difficulty is Okay.' - There's a bug which makes some missions harder. This mod fixes that. - This README is easier to read at the repository: https://github.com/geoffhom/Difficulty-is-Okay. ### Background: General Info o...
Disable Distortion
Created by Juravis
Disables the holographic interference in menus (distortion). If you're wondering what it looks like, remember the Sectopods? Yeah, they did that to your hotbar when they moved. It's just as annoying here as it was before. This is also a quick and dirty INI...
Enemy Capture Counter
Created by jamp
Displays counters which show how many enemy units have been captured, are unconscious, or killed. The capture counter updates at the end of the encounter since it's possible to kill unconscious enemies with grenades....
Fix Missing Equipment
Created by Maximus
This mod to fixes missing primary (and hidden secondary/tertiary) weapons and armor. Including the germlins and Torque's Tongue. Also fixes Torque's Poison Spit and Toxic Greeting skills if they are missing. Now also fixes the number of utility slots. This...
FreePlay
Created by SkacikPL
The ride never ends FreePlay mod removes the forced end of campaign upon completion of main storyline. Once Atlas is taken down, player will be presented with ending cinematic and campaign stats screen, however upon closing them the game will continue, sti...
Gain Intel Per Capture
Created by rihz818
Gives a flat amount of Intel per enemy captured instead of just a chance at getting 20. The Intel earned per captured enemy is randomly generated between two values defined in the config file (found at \steamapps\workshop\content\882100\2079893636\Config)....
Locker Buddies
Created by chair5768
Allows your agents to find a new locker if theirs is taken. When adding new agents via mods, multiple agents can be assigned to the same locker causing a minor UI bug where only one of these agents will appear in the armory. This mod will assign a new lock...
Maximum Attachments
Created by Juravis
All regular weapons can use 3 attachments. Epic weapons get an additional bonus one for 4 total. This is inline with XCOM 2 (Chosen have 4 attachments). The reason why I didn't just make this customizable is because the UI does not support more than 4 atta...
Medikit Expansion (CS Edition)
Created by RealityMachina
Adds robotic heal versions of Terminal's Safeguard (works like the vanilla version, unaffected by mods that change Safeguard directly) and the medikit heals. Also adds a Revive option that will bring back downed agents, but this needs to be used before you...
Mod Warning Remover
Created by chair5768
Removes the Mod-List from a saved game, so that it can load without a missing mod warning. 1) Install and Activate this Mod 2) Load the saved game 3) Save the game 4) Exit, and deactivate this mod The SaveGame should now load without any mods active withou...
More Utility Slots
Created by Juravis
Doubles the starting utility slots available to all XCOM units. Requires a new campaign, as the stat is tied to the soldier's creation. Yes, this means that Patchwork gets a total of 4 with her class ability (+1) and the armor bonus tier 3 (+1). I just tes...
New Agent: Julian Shen
Created by RealityMachina
Welcome back a familiar not quite friend in a not quite familiar body. The Rundown Agent Shen's got a particular history with XCOM (and especially with Chief Lily Shen), but as for Chimera Squad, he's been a surprisingly good fit for the squad. Like a conv...
New Ammo
Created by Juravis
-= AMMO LIST =- Bluescreen Rounds: +1 Damage VS Robots, Bypasses Shields if any. Reaper Rounds: +10% Crit and +1 Crit Damage Eagle Eye Rounds: +10% Hit, -20% Crit (Editable in INI file) Hollowpoint Rounds: Causes Rupture 1 VS Organic but 1 less damage agai...
NonLethalBind
Created by chair5768
Changes Torque's 'Bind' ability to capture instead of kill. Can install mid-campaign but will not take full effect until next mission....
Respec My Authorities
Created by chair5768
Adds a "Reset Skills" button to the "Agent Ability" screen in the armory so you can retrain your abilities. 1) Click the button, the agent ability window will automatically close. 2) Your soldier has a promotion available! Go back into the agent ability wi...
Risky Launch
Created by chair5768
v1.1: Updated to make compatible with latest (May20/20) patch. Launch missions with less than 4 agents. Send 3 agents and an android. Send 3 agents and no androids. Send Claymore on a solo mission. Send NO agents and 2 androids. The possible combinations a...
ShowXP
Created by chair5768
Shows an agent's XP and required XP for rank up next to their kill counter in the armory. My mod doesn't effect XP gain at all but the vanilla values for the curious are: Needs 11, 26, 50, 86, 140 xp for each rank. Gets 6, 7, 8 xp per mission scaling by Ac...
Strategy Modifiers
Created by RealityMachina
Keep your strategy level changes in a more convenient place. Comes preset to be a bit Marathon-y. Summary Basically a mod to store all your strategy level changes without them being inadvertently overwritten by future patches or if you just want to know wh...
SurplusDealer
Created by SkacikPL
Sell excess supplies for money Adds option to sell items in Inventory view. Normal supply store items will be sold at 75% of their base value, items from outside currently available stock will be sold at a price defined in XComMarketSaleData.ini provided b...
Terminal Suppression Mod
Created by Juravis
This mod has been completely retooled. Terminal now gets 2 separate abilities on the same shared cooldown. You can either Pin Down or Suppress the target. Pin Down roots it and Suppression Fire disorients it. Both push the enemy down the Timeline. Using ei...
Turret Cover + Overwatch
Created by Juravis
- Turrets provide full cover from all sides - Cover is provided even when dead. - I gave Turrets Sentinel so if they are overwatching and hit they will keep overwatching. Enjoy. CREDITS Note: I'm lazy and lifted the code from thegrimsqueaker72's mods from ...
XCom Gets Hunker Down
Created by Juravis
XCOM agents have recovered the ability to use Hunker Down. The parameters Hunker Down will use are the ones you use in game, in my case it's +10 DEFENSE and +30 DODGE via my campaign tweaks. The default is 30 DEFENSE and 50 DODGE. This is NOT configured in...